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How to protect a mod NPC from tampering?


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#1 Sir Kalthorine

Sir Kalthorine

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Posted 06 November 2002 - 05:40 PM

OK, so I have successfully reached the point when I can get a rudimentary NPC with desired custom kit and powers to join the party using a WEIDU .tp2 file. I would now like to know what flags/variables to set in the game to cause the majority of options in the "Customise" screen to be non-selectable - i.e. I don't want anyone changing colours, sounds, portrait or biography for my NPC. Can anyone tell me how to do this?

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka


#2 -Michele-

-Michele-
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Posted 13 November 2002 - 12:57 PM

Open the NPC up in Near Infinity and uncheck the Export Allowed flag.
Then save the NPC.
This should lock down all the customizing options except combat scripts.

#3 Sir Kalthorine

Sir Kalthorine

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Posted 15 November 2002 - 08:06 AM

Thanks Michele! Done and done!! :D

KACH_TS.jpg Chrysta... could helping her to uncover her past threaten your own future?

"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka