Redemption v 1.2.0 is available for download
#1
Posted 09 May 2004 - 12:34 PM
The new version adds an inventory bam to Irenicus's animation, it also has new optional portrait - the one I am going to use in LR/R.
Irenicus now has proficiency in daggers and lore 120. I also fixed a few odd typos etc.
Please keep me informed of any new bugs!
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#2
Posted 09 May 2004 - 12:35 PM
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#3
Posted 09 May 2004 - 04:40 PM
It still says Version 1.13. Is that just unchanged typing?http://www.onlinefic...Redemption.html
is the mod URL
Stop by my blog over at Bookwyrme's Lair, my collection of reviews, pictures, and general ramblings.
Mods: Aurora's Shoes (released), Aurora NPC for TOB, (released), and Hubelpot 2.0 (in progress). Contributor to the NPC IEP Project.
#4
Posted 09 May 2004 - 05:02 PM
In any case I am checking now.
Edited by dorotea, 09 May 2004 - 05:03 PM.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#5
Posted 09 May 2004 - 05:06 PM
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#6
Posted 09 May 2004 - 09:56 PM
I re-checked all the files and the download site. It is v 1.2.0 everywhere... Please make sure you removed old Setup.exe and Setup.tp2!
Oops. My computer was caching the page. I didn't catch that. Sorry for the confusion.
Stop by my blog over at Bookwyrme's Lair, my collection of reviews, pictures, and general ramblings.
Mods: Aurora's Shoes (released), Aurora NPC for TOB, (released), and Hubelpot 2.0 (in progress). Contributor to the NPC IEP Project.
#9
Posted 12 September 2004 - 07:59 PM
Edited by dorotea, 18 September 2004 - 04:12 PM.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#10
-Gaias-
Posted 18 September 2004 - 04:04 PM
Thank you for your time.
Gaias
#12
Posted 18 September 2004 - 04:11 PM
An Assertion failed in ChSould.cpp at line number 4905 is a weird error message. I seem to remember that it happend upon trying to install a ToB mod onto the game without ToB or some such. I am going to copy paste your question to BP forum.
See if you can send me your weidu.log file -- maybe there were some installation errors.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#13
Posted 18 September 2004 - 04:15 PM
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#15
Posted 18 September 2004 - 05:35 PM
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#16
Posted 18 September 2004 - 06:54 PM
Or perhaps BG/BGT/NeJ could make some compatability concessions itself, hmmm?BP/BGT/NeJ Maxs out the music. In the next version can you change it to a wave file in the override folder?
In short, compatability is a good thing - but some of the demands I see people foisting on other modders to force compliance are not something I am too hot on.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#17
Posted 18 September 2004 - 08:16 PM
'Or perhaps BG/BGT/NeJ could make some compatability concessions itself, hmmm?' What do you think BP is all about? It is a compatability concession. I made no demans, but asked a question. The main thing I would like modders to do is when they make a new mod to do whet they can to make it more compatable. There are a few BP modders that seem to be happy to work with others to make a patch to make things work. I know not every mod will work with BP, but making mod A work with mod G is a good thing.
And if you don't want to change things just say no. No hard feelings from me.
Edited by Chevalier, 18 September 2004 - 09:32 PM.
a.k.a. Chev
#18
Posted 19 September 2004 - 08:35 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#19
-Guest-
Posted 19 September 2004 - 07:10 PM
#20
Posted 19 September 2004 - 08:36 PM
The crude and simple way to fix this might be to edit the Redemption tp2 file -- by editing out ADD_MUSIC function... This will mean that you can play the mod but it will be mute in the otherwise 'vocalised' scenes.
Basically doing this:
//add music
//MKDIR ~music/MxTrem1~
//COPY ~redemption/music/MxTrem1.mus~ ~music/MxTrem1.mus~
//COPY~redemption/music/MxTrem1/MxTrem1A.acm~
//~music/MxTrem1/MxTrem1A.acm~
//ADD_MUSIC ~MxTrem1~ ~redemption/music/MxTrem1.mus~
and saving the tp2 should remove the extra song that is crashing your game, or so I think. Do this after Uninstall -- then re-install
aye -- and this too:
//REPLACE_TEXTUALLY 999996 ~%MxTrem1%~
Edited by dorotea, 19 September 2004 - 08:38 PM.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
American Military Operation Name Generating Device
The Longer Road mod
Redemption mod
Bitter Grey Ashes










