Mana Caster: Bunny Edition v1.0
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Mana_Caster_Bunny_Edition_v1.0.rar 1.09MB
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Mirror: https://ulozto.net/file/TdgqEUA6kG4r/mana-caster-bunny-edition-v1-0-rar
https://www.youtube.com/watch?v=xRpGCEQ7qY8
Mana Caster: Bunny Edition v1.0
To install/uninstall mod copy archive content to BG2:EE folder and run setup-Mana_Caster.exe or mana_caster_old.bat for older version than 2.5.16.6.
This is mod for BG2:EE (tested with BG2:EE 2.5.16.6) should work with older versions also.
Clerics and Wizards (except Sorcerers) use Magical Energy (something like mana) to cast spells.
Spell after cast return to spell book after few seconds.
"E" hotkey displays current Magical Energy
NEW ITEMS: mana potions and book (for testing:)
_!BKWIZ.ITM
_!PTN01.ITM
_!PTN02.ITM
_!PTN03.ITM
_!PTN04.ITM
_!PTN05.ITM
Modified Items: Reaching Ring, Ring of Acuity (adds Maximum Magical Energy)
ring08.itm
ohringwi.itm
ring40.itm
NEW Creatures: bunny
Official cleric / mage companions will use Magical Energy as long as they are in party.
Because spells will reappear in spell book you may need to rewrite your class scripts.
To check mage's current mana with script you can read variables:
Current Magical Energy: _!Mana
example:
If
GlobalGT("_!Mana","LOCALS",6) //LEVEL 7 spells cost 7 Magical Energy, mana is greather than 6
HaveSpell(WIZARD_SPELL_TURNING)
THEN
RESPONSE #100
Spell(Myself,WIZARD_SPELL_TURNING)
END
Edited by Gamemacik, 04 January 2020 - 02:03 AM.