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PPG: Back to Brynnlaw v7 with EET compatibility and Bugfixes!


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#1 IE Modding News

IE Modding News

    Spellhold Studios

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Posted 08 February 2019 - 04:37 AM

Pocket Plane Group

Back to Brynnlaw

Back to Brynnlaw MOD for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack. The mod takes
place in Chapter 6, when a messenger finds you next to the Adventurer's Mart. You meet a rogue Cowled Wizard and set out with him to help another victim of Irenicus' experiments. Of course, the Cowled Wizards are not too happy about that, and in the meantime, the victim has her own plans...

Version 7 comes with EET compatibility and Bugfixes.

Changes:

  • EET compatibility
  • Coodinates of spawn of salamander in final fight with Berlin slightly shifted so it will not appear inside one of the tubes
  • German install (and all other language versions) fixed
  • item fixes: Boots and bracers of Defense no longer have healing exploit, wind stone now uses opcode 126 (Increase Moving Speed) instead of Haste
  • area fixes: some small fixes regarding animations, exit orientations, and container vertices as reported by CamDawg (http://forums.pocket....html#msg338669)
  • deleted unnecessary files: handle_charsets.tpa, iconv/libiconv-1.9.2-1-src.7z, empty backup folder
  • readme call at end of install removed
  • (all BWP Fixpack fixes integrated)
  • renamed setup-BackBrynnlaw.tp2 -> BackBrynnlaw.tp2 to support ALIEN's "Project Infinity"
  • added BackBrynnlaw.ini to support ALIEN's "Project Infinity"
  • Updated to WeiDU 246

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Read the original article at The Gibberlings Three