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Sam.

Member Since 10 Jun 2008
Offline Last Active Today, 03:22 AM

Posts I've Made

In Topic: [MOD] BG:EE Classic Movies

18 January 2026 - 07:22 PM

Hi Sam-

 

Thanks for this mod. Combined with the K4f4r's classic stone UI, it really makes BG1:EE more authentic to the original.

 

I installed the classic UI mod as my very first, because it is not weidu, then your mod. I have no issues, except that when I travel to Ulgoth's beard the narration screen is the vanilla EE version, not the "Restore BG1 Chapter and Dream Screens" from component 3.


If you're using K4f4r's classic stone UI (GitHub), you should skip the "Restore BG1 Chapter and Dream Screens" component from BG:EE Classic Movies as the UI mod already includes its own version using its own theme.  As it isn't a WeiDU mod nor does it appear to install a unique marker file in the override, I have no good way to prevent this component from being installable in this scenario.  As you say, the particular issue you describe was caused by a different mod installed later in the install order.


In Topic: Questions on adding animations to the game

09 October 2025 - 03:12 PM

Did you use the IA Reference Picker utility to lookup the necessary info for choosing an appropriate slot and naming the BAM files accordingly, or just dump in something from the EEs?


In Topic: How to create a movie file for original IE (.mve)

09 October 2025 - 06:18 AM

AVI2MVE which is a command line tool written by ABel.  Most convenient place to grab it is probably with PS GUI, which also provides a GUI front end for it.  There is also an older tool written by (I think) the original developers, but it's 16-bit so doesn't run on modern architectures.  Last OS that could run it was Windows XP; anything newer requires an emulator, but last time I did that was probably on Windows 7.  I think the name of that package was something like "MVE tools".  I can try to dig it up off an old hard drive tonight if you're interested, but it's a pain to use even if you can run it.