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Trials of the Luremaster for BG2:EE

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#1 Argent77

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Posted 06 February 2019 - 10:17 AM

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File Name: Trials of the Luremaster for BG2:EE
File Submitter: Argent77
File Submitted: 06 Feb 2019
File Category: Trials of the Luremaster for BG2:EE

This is the Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE and EET (Enhanced Edition Trilogy).

The quest starts by talking to the halfling Hobart Stubbletoes, who can be found in the Umar Hills Inn. In the course of the adventure you have the opportunity to explore a haunted castle, test your mettle in challenging combat and lift an ancient curse. In addition to the original adventure, the mod provides various story and combat improvements as well as interactions from all of the Bioware and Beamdog NPCs.


1. Trials of the Luremaster (requires BG2:EE or EET patched to 2.0 or higher)

This is the main component. It installs many new areas, creatures, items, spells and everything else needed to enjoy the adventure.

The mod makes a number of slight changes to the adventure to bring it more in line with BG2. Spells and items that are only available in Icewind Dale and have little or no relevance in the adventure have been replaced by similar BG2 spells or items.

2. Make IWD spells available to the player

The mod installs a number of unique Icewind Dale spells, which are used by the various creatures in the course of the adventure. This component makes these spells available to the player and adds them to a number of stores, creatures and containers. The component is superseded by similar components from IWDification or Sword Coast Stratagems (SCS).

3. Rebalance weapons and equipment

Many items in Icewind Dale are more powerful than items found in Baldur's Gate II. Since the mod allows you to gain access to several powerful weapons, armor and equipment, it may diminish the challenge from the rest of the game. This component replaces these items by less powerful variants.

Click here to download this file

#2 jastey

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Posted 07 February 2019 - 11:17 AM

Congratulations to the release! Does TotLM(BGII) require the worldmap mod?

#3 Argent77

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Posted 07 February 2019 - 11:23 AM

Thank you!


No, this mod doesn't add anything to the world map. The party is conveniently teleported there and back again.

#4 The Imp

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Posted 07 February 2019 - 11:42 PM

Aah, yeah, this adventure, unlike the original IWD adventure, is a single strait tube without worldmap interaction.



Hmm, does K4thos know about this ... so he won't be doing the exact same thing... aka is this a co-operation ? Hopefully.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
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#5 Argent77

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Posted 08 February 2019 - 09:07 AM

K4thos will certainly know about it. However, his mod goes a different way by importing the required files from IWD:EE and converting them on the fly, so there isn't really much in common (except for some bits of extra content which is already shared, afaik).

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