Sillara of the Tamari, on Feb 13 2004, 09:15 PM, said:
You can call your variables whatever you want, as long as the variable name is unique. It is a good idea for the variable name give some indication of what it's tracking however.Please be patient with me and my simple (stupid) questions.
The "Gabber" is replaced with the name of my NPC, correct?
When it checks for another romance to have reached the committed state, is it sufficient to put AnotherMaleRomanceActive, or do I need to put AnomenRomanceActive, SolaufeinRomanceActive, EdwinRomanceActive, etc.?
You have to check each romance separately. Not every romance will use the variable NAMERomanceActive, however. You'll have to check the various scripts (or ask the mod authors) for the actualy variable.
Quote
Or do I put this?
OR(3)
Race(Player1,HUMAN)
Race(Player1,HALF_ELF)
Race(Player1,ELF)
You'd use this one.
Quote
RESPONSE #100 indicates the actions following will happen. You can equate it to 100%, although that's not entirely accurate either since you can have several RESPONSE #num that do not have to add up to 100.Also, what does RESPONSE #100 mean? I have seen it a lot, but I do not know what it means. Do I need to put RESPONSE #100? Or does that change according to various things I have named in my scripts?
Thank you!
Sillara
P.S. dorotea, if you would rather I PM you these questions, just let me know.
I hightly suggest reading SimDing0's scripting guide. http://tutorials.tea...pting/index.htm