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Yeslick NPC uptaded to v5.0

Yeslick NPC

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#1 Gwendolyne

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Posted 24 February 2020 - 09:55 AM

Yeslick NPC has been updated to v3.0 and is now available for Mac Os X and Linux games (in the same package). v3.0 is BG2, ToB, BGT, BG2;EE and EET compatible

 


 

Read the Readme

 

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Change log v3.0:

 

Major updates:
- Added yeslicknpc.ini metadata file to support AL|EN's "Project Infinity".
- Components: added `DESIGNATED` numbers and "yeslick_npc_bg2_fighter-cleric" and "yeslick_npc_bg2_alaghor_of_clangeddin" `LABELS`.
- Made Yeslick an Alaghor of Clangeddin Fighter-Priest an optional subcomponent.
- EE games: included Aquadrizzt's qd_multiclass which installs multiclass kits in the Enhanced Infinity Engine (v2.0+). It enables multiclass kits to both appear properly in character creation and apply the appropriate bonuses during character advancement. Thanks Aquadrizzt and Subtledoctor!
- Renamed LK#YK kit id to LK_ALAGHOR.
- Increased Yeslick XP to fit game standards: 110 000 XP (F6-C7) in SoA and 2 500 000 (F13-C13) in ToB. Accordingly updated his HP, stats and spells (known and memorized).
- Fixed Yeslick .cre files: effects updated to v2, removed inaccurate memorized druidic spells :wacko:, and a few minor glitches.
- Removed ADD_KIT process by script and added kit value into .cre files (by patch).
- Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
- Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Uploaded mod to official SpellHold Studios GitHub mirror account.

Minor updates:
- Fixed Yeslick portraits in EE games.
- New icon for Holy Symbol of Clangeddin (thanks Lava).
- Fixed Holy Symbol of Clangeddin restriction flags.
- Fixed Spiritual Axe which now deals 1d8 damage (half slashing and magic).
- Fixed `ADD_KIT` process: now, Alaghor of Clangeddin kit is restricted to Lawful Neutral and Lawful Good as per description. Added missing lower case kit name.
- Added abilities descriptions (EE games).
- Removed useless `NAME2` and `DESC` spells strings.
- Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Replaced `AUTHOR` keyword with `SUPPORT`.
- `README` command now accepts translated files.
- Updated English translation for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games ; and integrated BWP Fixpack tokens typos fix.
- Split setup.tra file into separate thematic files for more comfortable readability.
- Updated deprecated modding tools links.
- Updated, re-formatted and renamed readme file to yeslicknpc-readme-english.html.
- Reorganized mod architecture tree: created lib and readme folders to sort files according to their types, renamed images folder to bam folder.
- Removed useless files and backup folder.
- Lower cased files.
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.

 


Edited by jastey, 16 September 2020 - 10:38 PM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.

#2 jastey

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Posted 18 April 2020 - 04:14 AM

The mod updates to 4.0 with fixed EET install!



#3 jastey

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Posted 16 September 2020 - 10:37 PM

The mod updates to v5 with fixes, optimization of dialogue triggering, a small tweak to account for the SoD events, and compatibility with Imoen4Ever!

 

Changelog v5:

- Fixed banter: Yeslick should not banter if the other NPC is not in party; Yeslick should not say first line of the other NPCs.

- Compatibility with Imoen4Ever added.

- Optimized scripting of friendship path: dialogues cannot trigger too early if NPC is klick-talked to.

- Corrected I_C_T2 to I_C_T.

- Disabled part of dialogue about PC leaving BG city as a hero in case SoD happened.


Edited by jastey, 16 September 2020 - 11:00 PM.






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