Insomniator, on 22 May 2022 - 17:43, said:
I can bypass this logic and use height_code_shield for object and inventory if code specified in 2DA
Ok, height_code_shield would make more sense then.
Insomniator, on 23 May 2022 - 18:31, said:
2) Enabled Off hand weapon paperdoll on inventory screen, you need place proper-named files to override folder
BG2 has many WP*OIN.bam paperdolls, but i don't sure is it BG1 compatible paperdolls or not
I'll help test this. Offhand paperdolls are correctly aligned for IA BG1 restored characters. There seems to be a problem with object colors, though.
Try this:
1. Equip main hand weapon sw1h04 - blade uses ITM color (opcode #7 set color)
2. Equip offhand weapon sw1h07 - blade uses CRE color (matches armor color 0x31)
3. Unequip offhand -> main hand blade loses ITM color
4. Equip offhand again -> main hand blade inherits CRE color
Insomniator, on 23 May 2022 - 18:31, said:
3) Area animation forced to use main hand weapon, no matter order of equiping weapons
This seems to work fine.
Insomniator, on 23 May 2022 - 18:31, said:
4) to enable tweak, add new line to TobExTweak.ini:
Just a small note: APPEND_FILE and inlined tempfile TobExAL uses to add new keys to TobExTweak.ini forces end-of-line to LF for these keys. So, if somebody is using a simple text editor on Windows (rather than eg Notepad++), it will show them in a single line.