BGT now has an official GitHub repository.
Changes in v1.21
* Fixed line endings in compiled AI scripts (thanks to chuft):
Compiled scripts (BS, BCS) require LF line endings. The AI scripts Standard Attack (AGEN.bs) and Passive (APASS.bs) used CR LF, which the game engine failed to read. (more info)
* Restored a patrolling Watcher in Candlekeep:
A missing StartTimer (ID: 3) in Candlekeep area script (AR0015.bcs) prevented a patrolling Watcher (WATCH3.cre) from spawning.
* Fixed closing the barracks door by the patrolling Watcher in Candlekeep:
MoveToPoint coordinates in the patrolling Watcher's class script (WATCH3.bcs) had to be slightly adjusted to get CloseDoor to work properly.
* Restored the original BG1TotSC spawns:
BGT used a spawn group system which erroneously spawned all the creatures from the given spawn point slots together at the same time. That often resulted in strange combinations of a fixed number of monsters, rather than same-type creatures in scaling numbers. (more info)
* Corrected the "waylaid by enemies" random encounters (thanks to chuft):
The spawns in these encounters were based on the area actor schedule, i.e., different creatures spawned depending on the in-game time of the day. An engine bug caused two separate groups of creatures to be spawned in the waylaid encounters: first using the time of the day when the player exited the previous area and second accounting for the time it took to travel to the ambush area. (more info)
* Restored Beregost extended main day ambient (thanks to lynx):
Beregost main day ambient audio files had been misnamed in the original BG1TotSC release, which resulted in the shorter edit (AMB_M14N.wav) replacing the proper extended version (AMB_M14.wav). (more info)
* Restored Ragefast's colors and greeting line (thanks to Salk):
The existing BG2ToB creature file (RAGEFA.cre) had different palette colors and the original greeting line (INITIAL_MEETING) was missing.
* Restored NPCs' soundset lines:
- Restored morale lines: Aldeth (ALDETH.cre), Davaeorn (DAVAEO.cre), Greywolf (GREYWO.cre), Husam (HUSAM.cre, HUSAM2.cre), Krystin (KRYSTI.cre), Mulahey (MULAHE.cre), Nimbul (NIMBUL.cre), Slythe (SLYTHE.cre), Volo (VOLO.cre)
- Restored rare selection lines: Cadderly (CADDER.cre), Irlentree (IRLENT.cre), Silke (SILKE.cre), Watcher (WATCH.cre, WATCH2.cre)
- Restored damage and dying sounds: Gellana (GELLAN.cre), Hurgan (HURGAN.cre), Surgeon (SURGEO.cre)
- Cleaned up invalid string references: Gorion (GORION.cre, GORION3.cre), Nikolai (NIKOLA.cre)
* Fixed Cadderly's dying sound (thanks to Sam.):
Cadderly's dying audio file (CADER09.wav) was corrupted and would not play properly. (more info)
* Amplified Tranzig's voice:
Tranzig's voice (TRANZ01.wav, TRANZ02.wav, TRANZ03.wav, TRANZ04.wav) had been mastered much quieter than most other soundset audio files.
* Restored Sarevok's death dialogue box message:
Previous BGT versions arbitrarily changed the original final dialogue box message after Sarevok's death (SARDEAD.dlg), "Sarevok has fallen! The battle is won!", to a monologue, "What... is this!? No! How can this be? HOW CAN THIS BE?".
* Restored Semaj's final battle behavior (thanks to chuft):
The existing BG2ToB script (SEMAJ.bcs) allowed Semaj to cast Death Spell and Flesh to Stone during the final battle in the Temple of Bhaal. These spells had been disabled in the original BG1TotSC script, most likely out of difficulty concerns. Additionally, the initial Dimension Door block which made Semaj teleport to the middle of the temple was missing in the BG2ToB version. (more info)
* Added missing x86-64 binaries (thanks to Dunedan_):
The missing setup files (tis2bg2.exe, tisunpack.exe, mosunpack.exe) prevented installation using the 64-bit version of WeiDU. (more info)
Bugs, engine limitations and arbitrary changes addressed by other mods
This section is mostly for players who use BGT as a BG1 engine update rather than a megamod staple and feel it strays too far from the classic BG1 aesthetics. Consult the respective documentation for further information.
* Blindness as spell description (-4 THAC0 and -4 AC instead of the hardcoded -10 THAC0)
* Disable XP boost (110% of the amount actually coded into creatures and party XP)
* Allow talking to charmed creatures
* Restore level one proficiency restrictions (max two pips)
* Dialogue greeting subtitles
Known issues:
* Excessive saving throw / magic resistance messages in the dialogue box (cosmetic)
* The greeting string is displayed after the first line of dialogue rather than before
* Disable Force Inventory Pause may be incompatible with some NPC mods and cause problems with the inventory management (BWP readme)
BGT Tweak Pack
* Item BG1-ification (restore item prices, stack sizes, lore requirements, scroll casting level, and other properties)
* Disable hostile reaction after charm
* Music during the prologue narration and dreams
* Update the BGT worldmap to a newer version with translation support
* Revise BG1 area map labels
The Tweaks Anthology
* Restore BG1 weapon proficiency system
* Restore BG1 item ground icons
* Remove the summoning cap
* Restore a short dialogue between Angelo and Shar-teel
* Correct Coran's introducing himself again if previously refused
* Restore the original Albert and Rufie reward
* Restore Entar Silvershield at his estate
* Restore NPCs and their quests (Quoningar, Shilo Chen, Edie, Nim Furlwing, Svlast, Mal-Kalen)
* Alignment, gender, script, dialogue, death variable, class, and inventory corrections
* Restore minor atmosphere creatures, their names, dialogues and soundsets
* Restore and correct items and their properties
* Restore Halfling Enforcers and some Durlag's Tower traps
* Make important corpses permanent
* Restore Duke Eltan at the Harbor Master's place
* Restore Elfsong Tavern movie
* Correct references to Sarevok after the final battle
Replacement lightmaps for Baldur's Gate city
* Correct indoor and outdoor night lightmaps based on the perceived ambient lighting for the area
(+ fixes)
* Tweak brightness and tone balance of BG1 and BG2 portraits to create a happy medium
Infinity Animations (WIP)
* Restore BG1 character animations
1PP (WIP)
* Restore BG1 paperdolls
* Restore BG1 inventory icons
Infinity Sounds (WIP)
* Restore BG1 sound effects
* Resolve BG1 soundset issues (more info #1, specific #2)
* Restore BG1 creature missing morale break, damage, dying, selection, rare and existance sounds
* Restore BG1 creature existance sound delay (more info)
* Restore BG1 rare right-click selection sounds (more info)
* Normalize and configure the area spawn points
BGT Finishing Touch (WIP)
* Restore the classic BG1 font and golden headers
* Bigger BG1 font (from TotSC CD)
* Restore BG1 creature palette colors (bears, dogs, wolves, spiders, skeletons)
* Restore BG1 summoned skeleton colors
* Restore BG1 Fireball animation
* Restore BG1 Dimension Door animation and sound effect
* Restore BG1 summoned skeletons, monsters and animals
* Restore BG1 helmet colors
* Normalize High Hedge and Bassilus' skeletons' resistances
* Tweak the bonus XP for traps, locks and scrolls
* Restore the "waylaid by enemies" low-reputation encounters
* Tweak the low-reputation ambushes
* Restore a secret entrance to the Duchal Palace
Edited by skellytz, 07 January 2020 - 12:55 PM.