New release 1.5.1 here.
Mod forum here.
Fixes
- Default value for debug of 0, as intended
Modifications
- Darts component will also allow darts to be shot from the farthest distance possible, equal to arrows, bolts, and other projectiles
New components / features
- Make Karajah's Life and Death not a generic armor and add extra traits inspired by the description
- Make The Night's Gift +5 a bit more interesting as an armor
- Make Orc Leathers grant special bonuses to half-orc wearers
- Make Skin of the Ghoul +4 protect against all kinds of paralysis
- Make Armor of Deep Night +4 slighty better inspired by the Umberlee's related backstory
- Make Armor of the Viper more interesting by offering a few advantages to offset the penalties
- Make Ankheg's Plate grant 20% acid resistance
- Make Hayes' Robe actually grant +1 to Armor Class, and +1 casting speed for wild mages only
I will release more frequent but smaller updates from now on. Right now I'm going through the vanilla armors, which has been in my backlog for a while.
All my mods can be found here.
Read the original article at The Gibberlings Three