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Sam.

Member Since 10 Jun 2008
Online Last Active Today, 01:55 PM

Posts I've Made

In Topic: Auror Kit for the Ranger Class

15 January 2018 - 11:11 PM

Does this mod still do this?  I couldn't find where, so I assume it has been changed since then?


In Topic: SHS Suggestions and Problems Thread

11 January 2018 - 06:10 PM

I have experienced this despite using Adblock Plus and a variety of other anti-spyware/malware utilities.  My work firewall blocks it, but it tends to slip through my personal one.


In Topic: Can a VVC play two animations?

10 January 2018 - 05:11 PM

Try VEF: https://gibberlings3...mats/vef_v1.htm

In Topic: NearInfinity

20 December 2017 - 11:20 AM

I've tried to implement a dynamic list of equipped appearance codes. It works well enough in vanilla or lightly modded games. A megamod installation produces lots of false positives though. I'll probably stick with the static list for now. (As a side effect I have found two still unlisted codes though.)
 

I was able to further optimize the search parameters, so that they work even in bigger mod installations. It'll replace the static (and inaccurate) list of codes in the next NI release.

:coolthumb:


In Topic: NearInfinity

19 December 2017 - 08:59 AM

I'm just using a couple of static lists, depending on the detected game. There are currently separate lists for PST(EE), classic IE games and the EE games.

Is there a quick way to determine all equipped appearance types available in the game? I don't want to analyze the names of all thousands of BAM files for this.

I'm not seeing any way other than scanning BAM file names.