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Sanctuary visual


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#1 T.G.Maestro

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Posted 18 May 2004 - 07:06 AM

I'd like to remove the visual from the Sanctuary spell, yet all my efforts are futile. No matter what I do, I cannot remove that SANCTRY.bam. I tried it with Protection from Specific Animation, but it is still there. Is this thing hardcoded? If not, what am I missing here?

Any help would be appreciated. ;)
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#2 Andyr

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Posted 18 May 2004 - 07:26 AM

I think, like Stoneskin, it's hardcoded.

I think it looks quite nice, though. :)
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#3 T.G.Maestro

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Posted 18 May 2004 - 07:43 AM

I think, like Stoneskin, it's hardcoded

Nooo! Are you saying it is impossible to create a sanctuary effect without that visua? :o
Is there a way maybe to "simulate" the effects of Sanctuary somehow?
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#4 NiGHTMARE

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Posted 18 May 2004 - 08:06 AM

Doesn't the 2nd level mage spell Invisibility have virtually identical effects? If not, you could always add a new SANCTRY.bam which is completely blank.

EDIT: empty changed to blank, to be less confusing ;)

Edited by NiGHTMARE, 18 May 2004 - 10:54 AM.


#5 Galactygon

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Posted 18 May 2004 - 10:14 AM

I really wouldn't do that, NiGHTMARE.

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#6 NiGHTMARE

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Posted 18 May 2004 - 10:52 AM

I didn't mean a file of 0 bytes or whatever, just a blank graphic.

Edited by NiGHTMARE, 18 May 2004 - 10:55 AM.


#7 hlidskialf

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Posted 18 May 2004 - 02:09 PM

I played with trying to get it removed once before TG. Didn't have any luck but I wasn't very determined to try. Heh. One option I can think of is to use a blank .bam as Nightmare suggested. Then modify the original spell to have a new bam with the same visual as the original. (Thus overwriting the hardcoded one, but still allowing the original look for the original spell.) Messy, but methinks it could work.

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#8 Galactygon

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Posted 18 May 2004 - 02:49 PM

Yes, however the original one will still show if the player normally breaks the sanctuary that way...
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#9 Galactygon

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Posted 18 May 2004 - 02:55 PM

Actually the only way I might think of working is putting the following in the Baldur.BCS and the Baldur25.BCS files:

IF
Detect([ANYONE])
CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
!CheckStat(LastSeenBy(Myself),88,TRACKING)
THEN
ApplySpellRES("VISUAL",LastSeenBy(Myself))
Continue()
END

The spell "VISUAL" would have a .BAM file playing for a duration of '2', while it would set the target's tracking to '88' to make the spell detectable. The reason I would use tracking rather than making a new scriptingstate is because of compatibility issues and the fact that tracking is an unused stat in the game.

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#10 T.G.Maestro

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Posted 19 May 2004 - 03:02 AM

Ugh, the one and only problem is that I'm lost when it comes to scripting. :(
While I understand that the suggested solution might work, I'm unable to do it myself - at the moment. :unsure:
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#11 hlidskialf

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Posted 19 May 2004 - 12:16 PM

Yes, however the original one will still show if the player normally breaks the sanctuary that way...

Even if the original bam has been nulled? I don't see why unless it's hardcody goodness.

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#12 Galactygon

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Posted 19 May 2004 - 02:54 PM

Hlid: I meant that if you remove the original and then make the sanctuary spell use "Play 3D effect". :)

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#13 -hanna-

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Posted 29 January 2011 - 10:31 AM

what deos a sancuary look like.