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[MOD] Mana Caster: Bunny Edition for BG2:EE

mana caster mod magical energy

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#1 Gamemacik

Gamemacik
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Posted 03 January 2020 - 10:42 AM

Mana Caster: Bunny Edition v1.0

Download: Attached File  Mana_Caster_Bunny_Edition_v1.0.rar   1.09MB   11 downloads

Mirror: https://ulozto.net/file/TdgqEUA6kG4r/mana-caster-bunny-edition-v1-0-rar

 

https://www.youtube.com/watch?v=xRpGCEQ7qY8

 
 

Mana Caster: Bunny Edition v1.0

To install/uninstall mod copy archive content to BG2:EE folder and run setup-Mana_Caster.exe or mana_caster_old.bat for older version than 2.5.16.6.


This is mod for BG2:EE (tested with BG2:EE 2.5.16.6) should work with older versions also.
Clerics and Wizards (except Sorcerers) use Magical Energy (something like mana) to cast spells.
Spell after cast return to spell book after few seconds.
"E" hotkey displays current Magical Energy

NEW ITEMS: mana potions and book (for testing:)
_!BKWIZ.ITM
_!PTN01.ITM
_!PTN02.ITM
_!PTN03.ITM
_!PTN04.ITM
_!PTN05.ITM

Modified Items: Reaching Ring, Ring of Acuity (adds Maximum Magical Energy)
ring08.itm
ohringwi.itm
ring40.itm

NEW Creatures: bunny

Official cleric / mage companions will use Magical Energy as long as they are in party.
Because spells will reappear in spell book you may need to rewrite your class scripts.
To check mage's current mana with script you can read variables:
Current Magical Energy: _!Mana

example:

If
    GlobalGT("_!Mana","LOCALS",6)    //LEVEL 7 spells cost 7 Magical Energy, mana is greather than 6
    HaveSpell(WIZARD_SPELL_TURNING)
THEN
    RESPONSE #100
    Spell(Myself,WIZARD_SPELL_TURNING)
END

Edited by Gamemacik, 04 January 2020 - 02:03 AM.






Also tagged with one or more of these keywords: mana, caster, mod, magical energy