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Version 10.2.4 Released!


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#1 jastey

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Posted 07 January 2020 - 12:52 PM

The BP-BGT-Mod updates to v10.2.4!

 

Note: for this version, you also need the updated Language AddOns v9.0.0.

 

The mod is also available from SHS's official GitHub mirror.

 

Download from SHS Download Site.



 

Changelog:

- corrected area names for DSotSC areas (areas should be named correctly and should all have names on the worldmap).
- corrected area visibility for ntotsc (areas should have the same visibility on worldmap as in original mod).
- added changelog.txt file.
- renamed folder to "bp-bgt-worldmap".
- moved setup-bp-bgt-worldmap.tp2 inside mod folder.
- added bp-bgt-worldmap.ini with mod info meta data.


Edited by jastey, 08 January 2020 - 01:42 AM.


#2 The Imp

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Posted 08 January 2020 - 01:01 AM

the mod is now compatible with BGT as well as BGT.
Well, it was before this update already, so what are you trying to say ? Yeah, a funny typo. EET is what you are trying to ...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 jastey

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Posted 08 January 2020 - 01:07 AM

Gods, I was so tired yesterday. You don't wanna know what else I mixed up in that post. Thanks, will correct.

Because: that line is for DSotSC, not the Worldmap mod..


Edited by jastey, 08 January 2020 - 01:08 AM.


#4 Arthas

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Posted 15 January 2020 - 08:15 AM

When are you supposed to install the worldmap? Only when you install big mods? 



#5 The Imp

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Posted 15 January 2020 - 08:30 AM

When are you supposed to install the worldmap? Only when you install big mods? 
Well, when you need it. TDD + SoS + BGT-weidu + etc. mods require it when you install two of them into the same game, as all of them edit the worldmap... but only their own parts, so installing two cheeses either or actually both.
Or you could just check the pinned topics, and find:
from the ReadMe
This mod replaces the ingame worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification.

Edited by The Imp, 15 January 2020 - 08:31 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 jastey

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Posted 15 January 2020 - 09:41 AM

There are mods that need it - basically all that add areas to the BGT worldmap, the Worldmap mod should be installed after. It should be mentioned in the readme, at least for the newer mods.



#7 Arthas

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Posted 15 January 2020 - 10:08 AM

Thanks for answering.
Curiosity: what if I install both Coi mods from lava? Referring to southern edge and The ooze lounge.

I don't see any requirements section inside Southern edge and that one is supposed to add an area to the map.


Edited by Arthas, 15 January 2020 - 10:09 AM.


#8 The Imp

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Posted 15 January 2020 - 10:53 AM

Some mods are better than others... The Tweaks An... adds entrances that would update the worldmap too, but it's a patch that doesn't break the world, so it's not needed there either... but MOST of this was BIG mods that broke the worldmap entirely, as it moved spots and so on... so yes, tiny edits are easy to make with a patch. But you can't do those in world chancing mods, like the above mentioned mods, as they were originally TOTAL CONVERSION mods.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#9 jastey

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Posted 15 January 2020 - 08:04 PM

Arthas: best to ask in the mods' forums whether they need the worldmap mod. In EET the worldmap can be patched directly (and is big enough already) and most mods do that, so the question is about BGT compatibility.