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Weapons with enchantments higher than +6


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#1 Feanor

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Posted 07 June 2004 - 12:28 AM

In the last NWN expansion, Hordes of the Underdark, there are weapons with enchantments higher than +6. Until HotU, I have never seen such a thing. Such kind of weapons really exist in AD&D or they were just a Bioware's invention for that expansion ?

#2 T.G.Maestro

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Posted 07 June 2004 - 02:09 AM

Hopefully the latter. <_<
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#3 Cryomancer

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Posted 07 June 2004 - 04:57 AM

That's really a hard thing to say. I'm sure there are some +6 weapons somewhere, especially in some of the epic level campaigns.
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#4 NiGHTMARE

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Posted 07 June 2004 - 05:20 AM

This is all from memory, so someone please correct me if I'm wrong :).

The 2nd and 3rd incarnations of Mystra (goddess of Magic) restrict magical weapons and armour from being enchanted by more than +5. There are a few ways ways to get around the limit, however:

1) Other worlds and planes may have no such limit, or a different one (some low magic worlds may only allow +1!). So travel to one of the higher/no limit worlds and create the item. However, you run the risk of Mystra deciding to bump the item down to +5 upon your return anyway.

2) If the item was created during the time of the first incarnation of Mystra (known as Mystryl), then it is not limited to +5. However, the item would be several thousand years old, and it's possible that it's since lost some of its enchantments.

(note: Level 11+ spells created during this time would thereotically also still work if cast from a scroll, but the 2nd incarnation of Mystra destroyed them all).

3) The THAC0 and damage bonuses are not neccessarily granted by the item's enchantments - they may be there because the item is exceptionally good quality, made of a better type of material, utilises improved technology, etc. These natural bonuses would stack with any enchantments; taking a heavy crossbow as an example is, one with a +5 enchantment would be +6 to hit and +8 to damage (since a non-magical version is +1 to hit and +3 to damage).

4) Become an insanely devout servant of Mystra, Azuth or one of the other magic associated deities. If you're a good boy or girl, they may eventually give you a +6 or better item as a reward.


I should note that I don't know too much about 3E, so the +5 limit may have been removed altogether.

Edited by NiGHTMARE, 07 June 2004 - 05:26 AM.


#5 T.G.Maestro

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Posted 07 June 2004 - 06:07 AM

Does anyone know anything about the history of ToB +6 weapons like Ixil's Spike or Ravager? Are they merely the fantasy of the developers, or do they exists in pnp too?
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#6 raptor

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Posted 07 June 2004 - 09:01 AM

Yea as guest said, 3RD edition Epic levelhandbook as well as the "book of vile darkness" and "book of exhaulted deeds" list +6 items, these are greater artifacts. they function as +5 in all regards, eept that certain things like Demon-lords and teh like is immune or have resistance to +5 AND lesser, those may be hit by a artifact +6 or higher weapon (strongest i belive was immune to +6 AND less)

So i would belive the system in PST would work here, where you gain 3 entries, tohit, dmg, and enchanted. so you have +5 to hit, +5 to dmg, and enchanted +6

this is also all from memory, ill look it upp and corret any blatant errors i just comited.

#7 Vlasák

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Posted 07 June 2004 - 11:16 AM

1) Other worlds and planes may have no such limit, or a different one (some low magic worlds may only allow +1!).  So travel to one of the higher/no limit worlds and create the item.  However, you run the risk of Mystra deciding to bump the item down to +5 upon your return anyway.

Don't forget to the Planescape rule that says the fact that the item losts one point of its enchantment for each plane from the plane where it has been forged. So item +3 from any Outer plane is just +1 on Prime material (Outer plane -> Astral -> Prime material).
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#8 NiGHTMARE

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Posted 07 June 2004 - 12:05 PM

Forgot about that ;). The item could still be made on a different world in the Prime though...

#9 -Guest-

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Posted 07 June 2004 - 10:23 PM

The Epic Level Handbook allows weapons and armor of up to +10 bonus.

It even gives two specific examples of +7 weapons that can be created by a pc spellcaster, the Holy Devastator and the Mace of Ruin. However you enchanter must have a minimum caster level of 21 to create the mace and 23 for the sword.

Looking at my copy as I write this.


On the planar question, I belive a few items were transplanar, their bonus didn't change from plane to plane.

#10 Shadow Angel

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Posted 07 June 2004 - 10:27 PM

Forgot to login for previous post.

The +10 doesn't include any extra ablities. There's another +10 cap on top for those.

Edited by Shadow Angel, 07 June 2004 - 10:29 PM.


#11 -Notmrt-

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Posted 08 June 2004 - 12:34 AM

You can have some godawully unbalanced weapons in NWN lol