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BWPV18, ar3800(Carnival) map error,program shut d

Map Error

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#1 lastwizad

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Posted 18 September 2019 - 06:59 PM

Thank you everyone. I installed mods as the attched weidu.log Everything is fine until I try to go to ar3800(Carnival) map, the program stopped while loading the map, then shut down without error report. I try to search all the mods editted ar3800,found as the photo. Does anyone know what is wrong?

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#2 semaj577

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Posted 19 September 2019 - 07:52 AM

Sounds like a conflict with a mod. Can be anything, try to use the util "change-log", is one of the options of bwp. An example of how use it is in: http://www.shsforums...roving-items/  . In this case, you need to use the words "AR3800.ARE" and "AR3800.BCS". "baf" files are uncompiled files, not readable by the game so the problem is not there. "bcs" are compiled files than the game use and "bc" are compiled character scripts.

 

Oh, if change-log does not give results, something is wrong. The most common thing is the name of the typed file is wrong, it happens.


Edited by semaj577, 20 September 2019 - 03:38 AM.


#3 The Imp

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Posted 19 September 2019 - 01:22 PM

"change-log" ... no such thing. Yeah, the BWP features a tool that ... but that's besides the point. The command is NOT change-log, it's --change-log, as in it's a weidu command-line argument and here's the FULL explanation of it. And nope, the wrong file name is not the most common mistake, it's that you do not read the instructions and rewrite the weidu.exe with the one in the archive, which will result in a bad output as your weidu.exe is inferior version to the one used to install the mods into the game. And if you know things about weidu moding, you know why that's bad. 

 

Secondly, you don't need to uninstall a mod to try making the game to work without a mods content, as one can make a --change-log from a file and then use the backups -that it's making- fishes from the mods folders into the new folder, to then use without the excessive numbers in the files names copied into the override folder and then just running the game. And finding the file that crashes the game. Althought this way can result in mixed messages as reverting a file that includes the failure fixes the problem, while it won't give the explanation for it, as that's a subtextual.


Edited by The Imp, 19 September 2019 - 01:25 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 semaj577

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Posted 20 September 2019 - 04:04 AM

The most common mistake USING CHANGE-LOG. Unbelieble i have to clarify that. Not all can be a programmer or a modder who knows everything or almost everything in mods. Besides, this command from weidu is included in the bwp since v9 or even v7, so for anyone who don´t know than this tool-command-whatever-you-like, exist, the bwp include it.

 

Using the backups files until get to the trouble mod is a clever idea, but keep in mind that´s not the solution, it can be a headache, after, in the playtrought. For example, many mods adds "events" close to the endgame and if you use a renamed backup file to avanced, that can trigger more problems, even you can to be stranded in the middle of the game. For that reason, is good to know, with clarity, what´s causing the ctd. Ctd´s are not common, even in bwp, that´s can be a simpthon of something is missing (a script, an npc, a sound, even the map area). And, for that, the tool "lolfixer" included in bwp is installed at the end. It doesn´t fix all, but makes the installation of the bwp stable and if you are installing a lot of mods, that is very necessary.



#5 The Imp

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Posted 20 September 2019 - 12:28 PM

The most common mistake USING CHANGE-LOG. Unbelieble i have to clarify that.

Heh, you still aren't clear enough, so you better keep at trying, cause at some point you get to be an elder than a 5 year old you still sound alike.

See, the --change-log is the WeiDU command that the BWP included tool uses, something the WeiDU has had longer than the BWP has used it... and can you guess why ? It only became a BWP standard because Leonardo saw what it was able to do. Probably thanks to my help. Or at least I count it on my court, cause I posted of it in my FAQforMegaMods thread. 

 

And yes, the use of backups is a temporary fix... the real one being not installing that single mod component that cheeses the file... or other alteration / version update of the particular mod component.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 lastwizad

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Posted 25 September 2019 - 05:47 PM

Found the problem. I used DLTCEP to delete mod npc in ar3800, then test the game, at last found it is the two chicken added by JA#BGT_AdvPack caused the shutting down Maybe the reason is I used a CHS Windows7, and my Windows7 do not support german.