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Mulgore and Xavia NPCs for BG1tutu


52 replies to this topic

#21 Lemernis

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Posted 20 September 2006 - 02:22 PM

FYI the above link isn't working.

#22 TheWizard

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Posted 21 September 2006 - 09:27 PM

Try here, lad. ;)

http://america.iegmc.net/mulgorexavia
Original Characters and Creatures - http://www.iegmc.org/~dnd

#23 Arįtoeldar

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Posted 15 January 2008 - 11:01 PM

Am I just being paranoid or is this a problem? :WTF:

The mulgore.d fix file is in the mod.

Debug for the mod.

Appending game text ...
[./override/PDIALOG.2DA] loaded, 1617 bytes
May append [MULGORE			MULGOREP		MULGOREJ...] to [pdialog.2da] because it does NOT contain [MULGORE]
Not appending [MULGORE			MULGOREP		MULGOREJ...] to [pdialog.2da] because it does NOT contain [25POST]


[EA.IDS] parsed

[MulgoreXaviaNPC/xavia.d] PARSE WARNING at line 139 column 42-44
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)

[MulgoreXaviaNPC/xavia.d] PARSE WARNING at line 140 column 73-75
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)

[MulgoreXaviaNPC/xavia.d] PARSE WARNING at line 162 column 40-42
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)

[MulgoreXaviaNPC/xavia.d] PARSE WARNING at line 163 column 73-75
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)
[HAPPY.IDS] parsed
[MulgoreXaviaNPC/xavia.d] parsed

[MulgoreXaviaNPC/mulgore.d] PARSE WARNING at line 88 column 140-142
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)

[MulgoreXaviaNPC/mulgore.d] PARSE WARNING at line 89 column 132-134
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)

[MulgoreXaviaNPC/mulgore.d] PARSE WARNING at line 113 column 162-164
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)

[MulgoreXaviaNPC/mulgore.d] PARSE WARNING at line 114 column 132-134
Near Text: ~~
	Empty Action (may confuse some utilities, like NI)
[MulgoreXaviaNPC/mulgore.d] parsed


WeiDU.log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number
~SETUP-EASYTUTUHOTFIXES.TP2~ #0 #0
~EASYTUTUDEGREENIFIER.TP2~ #0 #0
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #0
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #5
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #15
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #18
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #21
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #37
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #44
~SETUP-TUTUSOUNDS.TP2~ #0 #0
~SETUP-TUTUSOUNDS.TP2~ #0 #2
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0
~SETUP-ASHESOFEMBERS.TP2~ #0 #0
~SETUP-ASHESOFEMBERS.TP2~ #0 #2
~SETUP-ASHESOFEMBERS.TP2~ #0 #3
~SETUP-ASHESOFEMBERS.TP2~ #0 #4
~SETUP-ASHESOFEMBERS.TP2~ #0 #12
~SETUP-ASHESOFEMBERS.TP2~ #0 #13
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0
~RR/SETUP-RR.TP2~ #0 #0
~RR/SETUP-RR.TP2~ #0 #1
~RR/SETUP-RR.TP2~ #0 #2
~RR/SETUP-RR.TP2~ #0 #5
~RR/SETUP-RR.TP2~ #0 #6
~SETUP-LOSTITEMS.TP2~ #0 #0
~SETUP-LOSTITEMS.TP2~ #0 #2
~IIITEMMOD/SETUP-IIITEMMOD.TP2~ #0 #1
~BG1UB/SETUP-BG1UB.TP2~ #0 #0
~BG1UB/SETUP-BG1UB.TP2~ #0 #1
~BG1UB/SETUP-BG1UB.TP2~ #0 #2
~BG1UB/SETUP-BG1UB.TP2~ #0 #8
~BG1UB/SETUP-BG1UB.TP2~ #0 #9
~BG1UB/SETUP-BG1UB.TP2~ #0 #10
~BG1UB/SETUP-BG1UB.TP2~ #0 #11
~BG1UB/SETUP-BG1UB.TP2~ #0 #12
~BG1UB/SETUP-BG1UB.TP2~ #0 #13
~BG1UB/SETUP-BG1UB.TP2~ #0 #14
~BG1UB/SETUP-BG1UB.TP2~ #0 #15
~BG1UB/SETUP-BG1UB.TP2~ #0 #16
~BG1UB/SETUP-BG1UB.TP2~ #0 #17
~BG1UB/SETUP-BG1UB.TP2~ #0 #18
~BG1UB/SETUP-BG1UB.TP2~ #0 #19
~BG1UB/SETUP-BG1UB.TP2~ #0 #20
~BG1UB/SETUP-BG1UB.TP2~ #0 #21
~BG1UB/SETUP-BG1UB.TP2~ #0 #22
~BG1UB/SETUP-BG1UB.TP2~ #0 #23
~BG1UB/SETUP-BG1UB.TP2~ #0 #24
~BG1UB/SETUP-BG1UB.TP2~ #0 #25
~BG1UB/SETUP-BG1UB.TP2~ #0 #26
~BG1NPC.TP2~ #0 #0
~BG1NPC.TP2~ #0 #1
~BG1NPC.TP2~ #0 #9
~BG1NPC.TP2~ #0 #10
~BG1NPC.TP2~ #0 #11
~BG1NPC.TP2~ #0 #12
~BG1NPC.TP2~ #0 #13
~BG1NPC.TP2~ #0 #14
~BG1NPC.TP2~ #0 #15
~BG1NPC.TP2~ #0 #16
~BG1NPC.TP2~ #0 #18
~BG1NPC.TP2~ #0 #20
~BG1NPC.TP2~ #0 #22
~BG1NPC.TP2~ #0 #24
~BG1NPC.TP2~ #0 #25
~BG1NPC.TP2~ #0 #26
~BG1NPC.TP2~ #0 #27
~BG1NPC.TP2~ #0 #29
~BG1NPC.TP2~ #0 #30
~BG1NPC.TP2~ #0 #200
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0
~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0
~SETUP-MULGOREXAVIANPC.TP2~ #0 #0


#24 Ascension64

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Posted 16 January 2008 - 01:02 AM

According to your WeiDU.log, you already installed it. Are you trying to install it a second time?
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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#25 Miloch

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Posted 16 January 2008 - 02:51 AM

It installed with warnings, which are harmless for the most part. Like the original author said though, the mod could use some fixing up, and anyone who wants to is free to do it. Possibly he meant Ascension64 when he said that...

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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#26 Arįtoeldar

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Posted 16 January 2008 - 06:25 AM

It installed with warnings, which are harmless for the most part. Like the original author said though, the mod could use some fixing up, and anyone who wants to is free to do it. Possibly he meant Ascension64 when he said that...


Correct Miloch. It's just me being paranoid about the debug log.

#27 cmorgan

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Posted 17 January 2008 - 04:28 PM

As per PM request at G3, taking a look...

#28 cmorgan

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Posted 17 January 2008 - 04:54 PM

OK, Arįtoeldar, it should not be too difficult to update this without messing up the original author's stuff - in 2004, noone really could do stuff without the copy.

Grave, I think it is way cool that you had the idea and got everything done; *PLEASE* don't take anything I say next as cricisim - I am trying to show some stuff that might be common in older mods and how to change it, while fixing up your mod. This is modernization stuff, not criticism!!! We have a whole new set of technologies to play with now!!!!

That being said - Arįtoeldar, uninstall this mod right away - it completely blows away both the area and script for FW1001.are:

COPY ~MulgoreXaviaNPC/_ar1001.bcs~ ~override/_ar1001.bcs~

COPY ~MulgoreXaviaNPC/FW1001.are~ ~override/FW1001.are~

Modern convention for placement is to decide where you want the .cres to spwan and script 'em in; I will be back with code when I have found where he put 'em at first.

The parse error Moongaze fixed was a single extra ")", so no problem -

and all those empty ~~ are for the soundset. Nowadays, to make things work for multiple languiages, we uses .tra ("traification" or creating a translation file).

{WILL EDIT IN CODE EXAMPLE HERE FOR BEFORE AND AFTER PICTURE<<]
(and no reason why this needs ToB)


but one warning. Grave was right about the dialogue - it is *just* the initial encounter and the kickouts. If you want these folks to talk, banter, or have a quest, not just be big strong silent types, someone needs to help Grave out and start writing for them. Still, updating this would give authors a chance to have a working mod that they could add dialogue to easily, so I will set up a template for that as well.

(one final note to everyone who makes a mod - remember to clean out your mod backup folder before packing it up for distribution - a mistake I have made myself :(. 5.34MB of this mod is the backup folder, all of which needed to be emptied before distribution...)

Back with code progress in a few days.

Edited by cmorgan, 17 January 2008 - 05:05 PM.


#29 Ascension64

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Posted 17 January 2008 - 06:02 PM

One way to fix the current issues for this old mod is to re-convert the BGT version back to Tutu. I fixed a load of errors in the BGT conversion.
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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#30 cmorgan

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Posted 17 January 2008 - 06:16 PM

Holy cow - OK, that would be very easy :) . That will teach me to start something with minimal research...

With your permission, Ascension64, I will crossmod your BGT version, if that is ok, and make it another of the "For BGT and Tutu" list. Current tutorials actually cover everything I was going to say, from commented sound-assigned strings in the .tp2 to creating dialogues using statenames rather than numbers.

(And it would keep me on task implementing the whole %BGTEDWINJState0% set of changes forBG1 NPC. Nothing like grunt coding to make a guy look for distractions :D )

#31 cmorgan

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Posted 17 January 2008 - 07:47 PM

Almost at testing stage - translations for Russian and German for the following strings, please?


@1000 = ~Baldur's Gate Tutu with Tales of the Sword Coast detected.~

@1001 = ~Baldur's Gate Trilogy detected.~

@1002 = ~Neither Baldur's Gate Trilogy nor Baldur's Gate Tutu with Tales of the Sword Coast detected.

Please check that you are installing in the correct folder, and that you have Tales of the Sword Coast installed.~

Also, how to say "and Tutu" in German and Russian.

Edited by cmorgan, 17 January 2008 - 08:30 PM.


#32 cmorgan

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Posted 17 January 2008 - 08:33 PM

All but translations above completed, successful Tutu and BGT installs. [2s]Waiting for compression of .wav files to .ogg and adaptation of the .tp2 and .bat to install/uninstall sounds, complete the update, then final changelog put into place and ready for sending to Ascension64 for a doublecheck and official ok/send to mirrors (after those translations are in...)[/s]

EDIT: Final Changelog below from WinMerge:

0a1,7
> /*
> * "Mulgore and Xavia NPC v4 for BGT and Tutu"
> * Combined Tutu/BGT installer
> * Authored by Robert Zellhart (lizzardo420@yahoo.com), recoded by Ascension64, Tutu patching by cmorgantons of

dedicated people from all walks of life
> * Version 4, January 17, 2008
> */
>
1a9
>
3a12,35
> /* enable all error messages; nothing suppressed. comment this out for release version - cmorgan */
> //MODDER
>
> /* launch the readme file immediately. If you want to disable the ReadMe, place two slashes before it, like

//README */
> README ~MulgoreXaviaNPC/Language/%LANGUAGE%/Readme.txt~
>
> ALWAYS
> ACTION_IF (FILE_EXISTS_IN_GAME ~FW0100.are~) AND (FILE_EXISTS_IN_GAME ~FW1500.are~) THEN BEGIN
> /* Tell the player it is using Tutu stuff */
> PRINT @1000 // ~Baldur's Gate Tutu with Tales of the Sword Coast detected.~
> OUTER_SPRINT "UlgothsBeard_Inn" "FW1001"
> OUTER_SPRINT "UlgothsBeard_Inn_Script" "_AR1001"
> END ELSE BEGIN
> ACTION_IF FILE_EXISTS_IN_GAME ~AR7200.are~ THEN BEGIN
> /* Tell the player it is using BGT stuff */
> PRINT @1001 // ~Baldur's Gate Trilogy detected.~
> OUTER_SPRINT "UlgothsBeard_Inn" "ARU001"
> OUTER_SPRINT "UlgothsBeard_Inn_Script" "ARU001"
> /* Tell the player it is not Tutu or BGT */
> END ELSE BEGIN FAIL @1002 // ~Neither Baldur's Gate Trilogy nor Baldur's Gate Tutu with Tales of the Sword

Coast detected. Please check that you are installing in the correct folder, and that you have Tales of the Sword

Coast installed.~
> END
> END
> END
>
15a48
>
17a51
> ACTION_IF FILE_EXISTS_IN_GAME ~AR7200.are~ THEN BEGIN
19,22c53,54
< ~XAVIA XAVIAP XAVIAJ
< *** XAVIAP XAVIAJ *** ***
< MULGORE MULGOREP MULGOREJ
< *** MULGOREP MULGOREJ *** ***~
---
> ~XAVIA XAVIAP XAVIAJ *** XAVIAP XAVIAJ ***

***
> MULGORE MULGOREP MULGOREJ *** MULGOREP MULGOREJ ***

***~
23a56,61
> END
>
> ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN
> APPEND ~PDIALOG.2DA~ ~XAVIA XAVIAP XAVIAJ~ UNLESS ~XAVIA~
> APPEND ~PDIALOG.2DA~ ~MULGORE MULGOREP MULGOREJ~ UNLESS ~MULGORE~
> END
89,91c127,131
< //Spawn script
< COPY_EXISTING ~ARU001.ARE~ ~override/ARU001.ARE~
< WRITE_ASCII 0x94 ~ARU001~ #8
---
> //Spawn the NPCs
> COPY ~MulgoreXaviaNPC/scripts/AREASCRIPT.BAF~ ~MulgoreXaviaNPC/scripts/%UlgothsBeard_Inn_Script%.BAF~
>
> COPY_EXISTING ~%UlgothsBeard_Inn%.ARE~ ~override~ //BG's AR1001, Ulgoth Beard's Inn (Hurgan Stoneblade)
> WRITE_EVALUATED_ASCII 0x94 ~%UlgothsBeard_Inn_Script%~ #8
94,98c134,138
< ACTION_IF FILE_EXISTS_IN_GAME ~ARU001.BCS~ THEN BEGIN
< EXTEND_BOTTOM ~ARU001.BCS~ ~MulgoreXaviaNPC/scripts/ARU001.BAF~
< END
< ELSE BEGIN
< COMPILE ~MulgoreXaviaNPC/scripts/ARU001.BAF~
---
> ACTION_IF FILE_EXISTS_IN_GAME ~%UlgothsBeard_Inn_Script%.BCS~ THEN BEGIN
> EXTEND_BOTTOM ~%UlgothsBeard_Inn_Script%.BCS~ ~MulgoreXaviaNPC/scripts/%UlgothsBeard_Inn_Script%.BAF~
> EVALUATE_BUFFER
> END ELSE BEGIN
> COMPILE EVALUATE_BUFFER ~MulgoreXaviaNPC/scripts/%UlgothsBeard_Inn_Script%.BAF~
101c141
< AT_INTERACTIVE_EXIT ~VIEW MulgoreXaviaNPC/Language/%LANGUAGE%/Readme.txt~
\ No newline at end of file
---
> //AT_INTERACTIVE_EXIT ~VIEW MulgoreXaviaNPC/Language/%LANGUAGE%/Readme.txt~
\ No newline at end of file

Area Script contents moved to cross-platform modding variables.

setup.tra changes:
All instances of blank sound reference strrefs replaced with commented .tra strings:

@2 = ~~ [mulgoree] >> @2 = ~[mulgoree]~ [mulgoree]

Added to all three (waiting for translation)
@1000 = ~Baldur's Gate Tutu with Tales of the Sword Coast detected.~
@1001 = ~Baldur's Gate Trilogy detected.~
@1002 = ~Neither Baldur's Gate Trilogy nor Baldur's Gate Tutu with Tales of the Sword Coast detected.Please check that you are installing in the correct folder, and that you have Tales of the Sword Coast installed.~

Added version and combined installer status to initial component:
@0 = ~Mulgore and Xavia NPCs for BGT-WeiDU and Tutu, v4~ >> @0 = ~Mulgore and Xavia NPCs for BGT-WeiDU and Tutu, v4~

Updated readme docs to read "(ARU0001 in BGT, FW1001 in Tutu)." and "Version 4" and "; Tutu enabled by cmorgan" to end of readme byline. Also Tutu version info.

Compressed all .wav clips to .ogg, and set up audio install/uninstall routines

moved WeiDU version up to 203

Added/Revised this changelog. cmorgan, January 18, 2008





Edited by cmorgan, 18 January 2008 - 02:02 PM.


#33 Ascension64

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Posted 17 January 2008 - 10:54 PM

Yeah, all good. I got permission from Grave for the BGT version. I'll recheck e-mail to see if he had said anything about more general editing of his mod.

Also, how to say "and Tutu" in German and Russian.

"...und Tutu." auf Deutsch. That's about as far as my elementary German goes.

Don't worry about Diffing, I'll trust you.
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#34 Miloch

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Posted 18 January 2008 - 01:09 AM

Whoa... I don't look at this topic for a day and cmorgan's already recoded it? I guess he'll have a whole new set of interjections by Sunday.

I'll recheck e-mail to see if he had said anything about more general editing of his mod.

Eh... like in the first and last posts on the previous page?

Maybe somebody with a little more modding experience that I can take this idea, run with it, and really make something special out of it! I just don't have the time...


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"My definition of an intellectual is someone who can listen to the William Tell Overture without thinking of the Lone Ranger." -Billy Connolly


#35 cmorgan

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Posted 18 January 2008 - 06:29 AM

Don't worry about Diffing, I'll trust you.

Thanks, man, but I don't trust myself :D I actually really like your inclusion of a changelog, and if there is one thing that I hate to do myself but need to follow both you and CamDawg on, it's keep up the docs so if someone else does stuff they can see what happened (I am still reading both BGT and Fixpack documentation and learning useful stuff).

So, then, I expect this weekend to have
1. the audio compressed and installer updated,
2. final test install and recheck on both BGT 1.05b and EasyTutu_ToB_Beta
3. the package .rar'ed up and sent to Ascension64 for remirroring (I suggest The Wizard [and Dragon's Hoard, if the original is still there] replace the mirrored original with your v4, because you fixed a good deal of stuff, some of which is very critical).

@Miloch, Arįtoeldar, you folks like half-orcs... Grave has asked about folks writing dialogue for his creation here... hmmm. Perhaps a playthrough, where you two have some fun and script out some material for him? This set of NPCs comes pretty late in a Tutu game, but might be a really good addition to a BGT game. And moving them into BG2 might be a fun experiment on the Tutu side. (I play "goody two shoes" Paladin types, so I think I have done what I can to assist folks on this project. Someone with an Orcish nature needs to get in here and so some fun stuff).

Edited by cmorgan, 18 January 2008 - 06:31 AM.


#36 Ascension64

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Posted 18 January 2008 - 06:58 AM

Whoa... I don't look at this topic for a day and cmorgan's already recoded it? I guess he'll have a whole new set of interjections by Sunday.

I'll recheck e-mail to see if he had said anything about more general editing of his mod.

Eh... like in the first and last posts on the previous page?

Maybe somebody with a little more modding experience that I can take this idea, run with it, and really make something special out of it! I just don't have the time...

Yeah, I guess.
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#37 cmorgan

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Posted 18 January 2008 - 01:53 PM

OK, updated and test installed on BGT 1.05r and EasyTutu_ToB

the debugs -
BGT:
Attached File  bgt_SETUP_MULGOREXAVIANPCDEBUG.txt   15.15K   116 downloads
Tutu:
Attached File  tutu_SETUP_MULGOREXAVIANPCDEBUG.txt   14.97K   117 downloads

The Mulgore & Xavia NPC project for BGT-WeiDU and Tutu
Version 4

By Robert Zellhart (lizzardo420@yahoo.com)
Converted to BGT-WeiDU by: Ascension64, with permission from Robert Zellhart (Grave); Tutu enabled by cmorgan

Requirements:

BGT-WeiDU version 0.99 BETA 4 or higher or Tutu/EasyTutu with Tales of the Sword Coast installed

About:

**NOTE** This mod is uncompleted! Since I?m not very experienced at the whole modding thing, I decided to just publish what I have, and maybe somebody who is more experienced at this than I am can take what I have and run with it... hopefully taking my ideas and making a fully functional mod with them, sort of the way Kelsey is! I know I would love to see it happen some day! If you wish to take this NPC project and add to it, just remember to put my name down in the credits for the original idea! Thanks...

This is my first attempt EVER at creating NPCs for the Infinity Engine. I made these NPCs so that I can use some of the added races and classes found in Baldur?s Gate 2 for the Baldur?s Gate: ToTSC storyline.

Xavia is a NE half-elf female assassin.
Mulgore is a CE half-orc barbarian.

You will find Mulgore and Xavia at the Ulgoth?s Beard Inn (ARU0001 in BGT, FW1001 in Tutu).

Installation instructions:

Extract this archive (MulgoreXaviaNPC_v4_BGT_TUTU.rar) into your BGT-WeiDU installation directory.
Run Setup-MulgoreXaviaNPC.exe.
WeiDU will then start up.
Follow the instructions, and the mod will be installed!

Version History:

BGT-WeiDU and Tutu Version 4 (18 January 2008)
-Added dynamic BGT/Tutu installer support (for details see changelogs)
-Added reference comments to blank .tra lines with attached sound resources
-compressed audio to .ogg and updated install routine
-Updated to WeiDU v203

BGT-WeiDU Version 3 (26 October 2006)
-Added German translation (Cronox)
-Updated to BiggDU v196

BGT-WeiDU Version 2 (16 March 2006)
-Added Russian translation (iopden & aerie.ru)
-Traified for translations
-Updated to BiggDU v190

BGT-WeiDU Version 1 (10 December 2005)
-Added dynamic patching of area and script files (for details see changelogs)
-Includes Moongaze's fixed party joining/leaving dialogue with further major revisions
-Removed duplicate data, halving archive size
-Restructed installation tree
-Updated WeiDU version to 185




Ascension64, I am uploading the file on the SHS temporary development server for you, if I can figure out how.

Edited by cmorgan, 18 January 2008 - 01:57 PM.


#38 Ascension64

Ascension64
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Posted 18 January 2008 - 05:18 PM

Looks good. One thing about this though, is that one of the reason's Grave made this mod was to introduce some ToB things directly into BG1. Therefore, if Tutu users don't have ToB, some things might be missing.
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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)

#39 cmorgan

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Posted 18 January 2008 - 08:14 PM

ooop aaaaack...

ToB it is.

I will take a quick look and grab the correct F_E_I_G calls; do you want them posted here, or do you want me to update the docs and the mod and repost up in the SHS beta section for you?

#40 Miloch

Miloch

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Posted 19 January 2008 - 02:25 AM

@Miloch, Arįtoeldar, you folks like half-orcs... Grave has asked about folks writing dialogue for his creation here... hmmm. Perhaps a playthrough, where you two have some fun and script out some material for him? This set of NPCs comes pretty late in a Tutu game, but might be a really good addition to a BGT game.

Heh. Yeah, I'll add that to my to-do list after the mods in progress, which will put it roughly in, oh, the next decade or so :blink:. I think berelinde was interested in writing some half-orc dialogue though...

I think it would be a good idea to offer an alternate starting location for the pair, both for non-TotSC users and those who just want them earlier. Maybe fw4300 (North Nashkel Road) which otherwise doesn't have much going for it. Or maybe the east or south part of fw3400 (Temple) which is pretty deserted. Since you've done that for several BG1 NPCs, you should be able to swipe a code template from there.

Infinity Engine Contributions
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PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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