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Add Psionics to the game


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#1 T.G.Maestro

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Posted 05 April 2004 - 01:10 PM

Another -even if not new- idea would be to add the missing psionics to the game, just as they are used in pnp. I'm not only talking about Psions and Psychic Warriors - I say MAYBE there should be an opportunity for all characters, NPCs in the game to have at least a few and weak psionic powers. You know, just as it is done in pnp.
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#2 Andyr

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Posted 05 April 2004 - 01:43 PM

I have thought about Psionic stuff in the past. :) I've got the 3E manual but no 2E stuff.

Illithids could certainly be made more scary, and Psions/Psionic Warriors could be added as maybe bard/cleric/ranger kits. Probably some other monsters, too, but I can't think of any off the top of my head.

One question would be the spells - in 3E at least Psionic characters choose which powers they want on level up. They also cast based on power points rather than spell slots. Finally, psionic powers ignore magic resistance (though optionally they don't).

I think Psionics for everyone is too much hassle and a bit silly, though.
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#3 T.G.Maestro

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Posted 06 April 2004 - 06:11 AM

I think Psionics for everyone is too much hassle and a bit silly, though.

No, not for everyone - only for a good number of NPCs and creatures who could possibly possess this power.

Illithids could certainly be made more scary

Maybe, but I think one of Tactic's components already handles this part.

One question would be the spells - in 3E at least Psionic characters choose which powers they want on level up. They also cast based on power points rather than spell slots

The only reasonable method would be to use the sorcerer spell progression I think.
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#4 SimDing0

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Posted 06 April 2004 - 06:49 AM

Maybe, but I think one of Tactic's components already handles this part.

The Tactics component does not really provide a satisfactory representation of Illithids so much as the usual tough-as-possible battles.
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#5 T.G.Maestro

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Posted 06 April 2004 - 07:59 AM

The Tactics component does not really provide a satisfactory representation of Illithids so much as the usual tough-as-possible battles.

Not completely satisfactory, but much better than their original "Bioware" implementation - they use at least 5-6 different psionic powers, not simply the usual "Psionic Blast-INT drain" combo.
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#6 Andyr

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Posted 06 April 2004 - 10:19 AM

No reason people can't do something a mod's already done. :)

There's the githyanki, too, who are psionic. I think derro are.

Perhaps a psionic mod could add in some more psionic beings...
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#7 Hendryk

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Posted 06 April 2004 - 11:06 AM

You could create a separate class of psionic spells and alter the BCS to account for power usage - like hit points, there'd be a MAX total and a CURRENT total.
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#8 SixOfSpades

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Posted 06 April 2004 - 01:46 PM

There's the githyanki, too, who are psionic. I think derro are.

According to my list of FR dieties, Deep Duerra is the LE Dwarven god of Duergar and Psionics. Which makes me wonder about things....

If Deep Duerra created psionics, and then the Illithid, why do the Illithid apparently worship nobody but themselves?

If the Illithid turned around and "created" the Githyanki and Duergar (more like perverted them from existing Human and Dwarven strains, respectively), why is Deep Duerra a Dwarven god? Created him in their own image or something?

Why do the existing Duergar and Githyanki in the game show no prediliction whatsoever towards psionics?

#9 Andyr

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Posted 06 April 2004 - 01:50 PM

Illithids have their own deity, can't remember the name though. :) There is more than one deity with psionics as a portfolio. Just in the FR, psionics are rare.
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#10 Caedwyr

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Posted 06 April 2004 - 01:56 PM

Why do the existing Duergar and Githyanki in the game show no prediliction whatsoever towards psionics?


The Githyanki show a fair amount of a predisposition towards psionics. In the mindflayer lair in the underdark, the Githyanki use a combined psionic power to hold back the minds of the illithid so the player can start the escape. In Watcher's keep, the Githyanki bombard the PC with a whole slew of psionicish powers, and I think they may do so in other circumstances as well.

Also, the githyank who asks the PC for the silver sword in Athaltka mentions how nice he is to not overwhelm the PC with psionics.
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#11 SixOfSpades

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Posted 06 April 2004 - 04:15 PM

In Watcher's keep, the Githyanki bombard the PC with a whole slew of psionicish powers, and I think they may do so in other circumstances as well.

Also, the githyank who asks the PC for the silver sword in Athaltka mentions how nice he is to not overwhelm the PC with psionics.

Hmmm.....I would hardly count turning Invisible and casting some Chromatic Orbs and Lightning Bolts as "psionics." Kruin does mention that he has psionic abilities, yes, but he never uses any--and he mentions he's a Wild Mage too, and you never see that either.

#12 Stone Wolf

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Posted 06 April 2004 - 04:23 PM

Iirc, about 3/4 of the githyanki are at least wild talents, so they can be quite good psionicists. Being former illithid slaves and living on the astral plane would seem to make psionics fairly common. ;)

#13 Andyr

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Posted 13 April 2004 - 07:33 AM

Power points could probably done, I had a think.

Soulknives and Psychic Warriors could be fairly easily implemented.

Psions pose a little more problem. Ideally you'd want 6 classes for the 6 disciplines. It could be done, perhaps using the Thief as the base class, but removing Backstab and Thief skills. But then you'd need to use up 6 Thief skill slots, unless you only went for 1 Psion class rather than 6. A Mage wouldn't be too good a choice as a base class.

Anyone got any thoughts?
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#14 Xaositect_Crayon

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Posted 02 May 2004 - 11:10 PM

I think bioware needs to give a mod friendly version of IE... I heard NWN only has the ability to have 2 party members at once...
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#15 Deathsangel

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Posted 03 May 2004 - 04:16 AM

Looking at the 3E as I don't know how psionsics were in 2E.

The psion resembles the most a wizard. But instead of schools it knows disciplines. These discpline is just you main stat to get extra power points, but you are still able to emulate powers of other disciplines if you have discovered them. And you need an appriote ability score to do so 10 + power level. This means that the psion most of the time need higher stats to have the same amount of powers to be able to discover and you know only a few (just like sorcerer), but you may throw them anyway you like thanks to the powewr points. So a combination of sorcerer and wizard.

Psychic warrior has same hitdice and base attack bonus as the cleric. He gets powers in a form like the bard does. Lesser powerpoints then the psion, but able to use armor and weapons to almost the exact point as fighter. So it is a cleric, but let him specialise to 4/5 stars or one weapon 5 stars and the rest no more then 2 something like that and lower his power progression to that of a bard. That comes closest I can think of.

Psychic warrior can become a kit for a fighter
Psion perhaps a kit of sorcerrer, if one can do that.

Though they actually need a seperate class psionics, containing the psychic warrior and the all disciplines of the Psion:
? Clairsentience (sensing beyond the five senses) (Wis)
? Psychokinesis (affecting the physical with the mind) (Int)
? Psychometabolism (affecting the body?s functions) (Con)
? Psychoportation (moving through space with the mind) (Dex)
? Telepathy (contacting other minds) (Cha)
? Metapsionics (enhancing other psionic powers) (Str)

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#16 Andyr

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Posted 03 May 2004 - 08:18 AM

Rumour has it someone is working on this. 2E and 3E psionics were really quite different, though.
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