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#261 Stone Wolf

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Posted 14 November 2004 - 06:38 PM

Actually she's ranked as an intermediate power in "On Hallowed Ground", which has all the pantheons listed for 2E.

The power rankings aren't a hard and fast rule, but a multi-sphere power usually has more strength than a single-sphere power of the same rank. It's probably because they have a larger worshipper base. Celestian, for example, was just an intermediate power of travel in the Greyhawk world. Since being adopted as the prime choice of planewalkers, he's approaching greater power status.

#262 fallen_demon

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Posted 14 November 2004 - 09:20 PM

oh, i though lloth was listed as lesser somewhere, maybe i was mistaken.

also, i thought worshipper #'s didn't get pooled from multiple worls, ie a god's power in fr would only reflect their worshippers there.
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#263 Stone Wolf

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Posted 14 November 2004 - 09:57 PM

The strength of a power on a given world might depend on the number of worshippers there, but anywhere else it would depend on the total number of worshippers. Most powers have realms in the Outer Planes (though some have their realm on an Inner Plane or the Astral or Ethereal Planes), so on their home turf they use the total number of worshippers.

#264 fallen_demon

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Posted 16 November 2004 - 06:29 PM

oh, i thought it was a question of power on toril

Edited by fallen_demon, 16 November 2004 - 06:31 PM.

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#265 Stone Wolf

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Posted 16 November 2004 - 08:01 PM

Well, it is...kinda. Here's how I understand it:

On the Inner/Outer/Etheral/Astral Planes, it's essentially a pure democracy. The more "votes" (worshippers) a Power has, the stronger it is.

On Prime worlds things get messed up. The Overpowers (like Ao) set different rules as they see fit. Generally, Powers only get strength from the number of worshippers on that world. A Power with no worshippers on a world can't even grant spells to a cleric of his that goes there. Overpowers can apparently block new powers from building a worshipper base on a world, and can even alter power levels if they choose to.

#266 oralpain

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Posted 16 November 2004 - 09:36 PM

As far as I have read powers can grant spells to worshippers anywhere (except Athas).

Also, Ao (and possibly Kyrnn's Highgod) is the only "overpower" I have ever heard of. None of the other campaign settings/crystal spheres seem to have them.

The only reason powers don't grant spells on worlds where they don't have any worshipers is beacuse ther is no one there to recive the spells. Even then there is nothing stoping a power from granting spells/abilities to a creature that does not worship it, they often make deals to do just that.

Edited by oralpain, 16 November 2004 - 09:48 PM.


#267 Stone Wolf

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Posted 16 November 2004 - 10:21 PM

Actually my reading contradicts that.

Overpowers: Toril has Ao, and Krynn has the High God. I don't know if other spheres have them as well, but Ao isn't the only one.

I also remember reading a part that details how a power builds a worshipper base on other worlds. They send a priest (or more) and once they have enough converts they gain the ability to grant spells. I'll try to find the reference if I can. Again, this only applies to Prime worlds, and possibly only Prime worlds with overpowers.

#268 Archmage Silver

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Posted 17 November 2004 - 07:08 AM

How come that I get the feeling that Overpowers resemble the "real" God of real life's religions. I guess that the greater and other powers are just too known ie. their names are known.

#269 Stone Wolf

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Posted 17 November 2004 - 01:36 PM

Well, not really. For one thing, they don't have worshippers. They basically watch over the powers in that sphere and make sure they don't go too far.

#270 NiGHTMARE

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Posted 18 November 2004 - 06:25 AM

When it comes to spelljamming, deities and divine spells, there isn't one universal rule that affects all deities and all spheres. The Spelljammer books "Greyspace", "Krynnspace" and "Realmspace" list how the worshippers of every god within the sphere are affected when they leave their native crystal sphere.

Generally speaking, gods of things such as travel and knowledge tend to grant spells to worshippers in other crystal sphere, while some gods (particularly those of nature) are incapable of even granting spells to worshippers who travel to a different planet within the same crystal sphere.

For a spelljamming priests, there's almost always the option of petitioning a native deity for spells... although this deity would have to have a very similar portfolio and alignment to the priest's original deity. For example, a priest of Bane would stand a good chance of persuading Hextor to grant her spells while she's in Greyspace.

#271 Feanor

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Posted 10 March 2005 - 07:54 AM

Can anyone tell me where does Tyr reside ? Mount Celestia perhaps ? :huh:

#272 NiGHTMARE

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Posted 10 March 2005 - 09:06 AM

He actually has residences in two planes :). One is known as "the Court" and can be found on the lowest layer of Mount Celestia, Lunia. The other is "Asgard", located on the surface of Ysgard.

Edited by NiGHTMARE, 10 March 2005 - 09:06 AM.


#273 Feanor

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Posted 03 June 2005 - 01:19 AM

Where does Torm reside ?

#274 NiGHTMARE

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Posted 03 June 2005 - 02:13 AM

His domain is known as "Trueheart", and can be found in Mecuria, the second layer of Mount Celestia.

#275 Andyr

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Posted 06 June 2005 - 06:22 AM

In 3E I think he has moved to the House of the Triad.
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#276 NiGHTMARE

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Posted 06 June 2005 - 06:37 AM

Only if you use the revised 3E Forgotten Realms cosmology, which most people don't :D.

#277 Andyr

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Posted 06 June 2005 - 06:53 AM

Yeh, it is less cool than the older stuff.
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#278 Azkyroth

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Posted 23 May 2006 - 11:17 PM

Before the Time of Troubles, a god's power didn't depend on the god's worshipers. At the Time of Troubles, Ao decreed that a god's power and very survival would depend on the god's worshipers from then on, for all of his under-gods. One of the things that sets Ao apart is that he still has no reason to care about being worshiped.


Then how did Amaunator die from neglect so long before the Time of Troubles?

Perhaps his influence in the mortal world had simply dwindled to next to nothing and he rapidly died off after that change, hence CHARNAME's party encountering the last fading remnants of his power (in Athkatla, of all places :huh:)

[EDIT]

You would have to face the god in their home realm and defeat them there, note that in their own realm they are rather though, especially since entire realm is usually an extension of their will. this aplies for any god with own realm at least. even trickier with most of teh good/neutral gods, like say for example you wanted to kill Torm, then you find Ilmater and Tyr guarding him.... oops!

EDIT: /me whacks faulty ramchip with a IBM harddrive!

as far as i know, it has only been accomplished twice (Forgotten Realms). once when the three mortals named Bane, Bhaal and Myrkul sought out and challenged the god Jergal to take hes power. and Second time when Mystra, Oghma, the then non godly Kelemvor and a few others i dont remember atm charged down into the realm of teh dead to Dethrone Cyric, he fled rather than fight. There might be more but those are the ones i have seen. Time of Troubles was something completelly different.

EDIT: Cyric, yeah i was just about to edit that in .... about lack of followers....


3; Finder Wyvernspur killed Moander in the Abyss, didn't he?

Edited by Azkyroth, 23 May 2006 - 11:22 PM.

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard

#279 --Michel--

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Posted 12 August 2006 - 03:47 AM

Rawr. Thread started 2 years ago and still going! LOL

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