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Icewind Dale II: Special Edition v11.0


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#1 Felipe

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Posted 14 November 2022 - 09:09 AM

X. INSTALLATION
1. Install the game
2. Patch the game (if not already done)
3. Config the game (config.exe, IMPORTANT!)
4. Optional: IWD2FIXPACKv4
5. widescreen-v3.07 (1360x768)
6. setup-ddrawfix (Wine3D)
7. setup-IWD2-SpecialEdition.exe

1. GENERAL FIXES
* Heroic Inspiration unique new icon
* Talos' Destructive Blow duration fix and icon
* Tempus Strength icon
* Helm's Watch icon
* Helm's Shield icon
* Eagle's Splendor duration fix
* Treant race to Myconid
* Shambling Mound race to Myconid
* Lore and price fixed for some items
* Restore missing non-existing items to game
* Restore missing Bard's instruments
* Fixes to armor categories
* Fixes to icons
* Added higher palette (256 colors)
* More hair and skin colors
* Alchemy lore values fixed
* Added portrait icon for weapons of Speed
* Minor Fortitude bonus to basic helmets
* Handaxe speed factor fixed
* Half-Orc specific hair and skin colors
* Added missing spell ids
* Deep gnome starting xp fix
* Druid wild shape stat fixes
* Wild shape attack names visible
* Fixes to spelltables

2. NEW WEAPON ANIMATIONS
* Scimitar animations restored
* BG1 flaming swords
* BG1 shield animations (except Large shield)

3. EXOTIC WEAPONS AND NEW ITEMS
* Falchions (EW, Bastard Sword with scimitar animation): Falchion, Masterwork Falchion, Falchion of Festering +1, Brightblade +2, Stormblade of Djinni +4, Weaponmaster's Edge +5
* Katanas (EW, Bastard Sword with katana animation): Katana, Masterwork Katana, Katana +1, The Lost Sword of Kara-Tur +4
* Rapiers (SW, Small Sword with longsword animation): Rapier, Masterwork Rapier, Duellist Rapier +1, Jarlaxle's Stinger +2, Mr. Gobrigold +3, Xormor the Soulpiercer +4
* Shortspears (MW, Polearm with spear animation and throwable): Shortspear, Masterwork Shortspear, Ghoulbone +1, Hunter's Dream +2

4. UNUSED ICONS FOR VARIOUS EXISTING WEAPONS
* This includes 80 icons for existing weapons that were in the game database, but were not used in anywhere in the game.
* Now almost every magic weapon and armor has an unique icon.

5. BG2 HUMAN MONK ANIMATIONS
* Restored Human Monk animations (kicks and punches).

6. IMPROVED UNARMED ATTACK
* This applies to all races
* Fist attacks animations now do more punches and less "bud-spencer slaps".
* Weapon Finesse made available for unarmed attack by changing the category to Small Sword
* Fist initiative speed lowered slightly to make Improved Initiative apply

7. MONK PSIONIC FIST ABILITY
* As the monk increases in levels, the damage his fists inflicts does as well:
Lvl 1-3: 1-6 (1 psionic charges)
Lvl 4-7: 1-8 (2 psionic charges)
Lvl 8-11: 1-10 (3 psionic charges)
Lvl 12-15: 1-12 (4 psionic charges)
Lvl 16-20: 1-20 (5 psionic charges)
Lvl 21-25: 1-20 + 1-6 (6 psionic charges)
Lvl 26-30: 1-20 + 1-10 (7 psionic charges)
* Psionic Fist: Psionic Fist: Monk may focus on psionic powers 1/Day, which grant additional +1-4 electricity damage. Each successful hit costs one charge and when the charges are depleted the fists return to normal attack (or 10 turns has passed).
* 4th level: Psionic Ghost Attack. The monk Psionic Fist attacks do additional +1-6 damage to the undead.
* 8th level: Greater Psionic Fist. The monk does +2-12 Eletricity damage with Psionic Fist attacks.
* 12th level: Unavoidable Psionic Strike. The monk Psionic Fist attacks ignore targets shield and armor bonuses. Unarmored movement speed increases.
* 21th level: Epic Psionic Focus. The monk does +4-24 Eletricity damage with Psionic Fist attacks.

8. IMPROVED INITIATIVE HACK
* By default, Improved Initiative feat does actually nothing
* Henghelm sells now potion called Improved Initiative, which actually gives the player the real effect

9. IMPROVED COMBAT ANIMATIONS FOR DIFFERENT WEAPONTYPES
* This fixes the three fight moves (overhead, backhand and thrust) for most of the weapon types, so that spears will now thrust, but 2-h axes will use overhead smash.

10. GREATER WEAPON FOCUS AND IMPROVED MAXIZED ATTACKS
* When fighter puts three stars (+++) to gain Weapon Specialization (+2 to damage), it will now grant also extra +1 to Hit as Greater Weapon Focus is included
* Maximized Attacks becomes Improved Maximized Attacks at 15th level and duration increases to 20 seconds.

11. RANGER TRACKING ABILITY
* Rangers may use Tracking at outdoors and enter a special hunting state for 1 turn where their senses sharpen. During this time rangers gain +3 to hit and +3 Reflex saves, but also suffer -40% penalty to movement unless make Fortitude save (DC-20).
* 3rd level: Endurance. Rangers less often suffer Tracking movement penalty (Fortitude Save is lowered to DC-15). Tracking 2/Day.
* 7th level: Woodland Stride. Tracking rangers gain immunity to effects of Entagle, Web and Grease while hunting.
* 8th level: Swift Tracker. Rangers is able to spot the tracks fast and Tracking starts almost instantenously. If Fortitude Save fails, they only suffer -20% penalty to movement.
* 13th level: Camouflage. While Tracking outdoors camouflaged rangers gain +5 Hide skill and further increase to hit bonus to +5.
* 21th level: Epic Endurance. Epic level rangers no longer suffers any Tracking movement penalty. Tracking 3/Day.
* 27th level: Legendary Tracker. Rangers masters Tracking and bonuses thereof now grant +7 to hit and +5 Reflex saves.

12. ROGUE DEATH ATTACK ABILITY
* 5th level: Death Attack. The rogue gain the fearful Death Attack 1/Day, which can instantly paralyze the target for 4 rounds. The rogue must first study the victim for a weakness (3 rounds) and try to remain hidden in the shadows (Reflex Save DC-15) before the attack. Afterwards the death attack is done with a special throwing knife that has 75% chance to hit and paralyze the poor victim (Fortitude Save negates). Difficulty Class for save is 10 + 1 per every attacker level after 5th (maximum of DC-25 at 20th level). Additionally, the successful hit always do the sneak attack damage (3-18 at 5th level).
* 9th level: Bane of Enemies. The rogue may Death Attack 2/Day and the victim stays paralyzed for 6 rounds.
* 17th level: Death of Enemies. The rogue may Death Attack 3/Day and the victim stays paralyzed for 10 rounds.
* 23th level: Improved Death Attack. Death Attack chance to Hit increased to 85% and the Fortitude Save against the attack is at Difficulty Class 27.
* 27th level: Legendary Assassin. Death Attack Difficulty Class is set to 30.

13. BREW POTION ABILITY FOR BARD AND WIZARD
* Wizards (5th level) and Bards (7th level) gain the ability to brew magic potions. The brewer creates a potion of spell (1st, 2nd and 3rd level spells). Afterwards alchemy is required to identify to the potion, since occasional the newly created potions turn out be poisons.

14. PALADIN DETECT EVIL ABILITY
* Paladins may use Detect Evil 3/Day.
* Detect Evil reveals all evil creatures in the area.

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15. VAMPIRE
* Character may drink Vampire's Blood potion and turn into an undead vampire
* New attributes, abilities and penalties are from D&D 3rd edition ruleset
* New vampire abilities: Blood Drain, Children of The Night, Wild Shape Vampire Bat and Gaseous Form
* Vampire is vulnerable to sunlight at outdoors and suffers penalties against piercing attacks

16. WEREWOLF
* A character afflicted with lycanthropy will gain new abilities and banes per D&D 3rd Edition ruleset
* Werewolf gain Darkvision, attribute bonuses and -penalties
* Werewolf Form which increases with levels: 1-4) Lesser Werewolf, 5-10) Werewolf, 11-17) Greater Werewolf, 18-24) Werewolf Lord and 25-30) Loup Garou
* The lycanthropy can be cured with Remove Curse spell

17. DRAGON WILD SHAPE
* Druid gains Dragon Wild Shape at epic 26th level
* Color and characteristics of the dragon are based on alignment: Blue Dragon (NG), Green Dragon (LN), White Dragon (N), Black Dragon (CN) and Red Dragon (NE).
* Dragon Shape gain Dragon Breath abilitity, which does damage based on dragon color, eg. Blue Dragon breathes lightning and White Dragon breathes ice.

18. PnP HEAL AND HARM
* Healing spells will now damage undead
* Harm spells will on the otherhand heal undead

19. ADDITIONAL MINOR LEVEL SPELLS FOR RANGER AND PALADIN
RANGER
1 - Goodberry
2 - Cat's Grace
2 - Spike Growth

PALADIN
1 - Eagle's Splendor
1 - Protection from Petrification
2 - Spiritual Weapon
3 - Remove Curse

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20. NEW ITEMS AND NEW SPELLS
New spells:
* Bear's Endurance (Clr 2, Wiz 2)
* Bless Water (Clr 1, Pal 1, Lathander 1)
* Clairvoyance (Brd 3, Wiz 3, Oghma 3)
* Control Plants (Drd 4, Rgr 3)
* Detect Animals and Plants (Drd 1, Rng 1)
* Detect Evil (Clr 1)
* Detect Snares and Pits (Drd 1, Rng 1)
* Detect Undead (Clr 1, Pal 1, Sor/Wiz 1)
* Energy Drain (Clr 9, Sor/Wiz9, Ilmater 9)
* Foresight (Clr 9, Sor/Wiz 9, Oghma 9)
* Gaseous Form (Bard 3, Sor/Wiz 3)
* Know Alignment (Clr 2, Wiz 2)
* Liveoak (Drd 6)
* Legend Lore (Brd 4, Wiz 6, Oghma 7)
* Longstrider (Drd 1, Rng 1)
* Magic Fang (Drd 1, Rng 1)
* Rusting Grasp (Drd 4)
* Shield Other (Clr 2, Pal 2, Helm 2)
* Snare (Drd 3, Rng 2)
* Song of Discord (Brd 5)
* Sound Burst (Brd 2, Clr 2)
* Teleport (Wiz 5, Mask 5)
* Virtue (Pal 1, Helm 1)
* Word of Recall (Clr 6, Drd 8)

New items:
* Vampiric Dagger +4
* Keen Mithral Light Pick +3
* Icingdeath +2
* Nightbringer +3
* Ring of Nature's Love
* Hoopak +2
* Staff of Magius +2
* Staff of Mishakal +3
* Dragonlance +4
* Glasses of Arcanist
* Thieves' Hood
* Wizard's Hat
* Bloodcrier's Hammer +1
* Skullwhip +1
* The Kingpriest's Crown
* Piilukirves +2
* Helm of Spiders
* Blunderbuss (xbow/sling)
* Aegis-Fang +4
* Knight's Bracers
* Katar
* Padded Armor
* Scale Mail
* Adamantine Breastplate +4
* Mithral Chainmail +4
* Alchemist's Robe
* Mage's Robe
* Sorcerer's Robe
* Scale Mail +2: Old Spiky
* Winter Wolf Robe
* Robe of God
* Warlock's Robe
* Bracers of the Blinding Strike
* Fencing Gloves
* Iron Helmet
* Hunter's Helm
* Helmet of Salvation
* Veil of Vengeance
* Robe of Moon and Stars
* Breastplate
* Breastplate +2: The Mageslayer
* Breastplate +3: Lloth's Daughter
* Plate of the Black Rose +3
* The Corruptor Axe +2

21. PNP MONSTER XP GAIN TABLE
* Always get some Xp from kill even in high level

22. NEW SOUNDSETS AND PORTRAITS
* Artemis Entreri, Drizzt Do'Urden, Bupu Bulp and Strahd von Zarovich soundsets
* Character from Dragolance, Forgotten Realms and Ravenloft
* Eight new starting parties and characters from various Player's Handbooks

23. COMBAT SCRIPTS
* Updates most of the existing scripts and fixes issues
* Adds three new scripts: Assassin, Rogue Scouting and Fighter Specialist.

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24. SPECIAL GRAPHICS INTERFACE
* NOTE! This only works for HD Ready resolution (1360x768)

Enjoy!

v9
- Improved Maximized Attacks
- icon graphics polishing
- typo fixes

v8
- Added Dragon Wild Shape for high level druid
- fixed some more integration issues
- Vampire immunities fixed, as some spells miss undead check
- Werewolf colors added per form

v7
- Shield Other fixed to only work with allies and non-undead
- The party scripts and stats updated
- Magic Fang spell fixed
- integration regression fixes
- added missing store items

v6
- new items and portraits
- fixed script typos
- changed helmet Morale bonus to Fortitude bonus
- Half-Orc specific hair and skin colors
- Added three starter parties (1st or 2nd level)
- Added two Heart of Furty parties (~15th level)
- Added vampirism, many vampiric abilities and items
- Lots of undead related updates, including new items and icons
- healing and harm spells changed to work like in 3e rules
- druid shapes fixed missing attributes
- druid natural weapon missing names fixed
- added lycanthropy and werewolfs with new special abilities
- added new spells and items

v5
- new Icewind Dale 2 logo for SE
- Rusting Grasp made to non-cumulative
- updated throwing spear animation to real spear
- throwing spears can be stacked now (10 spears)
- more unused icons to existing items
- added classic animations for small/mediumn shields
- handaxe speed factor corrected

v4
- dynamic loot update for spellscrolls
- new icons for hands like Shocking Grasp
- polished many existing portrait icons
- new spells added
- mod fixes to cleric domain spells

v3
- renamed mod executable
- portrait icon for extended spell effect
- new portraits and party setups
- alchemy (lore value) fixed for spell potions
- new spells
- fixed possible conflict with Bard Song and new abilities
- drinkable bottles of wine
- new potions
- added Brew Potion ability for Wizards (5) and Bards (7)
- added Morale bonus to basic helmets
- typo fixes
- added sound effects to some spells
- added yet more unused icons
- mod scripting fixes and refactoring

v2
- Added katana to Hengheim's store
- typo fixes for mod
- bigger colorpalette
- new hair- and skincolors
- predefined colors for new portraits
- psionic fist portrait icon issue fixed
- human monk now has monk animations right at the startup
- added armors and fixed some of the existing
- fixed typos in the original game
- more unused icons added
- many new items
- new creature Spider Queen (summonable)
- fix to teleport spell
- more new portraits

v1
- Initial release

"And He that sat upon the throne said: 'BEHOLD, I MAKE ALL THINGS NEW'. And He said unto me: 'WRITE: FOR THESE WORDS ARE TRUE AND FAITHFUL'." -- Book of Revelation XXI:5

 

https://sorcerers.ne...al-edition.131/


Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000

 


#2 jastey

jastey
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  • 3113 posts

Posted 14 November 2022 - 09:21 PM

Congrats on the release!

I moved the support topic here. If you want to make an announcement that reaches the community as a news feed, please refer to G3 and their Infinity Engine Modding News forum!



#3 Felipe

Felipe
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  • 48 posts

Posted 15 November 2022 - 07:03 AM

I moved the support topic here. If you want to make an announcement that reaches the community as a news feed, please refer to G3 and their Infinity Engine Modding News forum!

Ok but i found out about this on sorcerers.net


Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000

 


#4 jastey

jastey
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Posted 15 November 2022 - 10:05 AM

So it is not your mod?



#5 Felipe

Felipe
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  • 48 posts

Posted 15 November 2022 - 10:48 AM

Nope, i posted in the "Directives from the Director" forum because its description says "News and Annoucements". It's the place to post new stuff. ;)


Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000

 


#6 jastey

jastey
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Posted 22 November 2022 - 06:35 AM

"Directives from the Director" is the place where SHS staff and admins post stuff that's important for SHS. I adjusted the description a litlle and restricted posting permissions.

 

Moving this to IE Modding Discussion.

 

Please insert a short intro text into your first post to make sure this is not your mod or an official mod support thread, but an announcement thread of a mod you think interesting. And better link to the original project page instead of listing all details here - they will be outdated the moment the mod gets updated.