Weapons with enchantments higher than +6
#1
Posted 07 June 2004 - 12:28 AM
#2
Posted 07 June 2004 - 02:09 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#3
Posted 07 June 2004 - 04:57 AM
" Life's not all about your navel.'- Mr. Crowell
"Time flies when you can't stand it."- Mr. Crowell
#4
Posted 07 June 2004 - 05:20 AM
The 2nd and 3rd incarnations of Mystra (goddess of Magic) restrict magical weapons and armour from being enchanted by more than +5. There are a few ways ways to get around the limit, however:
1) Other worlds and planes may have no such limit, or a different one (some low magic worlds may only allow +1!). So travel to one of the higher/no limit worlds and create the item. However, you run the risk of Mystra deciding to bump the item down to +5 upon your return anyway.
2) If the item was created during the time of the first incarnation of Mystra (known as Mystryl), then it is not limited to +5. However, the item would be several thousand years old, and it's possible that it's since lost some of its enchantments.
(note: Level 11+ spells created during this time would thereotically also still work if cast from a scroll, but the 2nd incarnation of Mystra destroyed them all).
3) The THAC0 and damage bonuses are not neccessarily granted by the item's enchantments - they may be there because the item is exceptionally good quality, made of a better type of material, utilises improved technology, etc. These natural bonuses would stack with any enchantments; taking a heavy crossbow as an example is, one with a +5 enchantment would be +6 to hit and +8 to damage (since a non-magical version is +1 to hit and +3 to damage).
4) Become an insanely devout servant of Mystra, Azuth or one of the other magic associated deities. If you're a good boy or girl, they may eventually give you a +6 or better item as a reward.
I should note that I don't know too much about 3E, so the +5 limit may have been removed altogether.
Edited by NiGHTMARE, 07 June 2004 - 05:26 AM.
#5
Posted 07 June 2004 - 06:07 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#6
Posted 07 June 2004 - 09:01 AM
So i would belive the system in PST would work here, where you gain 3 entries, tohit, dmg, and enchanted. so you have +5 to hit, +5 to dmg, and enchanted +6
this is also all from memory, ill look it upp and corret any blatant errors i just comited.
#7
Posted 07 June 2004 - 11:16 AM
Don't forget to the Planescape rule that says the fact that the item losts one point of its enchantment for each plane from the plane where it has been forged. So item +3 from any Outer plane is just +1 on Prime material (Outer plane -> Astral -> Prime material).1) Other worlds and planes may have no such limit, or a different one (some low magic worlds may only allow +1!). So travel to one of the higher/no limit worlds and create the item. However, you run the risk of Mystra deciding to bump the item down to +5 upon your return anyway.
#8
Posted 07 June 2004 - 12:05 PM
#9 -Guest-
Posted 07 June 2004 - 10:23 PM
It even gives two specific examples of +7 weapons that can be created by a pc spellcaster, the Holy Devastator and the Mace of Ruin. However you enchanter must have a minimum caster level of 21 to create the mace and 23 for the sword.
Looking at my copy as I write this.
On the planar question, I belive a few items were transplanar, their bonus didn't change from plane to plane.
#10
Posted 07 June 2004 - 10:27 PM
The +10 doesn't include any extra ablities. There's another +10 cap on top for those.
Edited by Shadow Angel, 07 June 2004 - 10:29 PM.
#11 -Notmrt-
Posted 08 June 2004 - 12:34 AM