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AC's Miscellaneous Tweaks


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#41 eyre

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Posted 19 September 2021 - 02:37 PM

I've also just noticed what looks like an encoding issue with the '-' character among some of the descriptions in eedescrip.tra. I believe that the original engine requires ANSI. I counted about nine item descriptions affected when searching dialog.tlk using NearInfinity.

 

ac_miscellaneous_encoding_issue.png



#42 Andrea C.

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Posted 19 September 2021 - 10:46 PM

Thought Id cleared all of those. Ill fix that too in the next version.

#43 jodan-no-ken

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Posted 02 October 2021 - 02:25 AM

Had a somewhat bizarre bug installing on BGT. After choosing to install the EE soundsets, WeiDU then started to pick up completely the wrong strings for components. They were labelled e.g. "I didn't want to cast that spell anyway." or even just blank.

 

I didn't install the bugged strings, and installation of the components to that point seemed to be successful. I then re-ran setup-miscellaneous, and the components used the correct strings. Again, installed all the further components I wanted, and everything seemed to go well.

 

So, not a fatal error, but certainly a rather puzzling one.

 

(Minor note also: the Revenant Animation Fix skips saying it requires BGT, when it should skip saying it requires EEs. Looking at the tp2, I've no idea how or why it does that, but it does).

 

 

Immediate parts of the miscellaneous.debug below. Unfortunately, can't drop the whole thing, because I only saved this part from before I re-ran and it worked itself out, overwriting the old debug: apologies for that.

 

Spoiler

Start with a fragment of the enemy. A drop of blood. A crystallised thought. One of their hopes. All of these things tell the way it can die.