Jump to content


Photo

VC v2.1 and NeJ3 v2.1 - available for download


  • Please log in to reply
15 replies to this topic

#1 Vlad

Vlad
  • Member
  • 577 posts

Posted 21 December 2018 - 10:24 AM

These are the latest and probably the last versions of my mods to celebrate the 20th anniversary of Baldur's Gate:

 

VC v2.1

 

NeJ3 v2.1

 

They can be installed either over BGT v1.18 or played alone.

 

The installation order is: SoA-ToB (or BGT) + VC v2.1 + (optional) NeJ3 v2.1.

 

For more information, please visit our forum boards at BWL. Complete walkthrough is available on YouTube.


Edited by Vlad, 29 December 2018 - 03:18 AM.


#2 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 21 December 2018 - 04:06 PM

Thanks Vlad!


I Ride for the King!


a.k.a. Chev


#3 Sergio

Sergio
  • Member
  • 954 posts

Posted 22 December 2018 - 03:41 AM

<3


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#4 Sergio

Sergio
  • Member
  • 954 posts

Posted 22 May 2019 - 11:30 PM

Hello Vlad, I've got a question: how do NeJ and TS work with SCS and Questpack AI?

 


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#5 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 23 May 2019 - 05:13 AM

Hello Vlad, I've got a question: how do NeJ and TS work with SCS and Questpack AI?

I bet your guess is better than what Vlad would care to research for. Now, if you would report any good or bad instances coming solely from the mod itself, that would be something he would be definitely intrested. And probably at the blackwormlair... not that anyone else would not mind hearing from experiences you get with the combined mods. Aka, try and find out and tell us too, about it.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Sergio

Sergio
  • Member
  • 954 posts

Posted 26 May 2019 - 12:03 AM

Got it. Do you know if Nej and Vlad also touch Baldur's gate 1? Planning to do a Trilogy run.

Edit: yup, some minor things are touched.

By the way, that's the install order suggested:
 

The installation order is: SoA-ToB (or BGT) + VC v2.1 + (optional) NeJ3 v2.1.


Edited by Sergio, 26 May 2019 - 12:34 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#7 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 26 May 2019 - 02:57 AM

Well, as you can read from here/with a few spoilers:

 

SoA-ToB + ToB + official patch (v26498) + BGT + Vlad's Compilation v2.1 + NeJ3 v7.1 + BG1-songs

BG1-songs restores the original BG1 area songs and can be uninstalled when you start the BG2 part of the game.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#8 Sergio

Sergio
  • Member
  • 954 posts

Posted 28 May 2019 - 08:15 AM

;)

There are two things getting touched:
The black talons being improved
the possibility to spend your money in a bank to be rich when arriving to baldur's gate 2 (sweet)

 

By the way...
 

BG2 only, I think. I'm looking forward for your NEJ and TS reviews after this playthrough.

 

 

I will publish a review, but I'm honestly afraid of playing these for the consequences they may have in my next playthroughs...

There are a few components that are really interesting, like the improved firkraag quest, the third way (a path to not ally yourself with Thieves and Vampires that I already appreciate due to my RP stuff) and stuff of this sort :P
If they turn out to be good, I will actually feel sorry to not be able to experience them in my consequent EE playthroughs. We shall see.


Edited by Sergio, 28 May 2019 - 08:15 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#9 Sergio

Sergio
  • Member
  • 954 posts

Posted 01 June 2019 - 10:46 PM

Does anyone have suggestions on how to play these two mods? An example:

There is a portal inside Irenicus Dungeon (I Guess it is from NeJ). When clicking on it you are advised that you could explore the dungeon a bit, but.... I'm not exactly sure what are the intentions of the mod author. What I mean is:

- is it advisable to take Yoshimo with you? 

- Do I have to explore (part or all ?) of irenicus's dungeon before, then go into the portal?
- can you get into NeJ after I have left the dungeon ? 
- Should I join first the thieves and Bodhi before going in?


 


Edited by Sergio, 01 June 2019 - 10:47 PM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#10 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 01 June 2019 - 11:38 PM

How would you do that ? As in, the start of BG2:SoA has two teleportation portals, but only one is accessable, the one just above the start gages. So no Yoshimo nor Bodhi/thieves. And you have to complete the whole first part of the NEJ(it's NEJ1... the NEJ2 and 3 come after getting back to SoA).


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#11 Sergio

Sergio
  • Member
  • 954 posts

Posted 25 June 2019 - 01:19 AM

Vlad, I got a question: can we install Setup-BGTMusic.exe from BGT?

and if yes, do we install it last?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#12 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 25 June 2019 - 02:32 PM

Vlad, I got a question: can we install Setup-BGTMusic.exe from BGT?

and if yes, do we install it last?

Really Sergio ? I told you this answer ... Vlad means that with the BG1 songs, in the link in this post.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#13 Sergio

Sergio
  • Member
  • 954 posts

Posted 25 June 2019 - 11:33 PM

Thank you the Imp, but I still don't understand.

Did Vlad publish a separate BG1-songs archive, or is he referring to the BGT music.exe?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#14 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 26 June 2019 - 12:07 AM

or is he referring to the BGT music.exe?

Yes.

Actually, I am quite sure the BGT thing was named that at first. Cause it only later came up with the possibility to contain both... cause the songlist -file was originally restricted to 100 file references, and is still without the ToBEx, or EE engine, andf BGT being only a non-EE game  :ROFL: .


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#15 Sergio

Sergio
  • Member
  • 954 posts

Posted 26 June 2019 - 12:43 AM

Ah now I got it. Thank you!


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#16 Moortje

Moortje
  • Member
  • 1 posts

Posted 19 July 2021 - 02:30 AM

Warning during Vlad's Compilation:

 

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xAR0205.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xAR0415.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\x1AR1515.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\x2AR1515.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xAR1600.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xTEARD1.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xTEARD2.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xTEARD3.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xTEARD4.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xTEARD5.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xAR2904.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xCUT41I.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xCUT41J.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xEDWIN.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xJAHE25.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\x2MAZZY.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xVALYGAR.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xMVALLY.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xMVALLY2.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xUDEGGS.BAF]

WARNING: cannot find block matching [NeJE\bdash\BAF_x\xAPPRENT.BAF]

WARNING: cannot find block matching [NeJE\bdash\extrem\sfixes\oamntrp.BCS]

WARNING: cannot find block matching [NeJE\bdash\extrem\sfixes\oamntrp.BCS]

WARNING: cannot find block matching [NeJE\bdash\extrem\sfixes\oamntrp.BCS]

WARNING: cannot find block matching [NeJE\bdash\extrem\sfixes\ovAR0400.BCS]

WARNING: cannot find block matching [NeJE\bdash\ThirdP\baf\o1AR0329.baf]

 

INSTALLED WITH WARNINGS     MY COMPILATION

 

Attached File  SETUP-VCV21.DEBUG   746.37K   112 downloads