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Tavern Fights!


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#1 -Guest-

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Posted 14 April 2004 - 10:59 AM

Why aren't there tavern fights in the game? :mellow: I always wondered about those lacking in Amn. Historically, it was the most common ways of dying during the Medieval ages and the Renaissance (darn forgot to spell that word). And there should always be some drunken mercenaries, etc. that hold grudges. Occasionally, there might be armed conflict and broken tankards might be thrown. :) Life isn't boring in the taverns. ;)

I have always missed the lack of tavern implementation (such as actual food where you might get food poisoning at unclean taverns, or rumors, etc.).

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#2 Mongoose87

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Posted 14 April 2004 - 12:37 PM

Are you sure the Black Plague wasn't a more common cause of medevil deaths?

#3 -Guest-

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Posted 14 April 2004 - 01:40 PM

Well, the black plague didn't come until the 14th and 15th centuries IIRC. By then it was already the early renaissance. :mellow:

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#4 chaz58

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Posted 14 April 2004 - 03:34 PM

What exactly did you have in mind? Random drunks attacking the party? Cutscenes showing drunks fighting each other? Both? Something completely different?

#5 -Guest-

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Posted 14 April 2004 - 03:40 PM

I could see you having to beat them uncosious with your fists in order to avoid reputation loss.

#6 Galactygon

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Posted 14 April 2004 - 05:03 PM

What exactly did you have in mind? Random drunks attacking the party? Cutscenes showing drunks fighting each other? Both? Something completely different?

Well, anything you can imagine... attacking you, attacking each other, gang fights, whatever really happened in those times. Who said a tavern (mostly the ones in the Slum-type districts) were safe for a casual visitor?

Of course, there would (most of the time) be non-violent solutions, but they might be hard, as drunken bastards have no common sense. :P

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#7 Seifer

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Posted 14 April 2004 - 05:18 PM

I actuall think that this is a brilliant idea but for perhaps slightly different reasons. If this were taken with a touch of humour, a bit of sarcasm then it could go quite well.

Do you have any concrete ideas Galc?

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#8 Hendryk

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Posted 14 April 2004 - 05:23 PM

Tavern drunks aren't likely to be very challenging opponents though. Whatshisname inside the CC who challenges you to a pit duel is a pushover and none of the rest are likely to be much tougher so as just a random thing it might be more annoying than entertaining.

Otoh, prepared incidents - with banters, non-violent resolutions, etc. - could be funny at least. And if the party sides with the Shadow thieves, why can't Bodhi send some troops in while the party's napping? Drop all their equipment at their feet and let them fight a handful of charmed thieves and a vampire or two. And vice versa if the party sides with Bodhi. And if there have been a couple incidents of illegal spell casting, the Cowls might show up. Or Roenal goons, Night Knives or whoever else might be down on the PC. Be nice to see the party get caught with their pants literally down.

Example: a random brawl like Carbos and Shank. If the PC intervenes, he/she will have to fight one of the brawlers. If bare fists are used and the brawler is knocked out, the second brawler murders the first, thanks the PC for saving him a bit of trouble and trots off.
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#9 Rastor

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Posted 16 April 2004 - 07:49 AM

Well, the black plague didn't come until the 14th and 15th centuries IIRC. By then it was already the early renaissance.


Nope. The Renaissance is generally thought of to have began at the very end of the 15th century. The Black Death was most rampant during the 13th century (although it was present throughout most of the Middle Ages).

Not too sure how common it was to die in barfights in the Middle Ages. I really don't think that taverns were as common for the serfs as what people believe.

War would probably be the most common cause of death.

As far as the mod goes, I just don't know if it would be worthwhile to bother with this.
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#10 VigaHrolf

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Posted 16 April 2004 - 12:30 PM

This sounds like it could be an amusing mini mod to add a good bit of color to the game. Not just necessarily tavern fights, but other things going on in taverns. Romantic rendezvous by just random people, women of negotiable virtue advertising and even propositioning PCs and NPCs, storytellers, con artists and all the ilk.

And a few good brawls, either between randoms or some random and the party, with the potential for non violent conclusion and some good banter.

And just random fun like, some poor sob is drinking and you talk to him. He's depressed and you ask why. His lady has dumped him and if you actually listen, you can give him some advice, some good, some bad, some designed to just piss him off. Then maybe see them make up of blow up.

Some random encounters with the Amnian characters associates could be fun. Meet Jan's cousin Rudolph, Nalia's friend Deiter, and Anomen's poker circle, etc...

#11 jester

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Posted 16 April 2004 - 01:31 PM

Great ideas guys. ;) Anomen's poker circle. heh. I just want to point out that from all the places the CC and the Seabounty are prob not the best picks. First an awful lot of plots start there or are related to it (Too many people and you might kill. That innocently whistling duergar near the door by accident for example), second they are the only guarded ones IIRC, i.e. brawls are bad for business. If they are not business in itself. 'No bets, no bareknuckles in here lads' and he has the bouncers to prove it (he wouldn't deterr a god like us, but the regular peons would know). So it should be in the underused taverns, if possible. Back to Anomen: I double and want to see...
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#12 -Iapetus-

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Posted 20 April 2004 - 04:50 AM

Tavern drunks aren't likely to be very challenging opponents though. Whatshisname inside the CC who challenges you to a pit duel is a pushover and none of the rest are likely to be much tougher so as just a random thing it might be more annoying than entertaining.


Funny, the first time I played, I got quite baddly beaten by him. (Maybe I just had an innapropriate character - it was a low-Str stalker optimised for ranged attacks).


But it got me thinking about what might have happened if Sarevok had "succeeded"...

Walks into Amn in triumph, and gets killed in a bar fight...

Or the Shadow Thieves set Arkanis "Invincible Backstabber" Gath on him...

Or (given that Charname and Co would be dead/imprisoned in Baldur's Gate), Irenicus would have gone for Sarevok and Co instead...

... Which I've just realised could make for an interesting Mod/Partial Conversion: Playing through SoA/ToB as with Sarevok as protagonist (replacing Minsc, Jaheira and Imoen with Tazok, Tamoko, Semaji, etc). If you really wanted to rewrite the story, you could even have Charname as one of the Five (perhaps replacing Balthezar - maybe he escaped whatever death you had planned for him in BG and headed south to investigate the strange goings-on in Amn)

#13 Hendryk

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Posted 20 April 2004 - 10:47 AM

Trouble with Sarevok is, if he'd succeeded, he'd have invaded Amn with an army so he'd be more likely giving orders from the government building for more slaughter to promote his ascension than to be having a brew in crummy bars.

Of course, if Irenicus had managed to get the drop on him and Sarevok's army had been dispersed while he was a captive, you'd have more of a story and a lot of it would concern Sarevok's need to keep his identity a secret. If it were known he was the trouble-making general from Baldur's Gate, he wouldn't last five minutes in Athkatla.
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