New release here
Mod forum here
This update brings a variety of fixes (some more important than others), and some modifications. The changelog is long, so highlights:
- Some shadow conjurations' spell names no longer appear in the console twice when cast
- Cooldowns in the shade's spells are now for real not dispellable. Additionally, casting Beshadow Body no longer gives you 1000 XP after the cooldown is over. I'm still chuckling over that one.
- Rewrite of some descriptions, attempting cleaner descriptions.
- Fade (shade spell) is now a spell selection type of casting and they will all default to 3 castings. This is part of an ongoing effort to clean up the abilities of all shades, since I still find it a bit all over the place.
- Attacking after a Shadowstep now also cancels out the "automatic save success" feature, and leaves the Shadowdancer with a +6 saving throw instead. They also get now a +6 AC bonus. This is to encourage tactical thinking, since performing a successful melee/ranged attack will increase the exposure of the character.
- The Shadowdancer is now immune to <PRO_HISHER> own Shadow Fireball spells. Shadowborn creatures, shadow dragons, and targets protected by Shadow Evade or Shadow Form will be immune too.
- Added a lot of console log feedback on level up, which will inform the player about what they've gained in terms of passive or active abilities.
- Future plans: switching the Evasion HLAs since I think there's too much overlap. Don't know with that. If you got any ideas, lay 'em on me.
All my mods can be found here.
Read the original article at The Gibberlings Three