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Mass compability


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#1 arnel

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Posted 10 April 2004 - 02:59 AM

Hi,

As we all know, Weidu allows for installing several different mods without breaking each other. However, I am concerned if there is something I should be aware of when I'm going to install a large number of mods in a row. I am planning on installing the following Weidu-packaged mods:

BanterPacksV3
battles-v5
calculatorv1[1].0.4
CamDawg's Tweak Pack
Detectable_Spells_v1.2.4
DrowInnates
DungeonBeGoneV14
eSeries_v1.2.08
gMinion_v1.6.5
GooV1[1].0
ImprovedOasis2
NPCFlirtV101
Scriptable_Spells_v1.2
Sorcerer's Place Collection
Weimer-TacticsMod-v17
Virtue
Kelsey (both Soa & ToB)
Oversight
UnfinishedBusiness6

those Weidu-packaged mods above are an addition to the folowing already installed non-weidu mods:

BG2ThroneOfBhaalFixPack112
BG2ThroneOfBhaalGameTextUpdate12
David Gaider's improved battles (except for the ascension)
BG2Karzak'sSkipIntroductionScripts
BG2Inoshiro'sBetterLookingRobeOfVecna
BG2BonusCDMerchants


Quite a lot of mods, as you can see :)

Does anyone have any experience playing with such a large number of modules installed? Or is there something I had better remove in order to ensure compability?


Thank you


PS. Some of the mods come with an older version of Weidu. Is it a good idea to update those "not-the-latest-version" installer executables to the most recent version before applying the mods?

#2 -Cybersquirt-

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Posted 10 April 2004 - 08:09 AM

uh.. :blink:

bg2 bonus merchants wouldn't be a mod. :)

I wouldn't install any ..shorten/skip this or that mods, that's a sure way to lay the groundwork for conflicts.

I don't know what Battles is. Detectable spells and scriptable spells, unless written by the same people, just sounds like trouble. Sorc's place collection (if it's what I'm thinking of) is incompatable with Baldurdash, interestingly enough.

Kelsey and NPCflirt - why? Unless you're not romancing Kelsey; he does come with his own flirts.

In general, read the read-me's before you do anything. And realize, if/when you run into a problem you'll probably never be able to track it down with that much stuff. ;)

#3 NiGHTMARE

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Posted 10 April 2004 - 08:21 AM

Things I'd drop:

Detectable spells - I believe this is something intended for mod makers; it has no impact on players. In other words, you probably don't need it.

Bonus merchants & skip introduction script - there are WeiDU-ized version of these included in Ease-of-use. I strongly recommend using that instead.

David Gaider's improved battles - again these have been WeiDU-ized. They're included in the WeiDU version of Ascension (IIRC you don't have to install the main component of that mod to be able to install the battles).

#4 -Guest-

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Posted 10 April 2004 - 08:27 AM

Most of the mods claim that they *should* be compatible with the rest, though still asking itself to be installed after everything else....go figure :P

#5 CamDawg

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Posted 10 April 2004 - 09:19 AM

Sorc's place collection (if it's what I'm thinking of) is incompatable with Baldurdash, interestingly enough.

It's not--you're thinking of the SP Fixpack, which is incompatible with Baldurdash. SP Collection is a set of kits and item packs that I converted to WeiDU. The SP collection and tweak pack are recommended to go later because they alter files added by other mods; if they're installed early then they can't change the files added by other mods. Virtue should definitely go last IMO.

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#6 Caedwyr

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Posted 10 April 2004 - 09:36 AM

You may have problems with Battles v5. When I've installed this mod, there have been a number of problems with scripts and slight incompatibility with other mods (mixed up lines and such)
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#7 Idobek

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Posted 10 April 2004 - 10:09 AM

Detectable spells and scriptable spells, unless written by the same people, just sounds like trouble.

The current versions were. ;)

Detectable Spells is included in several of the mods you have installed there, you don't need the extra copy. It won't harm your game to have the separate install

Scriptable Spells is a fix for several spells that will crash the game that if they are cast via script. This is for modders but won't harm your game.

#8 -Cybersquirt-

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Posted 10 April 2004 - 11:30 PM

Ah yes.. weiDU is considered the better modding tool because it edits existing game files as opposed to over-writing, but it shouldn't come as too much of a suprise when some of the mods want to edit the same things (which is why a multitude of installed mods begs for trouble).. or, files are introduced later that it wanted to mod before. :wacko:

e-series and g-minion - these are script paks, right?

#9 hlidskialf

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Posted 11 April 2004 - 01:54 AM

Yep. ;)

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