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Member Since 10 Jun 2008
Offline Last Active Today, 09:45 AM

Posts I've Made

In Topic: [MODS] Looking for older RPDDungeons mods versions

31 March 2020 - 09:28 PM

@Solaufein tends to be a collector of old versions of mods and tools.  Might check with him.


Edit:  Have you perused the old forum?

In Topic: SHS Suggestions and Problems Thread

05 March 2020 - 01:43 PM

Under my picture when I post, the forum software is trying to put a picture using




but it doesn't exist:


In Topic: Converting sound files?

05 March 2020 - 01:37 PM

I don't think you should have to convert them at all.  Just put them in the appropriate folder for sounds in the IWDEE folder in Documents (can't look up the exact folder names ATM).


If you do want to convert them for whatever reason, they are probably ACM files.  PS gui (or the underlying acm2wav.exe command-line tool) can do the job, as can Near Infinity.

In Topic: SHS Suggestions and Problems Thread

15 January 2020 - 09:14 AM

Posting in SHSforums is broken, as the former upper console is no where to be seen. So I can still submit BB-code etc but I needed to have learned them before the console went away... as I have learned to do that, but others might not have.

Seems to still be there for me.  Maybe try the drop-down button (see red highlights in the screenshot) or check if it is being caught by an ad-blocker.


Attached File  BBCodeBar.png   184.55K   18 downloads

In Topic: NearInfinity

29 December 2019 - 11:03 AM

Thanks, looking forward to the update.
I have run into a handful of BAMs that cause my PS BAM utility to crash when trying to read them.  When I tried loading one with NI, it wasn't able to handle it either. However, BAMWorkshop, BAMWorkshopII, and DLTCEP seem to be able to read them properly.  Contents of the Debug Console:


Apparently the game engine loads them fine.  Can you tell exactly where the issues is?  I haven't had time to pinpoint the exact issue yet, but maybe the last frame's frame data is simply truncated early?  Edit:  test BAM seems to indicate this is the case.  Loading and saving with DLTCEP adds a single 0x00 to the end of the file.

From what I can see the RLE encoding of transparent pixels in the second frame of the BAM contains some errors which results in a buffer overflow. Even DLTCEP warns you about it. I'd suggest to reencode the BAM, possibly without RLE encoding (frame compression) or use another tool for the encoding operation.

I ended up modifying PS BAM to handle it.