Jump to content


Photo

Which Imoen .cre file is used for ToB?


  • Please log in to reply
8 replies to this topic

#1 Caedwyr

Caedwyr

    Wraith Editor

  • Member
  • 962 posts

Posted 22 March 2004 - 05:20 PM

I need to do some editing of the ToB version of Imoen's default .cre file and I'm unsure which file it is. Can someone confirm that the file I should be looking at is IMOEN15.cre.
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil." - Ferret

PnP Celestials
Geomantic Sorcerer Kit

#2 hlidskialf

hlidskialf

    Incarnation of the Eternal Ale Warrior

  • Modder
  • 2510 posts

Posted 22 March 2004 - 05:55 PM

Confirmed. ;)

The great wolf Fenrir gapes ever at the dwelling of the gods.


#3 Caedwyr

Caedwyr

    Wraith Editor

  • Member
  • 962 posts

Posted 22 March 2004 - 05:57 PM

Thanks. Is it possible for Imoen 15.cre to show up in a SoA portion of the game (if you visit spellhold at a really high level)?
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil." - Ferret

PnP Celestials
Geomantic Sorcerer Kit

#4 hlidskialf

hlidskialf

    Incarnation of the Eternal Ale Warrior

  • Modder
  • 2510 posts

Posted 22 March 2004 - 10:02 PM

No, the Spellhold one can be Imoen211, or Imoen213. (And maybe Imoen215, I don't recall specifically.) But the Imoen15 has base TOB dialogs and scripts assigned, so no chance there.

The great wolf Fenrir gapes ever at the dwelling of the gods.


#5 Caedwyr

Caedwyr

    Wraith Editor

  • Member
  • 962 posts

Posted 23 March 2004 - 12:37 AM

Perfect, that was what I was hoping to hear. This way I don't have to worry about the Spellhold Imoen showing up with spells she shouldn't be getting until ToB.

P.S. Thanks alot for the pointer about the Animation viewer feature of DLTCEP. Finding out about the feature has just made new spell and effect design a lot easier. :D
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil." - Ferret

PnP Celestials
Geomantic Sorcerer Kit

#6 hlidskialf

hlidskialf

    Incarnation of the Eternal Ale Warrior

  • Modder
  • 2510 posts

Posted 23 March 2004 - 12:26 PM

;)

The great wolf Fenrir gapes ever at the dwelling of the gods.


#7 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 23 March 2004 - 12:41 PM

Thanks alot for the pointer about the Animation viewer feature of DLTCEP

Um, are you talking about the "bam-editor" option of DLTCEP? :huh:
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#8 dorotea

dorotea

    witch extraordinaire

  • Modder
  • 1927 posts

Posted 23 March 2004 - 12:58 PM

Just want to point out that ToB Imoen can be either new cre created if you start a new game or the character imported from SoA game - this may give you a bit of trouble. I would suggest not editing the cre files... Maybe there is a way to do what you need via scripts? Imoen's main script in ToB is Imoe25.bcs I think...

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#9 Caedwyr

Caedwyr

    Wraith Editor

  • Member
  • 962 posts

Posted 23 March 2004 - 01:49 PM

What I was worried about was the Imoen that is created when a new game is started. I was not intending on modifying the Imoen.cre file that is imported from a SoA game.
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil." - Ferret

PnP Celestials
Geomantic Sorcerer Kit