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Sam.

Member Since 10 Jun 2008
Offline Last Active Today, 08:37 AM

Posts I've Made

In Topic: [MOD] BG:EE Classic Movies

16 February 2019 - 06:38 PM

Hi Sam.

 

Thanks for the great work. I love the old movies and dream/chapter screens, they give BGEE that old skool feel. Being an old fart I try to get BGEE as close to vanilla as I can.

However: I think this mod is incompatible with "LeUI-BG1EE-master" mod. LeFreut's UI but his BG1 style variant.

 

More specifically the "restore BG1 chapter and Dream Screens" part. No errors during installation of either mod, it's just that the vanilla dream/chapter screens are ignored and new style ones are displayed.

Movies are replaced used just fine ingame, and the vanilla ones are displayed.


I tested some things and this happens even with only the core component of the UI mod. As soons as I uninstall it, vanilla movies are fine. I've used the latest version (BG1 style). 

 

A clean, fresh install of BGEE with only BGEE-Classic-Movies-2.2.0 installed gives vanilla movie and vanilla prologue screen sunglasses.png 
Now installed LeUI-BG1EE-master core component only on top of that and I get vanilla movie but BGEE prologue screen cry.png

Swapping installation order, as LeFreut recommended, did not solve the issue.

I started a new game each time, no saves loaded. Also deleted the profile folder in My Documents as test but that made no difference

 

 

I've asked him to look into it and he did but doesn't seem to recognize my issues.
Could you look into this?

For clarity, are you playing BGEE or SoD?  Also, which theme are you attempting to use?  This mod currently supports (or attempts to support) the BGEE and the SoD themes, although I have provided the raw images on the forums so that anyone wishing to implement custom GUI themes may make use of the classic dream/chapter screens.  Without a detailed understanding of the incompatibility, I'm unsure how to resolve it.


In Topic: Thrown Hammers

16 February 2019 - 05:46 PM

It might be in the readme (which is where these days?) if there's an install order issue.

English

French


In Topic: Classic Adventures New Homepage

17 January 2019 - 02:31 PM

I suggest this is dead buy now but: Wow, thanks for making this available.

You're welcome.  I continue to pay out-of-pocket to maintain the website each year for the benefit of players like you.  I'm just sorry we don't have the time/resources/(wo)manpower to continue developing CA.  Thank you for playing :).


In Topic: PS BAM

26 November 2018 - 06:39 PM

Edit: I am currently making animations gif files for my readme. Is there a way to export a bam file into fig with a transparent background and a semi-transparent shadow color? I guess not, but who knows, maybe you are a magician...

Well, the GIF file format doesn't support semi-transparency, so that's out.  You can specify a transparent color for the background, tho (which PS BAM is supposed to do).

 

You can export each sequence as a separate animated GIF using:

"D:\Program Files\GitHub Projects\PS-BAM\PS BAM_x64.exe" --Compress 0 --OrderOfOperations C --SingleGIF 0 --DebugLevelL 1 --DebugLevelP 2 --DebugLevelS 1 --LogFile "D:\AutoHotkey Scripts\PS BAM\MooseN\Log.txt" --OutPath "D:\AutoHotkey Scripts\PS BAM\MooseN\GIF Example" --Save "GIF" "D:\AutoHotkey Scripts\PS BAM\test\AMOOG11.BAM"

AMOOG11_Sequence_0002.gif

or you can export EVERY frame in the BAM into a single GIF via:

"D:\Program Files\GitHub Projects\PS-BAM\PS BAM_x64.exe" --Compress 0 --OrderOfOperations C --SingleGIF 1 --DebugLevelL 1 --DebugLevelP 2 --DebugLevelS 1 --LogFile "D:\AutoHotkey Scripts\PS BAM\MooseN\Log.txt" --OutPath "D:\AutoHotkey Scripts\PS BAM\MooseN\GIF Example" --Save "GIF" "D:\AutoHotkey Scripts\PS BAM\test\AMOOG11.BAM"

AMOOG11.gif

 

Edit:  Well, I'm not sure why the forum software isn't playing the animations...

Edit2:  Uploaded externally instead.


In Topic: PS BAM

25 November 2018 - 05:31 PM

I have updated 2)  Very Good (Hyper) Compression of BAM V1 Files to include at least a cursory explanation for all the compression options.  That probably covers half of what there is to document considering I've barely scratched the surface of import, processing, and export operations :( .  As always, if you have questions or need more clarification, please ask.

 

@Gwendolyne,

Have you had a chance to play around with compressing your animations yet?