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aTweak and Stratagems Test


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#1 Nachti

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Posted 18 August 2020 - 08:39 AM

Since this mod was updated for BG2EE and we are still in corona.... there might be a chance that a Wisp or Avenger shows up to fix the compatibility for this mod :D

 

So this tests might help:

 

I used:

  • BG2EE v2.5
  • A fresh ToB start where my character casts gate/cacofiend and summon fiend.

 

Atweak + Stratagems Test 1:

First Install: Stratagems 33.3 

  • with "no_initial_change_fiend_summoning = 1"  and without "subcomponent: Fiends.
  • Following parts were installed: #5900 (Initialize), 6000 (Better KI) , 6010 (Better calls), 6030 (Mages), 6040 (Priests)

Second Install: Atweaks PnP Fiends 4.53.

 

Result:

  • Spell allows to select a location.
  • Conjuration graphic is shown.
  • No skeleton/flame ring appears.
  • No creature appears.
  • Spell Description reflects aTweak changes.

 

Atweak + Stratagems Test 2:

First Install: Atweaks PnP Fiends 4.53.

 

Second Install: Stratagems 33.3 

  • with "no_initial_change_fiend_summoning = 1"  and without "6510: Fiends part.
  • Following parts were installed: #5900 (Initialize), 6000 (Better KI) , 6010 (Better calls), 6030 (Mages), 6040 (Priests)

 

Result:

  • Spells allow to select a location.
  • Conjuration graphic is shown.
  • Skeleton/flame ring appears.
  • Creature appears.
  • Spell Description reflects aTweak.

Chaotic Evil + Protection vs Evil:

  • Balor (Gate) becomes friendly. 
  • Nabassu (Cacofiend) + Glabrezu (Summon Fiend) stay neutral but attack friendly Balor.

Chaotic Evil:

  • Balor (Gate) becomes hostile. 
  • Nabassu (Cacofiend) + Glabrezu (Summon Fiend) stay neutral but attack.

Lawful Evil + Protection vs Evil:

  • Cornugon (Cacofiend) and Geludon (Summon Fiend) become friendly.
  • Pit Fiend stays neutral but attacks friendly Geludon and Cornugons. 

Lawful Evil:

  • Cornugon (Cacofiend) and Geludon (Summon Fiend) become hostile.
  • Pit Fiend stays neutral but attack.

Conclusion: 

  • Chaotic: Cacofiend and Summon Fiend behavior code get mixed up.
  • Lawful: Gate behavior code get mixed up.

Edited by Nachti, 18 August 2020 - 08:43 AM.


#2 Endarire

Endarire
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Posted 05 September 2020 - 11:30 AM

@Nachti
DavidW, the author of SCS, seemingly fixed this bug in SCS 33.4.



#3 Ithildur

Ithildur
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Posted 06 November 2021 - 10:12 AM

@Nachti
DavidW, the author of SCS, seemingly fixed this bug in SCS 33.4.

 

Readme from latest version of SCS still states:

 

aTweaks

aTweaks was designed to function with SCS, but is now quite out of date (and not currently maintained). It is designed to be installed after SCS. (This is an exception to the usual rule that SCS should be installed last.) At the moment I'm fairly sure its Fiend components are at least partially incompatible with SCS Smarter Mages and Improved Fiends; to be safe, use one or the other. Its other components are probably compatible with SCS.

 

 

i.e. Use at your own risk. Nothing in the readme about any sort of fix addressing aTweaks Fiends components.