Cowled Wizards bust up other spell-casters?
#1 -Guest-
Posted 16 April 2004 - 03:14 PM
Now... I realize it would be impossible to script Cowled Wizard interference with every NPC mage that casts outside...
So just 2 new encounters - a mage (possibly a part of a bandit group) tries to attack you, and gets his behind handed to him by the Wizards... and another mage gets interrupted by the wizards, shows his liscense... "Carry on, citizen"...
#2
Posted 16 April 2004 - 03:36 PM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#3 -Guest-
Posted 16 April 2004 - 04:05 PM
PS - In case somebody feels like actually scripting the NPC interference... in the end of the day, it would simply be based on their reaction to PC spells, right? I'm not even asking for free help to the PC - make the hostile to both sides...
#4
Posted 16 April 2004 - 04:45 PM
Free your mind
#5 -BobTokyo-
Posted 16 April 2004 - 07:33 PM
I like the two proposed scenarios, especially the Cowled ones showing up, looking at the license, and leaving again.
#6
Posted 16 April 2004 - 11:42 PM
--Hippocrates
Writer for Brotherhood of Quill, new BG2 mod by Forgotten Demigod!
Can I have a bite, please?
#7 -Guest-
Posted 17 April 2004 - 12:41 PM
Anyways - who's up for modding CW reactions to NPC mages?
Come on, it should only take a month or so...
#8 -Nameless Guest-
Posted 18 April 2004 - 01:10 PM
it's actually a simple concept to work with
#9
Posted 18 April 2004 - 05:17 PM
Don't really have an hour to spare at the present, however.
#10 -Guest-
Posted 18 April 2004 - 10:42 PM