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BG2 Improved GUI

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#361 Vlan

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Posted 07 December 2023 - 12:07 PM

Would it be possible to add an option that shows you which global variables have been set during a dialogue or a quest trigger (same notification style than the one which tells you that a new world area on the map has been revealed)? Would be a great debugging tool for running games. 

#362 colo

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Posted 11 February 2024 - 11:26 AM

Custom portrait selection, lower scroll not working.

(I also wonder if it can be made longer, there's a lot of wasted space)

Accept #7

I would *love* for this to be implemented, and hope that BG2 Improved GUI will see its development continued! :) Do you, by any chance, accept donations and/or bounties anywhere?

#363 colo

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Posted 18 February 2024 - 11:38 PM

I'd like to report that the option Fast LOAD/SAVE Screen ("UI:Fast ProgressBar Screen=1" in the INI) breaks all multiplayer support for me, both in a most basic installation (BG2 + TobEx + TobEx Afterlife + BG2 Improved GUI), as well as in a fully modded BGT game, while the unpatched game works fine in multiplayer. Luckily, toggling the option off in TobEx_ini\TobExTweak.ini fixes multiplayer modes, so the game can be played with this amazing mod in effect in other regards.


With said option enabled, all clients hang indefinitely in a non-interactive screen right after joining a game's session. The host can see that the client has joined the session and can elect to kick them in this state, but the client connection/PC never notices this, and has to be killed (via taskmgr) eventually.


It took me the better part of half a weekend to figure out what was going wrong, and I hope this will save someone from going through similar motions ;)

#364 Salk

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Posted 19 February 2024 - 03:14 AM

Let's just hope Insomniator will be back to us in a near future to address your bug report, colo.


I'm also using the Multiplayer start in order to play a solo game with 6 generated characters so that was useful info in my case.

#365 colo

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Posted 19 February 2024 - 04:36 AM

I hope for a re-appearance of Insomniator (one of the coolest nicks I've read online in the last few decades, btw :D) and continuation of this great mod, too :cheers:


I haven't actually tried to start a multiplayer session without any connected clients (but I know that's the preferred way to do what you are doing and have more than CHARNAME be a hero of one's own creation from the get-go), but I assume that would work fine... so I think you can ignore my post for your purposes and enjoy the reduced load times instead :)


In "actully multi-human"-multiplayer with client/server data being passed around on the network, there's probably (I am just speculating, never looked at IE in detail - but I know what programmers tend to do to fix unxpected problems on short notice :D) some time-/wait-based pseudo-synchronisation happening, and that fails to work when expected delays are cut in order to speed things up. So a quick work-around in the mod would probably be to disable the shortcuts taken during save/load if (and only if) more than one player is in the session, in case actually fixing the feature proves hard.

#366 Isewein

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Posted 01 March 2024 - 05:53 AM

Very good suggestion here: 



Any chance we could make some of the components work for EE as well, especially the BG1 style greeting in EET?

#367 colo

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Posted 02 March 2024 - 08:02 AM

Disclaimer: I know zilch about BG modding, but have some (non-Windows) programming experience only :) But since (afaiui) BG2 Improved GUI hooks symbols/calls in the executable of the game itself to make at least some of its magic happen, this is unlikely to be portable to EE (unless the component is implemented another way).