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BP-BGT-Worlmap v10.2.6 Released!


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#21 prowler

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Posted 10 September 2020 - 02:41 PM

Any chance to see an update in near future?


Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#22 jastey

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Posted 10 September 2020 - 11:33 PM

I will definitely update the worldmap mod eventually but that will still take some time.

If anyone wants to provide an updated version with all the new icons mentioned here I'll upload it to the downloads page.



#23 jastey

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Posted 24 December 2020 - 11:38 AM

A late reply:

if icons of mods are not placed correctly on the BP-Worldmap for install order 1. other mod - 2. Worldmapmod, the error lies in the coordinates given by the mod to the Worldmap. There is nothing the Worldmap can do about it.
 



#24 Endarire

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Posted 05 July 2022 - 09:30 AM

This bug was listed on the GitHub for TDDz (The Darkest Day for EE) but applies to the World Map.
 

ahungry commented on Jan 16

When running the game with a combo of TDD-1.14 + TDDz-1.3.1 (side note: to get it installed required "rsync -a ./TDDz/_CORE/ ./TDD/" first, as it was missing a scrx41.itm in the tdd/itm folder initially) or @RoxanneSHS fork tagged at TDDz-1.5, I notice the mod is causing all BG1 areas to disappear from the worldmap (BG2 areas and custom areas I can't reach show - but missing BG1 areas prevents me from leaving Candlekeep/Lion's way and getting anywhere in a full EET playthrough).

If I uninstall TDDz, and try with many other large mods (RoT, DSOTSC, NTSOTSC etc.) the map still performs as usual.

Could this be an issue with bp-bgt-worldmap thinking I'm on a pure BG2EE instead of EET? Or something TDDz incorrectly changes in my copy?

I'm on GNU/Linux if that matters.


 


#25 Endarire

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Posted 07 October 2022 - 12:12 PM

What say you to integrating this IWD1 & 2 in EET Worldmap patch from tipun into the main Worldmap mod?  This way, it's one less mod those interested need to install.

Thankee!