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Mulgore and Xavia NPCs for BG1tutu


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#1 Grave

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Posted 04 April 2004 - 09:46 AM

I don't think anybody made any NPCs strictly for BG1tutu... so I did!

This mod is uncompleted, meaning their initial dialog will run perfectly, and they will join your party and stay in your party without error, but if they leave your party or if you kick them out, the .p dialogs won't function properly. Try as I may, try as I might I could not get the damned .p files to work!

Maybe somebody with a little more modding experience that I can take this idea, run with it, and really make something special out of it! I just don't have the time...

Here's the .zip file with the mod:

Mulgore & Xavia NPCs for BG1tutu (8.56MB)

Xavia is a NE half-elf assassin
Mulgore is a CE half-orc barbarian

Anyway, somebody with BG1tutu try this out and post what you think on here!

#2 SirLancelot

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Posted 19 April 2004 - 04:54 PM

Hello Grave, nice idea!

Well, im just wondering if the NPCs have his own dialogs after they join your party, or not.

im also want to know if there are especific missions related with them.
Where men gather, a bustle of chaos ensues. I would save them all, if I could.

#3 SirLancelot

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Posted 21 June 2004 - 05:46 PM

lol, it seems im the only one that downloaded this mod a lot of time ago...i think Mulgore could be CN instead of CE. That would make the semiorc more friendly for non "evil" players.
Where men gather, a bustle of chaos ensues. I would save them all, if I could.

#4 Deathsangel

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Posted 22 June 2004 - 04:22 AM

Sorry this is probably stupid question but, tutu = ? Which expansion ? I only know Tales of the Sword Coast. So I don't know if I can test this out.

Edited by Deathsangel, 22 June 2004 - 04:22 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#5 Deathsangel

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Posted 25 June 2004 - 03:17 AM

Do I read it correct that tutu makes changes in BG2? Cause you must have saves to return to the original BG2. I'm not getting this sorry

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#6 Dark-Mark

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Posted 25 June 2004 - 09:19 PM

Basically, BG1Tutu is a mod that allows people who like to play the original Baldur's Gate I and Tales of the Sword Coast on the Baldur's Gate II engine. This means you will play the whole BGI storyline in BGII graphics, which is nice. The menus in BGII are better and you also get access to all the kits to play in BGI. For example, you could travel the sword coast as a Level 1 Monk, which is something new to try. People have had some problems with BG1Tutu, such as bugs and crashes, but there's something called the BGTutu Fixpack you can pick up at:

http://www.pocketpla...d=134&Itemid=94

Just click on a mirror on the right. But install this after BGTutu, which someone gave you a link to. After you are done with BGTutu and want to start playing Baldur's Gate II again I believe the process is simple. Someone correct me if I'm wrong because I haven't done this yet but I think you can uninstall BGTutu and then Baldur's Gate II will simply run as normal. Some people just install Baldur's Gate II twice on their hard drive and then change only one of them into BGTutu. You can do that if you want to have both and you have plenty of hard drive space. I recommend BGTutu because also there are other mods that people make that add custom quests and new npcs to BGTutu. A good site for these is:

http://www.ironworks...f=1;t=003743;p=

By the way, Weidu is a program used to download mods. You can find a place to download that on Google or something. Hopes this helped you.

#7 Deathsangel

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Posted 26 June 2004 - 03:27 AM

I use weidu myself, causing I'm making mod ;)

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#8 MajorTomSawyer

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Posted 31 August 2005 - 08:30 PM

Is this being hosted anywhere right now? Be a shame to loose this great mod.
"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#9 -Ashara-

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Posted 01 September 2005 - 11:10 AM

A good site for these is:

http://www.ironworks...f=1;t=003743;p=


I'd hazard that Icelus' mod list is the most up-to-date at PPG.

By the way, Weidu is a program used to download mods. You can find a place to download that on Google or something. Hopes this helped you


Yes, after the game in TUTU is complete, the program makes a final save that, upon uninstalling TUTU, can be imported into BG2 (just like vanilla BG1), and the game will continue from there with the same protagonist (but with BG2 NPC cast).

Uhm... WeiDU is used as a distribution tool, yes, but it is so much more, and can be found at the author's, Wes Weimer's site, called (surprise, surprise!) www.weidu.org

#10 MajorTomSawyer

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Posted 01 September 2005 - 12:08 PM

Wow, feel like an idiot for not checking his mirrors first, thanks Ashara. :new_thumbs:

Have a cookie, you deserve it. :cookie:

**EDIT** Checked all the download mirros and no luck. The link you gave me seems to be dead. The Pocket Plane modlist links to this post as well.

You still get the cookie though. You did try to help.

Edited by MajorTomSawyer, 01 September 2005 - 09:45 PM.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#11 -Weird Incarnate-

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Posted 14 September 2005 - 10:03 AM

Umm... MajorTomSawyer, were you searching for link to this mod on behalf of modlist entirety, or just to get it for yourself? If latter, I might be able to stuff it to you if you've got mail that accepts such large attachments ;)

#12 MajorTomSawyer

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Posted 21 September 2005 - 06:28 AM

Sorry for missing your responce. I have a copy, but thank you for offering.

I would just like to see this be "publicly available" again.
"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#13 TheWizard

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Posted 22 September 2005 - 05:46 AM

Care to send the file my way, MTS? I'll try to get a hold of the author, and if he doesn't mind, I'll put it on IEGMC. Thanks :)
Original Characters and Creatures - http://www.iegmc.org/~dnd

#14 MajorTomSawyer

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Posted 22 September 2005 - 06:47 AM

Uploading the file now (-note 8.79 to yahoo on 56k; not fun). I found your email on the html file for IEGMC. I hope that is the right one to send it to. I CCed it to myself, just to be safe.

Edited by MajorTomSawyer, 22 September 2005 - 06:54 AM.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#15 Aion

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Posted 25 October 2005 - 11:33 AM

The Mod installs fine, with the exception of the P files, as Grave mentioned. Specifically, the following block:


IF ~~ THEN BEGIN 9
  SAY ~Keep out of my way <RACE>, and ye won't get hurt!~ 
  IF ~~ THEN DO ~
ActionOverride("xavia",JoinParty())
ActionOverride("xavia",SetDialogue("XAVIAP"))
ActionOverride("xavia",SetGlobal("KickedOut","GLOBALS",0))
SetDialogue("MULGOREP"))
JoinParty()
SetGlobal("KickedOut","GLOBALS",0)~ EXIT
END

Or the .DEBUG file

[MulgoreXaviaNPC/xavia.d] parsed

[action list near line 60, column 36 of MulgoreXaviaNPC/mulgore.d] PARSE WARNING at line 64 column 24-24
Near Text: )
	syntax error
WARNING: cannot verify action ~
ActionOverride("xavia",JoinParty())
ActionOverride("xavia",SetDialogue("XAVIAP"))
ActionOverride("xavia",SetGlobal("KickedOut","GLOBALS",0))
SetDialogue("MULGOREP"))
JoinParty()
SetGlobal("KickedOut","GLOBALS",0)~: Parsing.Parse_error
[MulgoreXaviaNPC/mulgore.d] parsed
Processing 2 dialogues/scripts ...
Adding MULGORE to internal list of available DLGs
Adding MULGOREP to internal list of available DLGs
Adding XAVIA to internal list of available DLGs
Adding XAVIAP to internal list of available DLGs

The rest of the mod installs fine.
I hope someone would attempt to fix this bug. It doesn't seem like a big problem. I'd do it myself, but I'm still learning myself, not to mention I'm a Tutu newbie.

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#16 -Ashara-

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Posted 25 October 2005 - 07:48 PM

ActionOverride("xavia",SetGlobal("KickedOut","GLOBALS",0))

Should be GLOBAL

SetDialogue("MULGOREP"))

Should be

SetDialogue("MULGOREP")

#17 Aion

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Posted 26 October 2005 - 04:20 AM

Thank you very much. ^_^

I've uploaded a patch that can be downloaded here. Perhaps TheWizard would like to upload it as well? I'll PM him. ;)

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#18 Western Paladin

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Posted 25 November 2005 - 02:06 AM

So . . . can this mod still be downloaded? None of the links in this thread seem to, well, work. :mellow:

"Peace will come, but whether born of harmony or entropy I cannot say."

-- Oracle en-Vec


#19 Aion

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Posted 25 November 2005 - 05:07 AM

Find the mod and the fix here: http://iegmc.mirror....g/mulgorexavia/

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#20 Grave

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Posted 09 December 2005 - 04:15 PM

Find the mod and the fix here: http://iegmc.mirror....g/mulgorexavia/


WOW! :woot:


I can't believe people are still interested in this! I made this so long ago... I almost forgot about it!

I'm glad to see people are still using it... hopefully you guys can 'flesh' out the characters more!

:cheers:



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