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Yakkuz

Member Since 06 Jul 2008
Offline Last Active Sep 25 2022 11:21 AM

Posts I've Made

In Topic: Silver Star NPC updated to v2.0.0 (EE compatible)

03 August 2022 - 05:05 AM

Hi, Mordekaie! I am eager to look on your notes on EET install (trying the same, but due to time constraints my "definitive" install in on hiatus).

By the way:

1) It's an old mod and I've not played she extensively but she seems interesting. Loved her odd behaviour and comments in Irenicus's Dungeon. Don't know if she will become boring in the future. Don't know if is an NPC you wann keep all the way long.
2) Here insane personality is appealing and is suppose she will be a nice addition in an Evil playthrough, consider her very chaotic and erratic.
3) If you're not planning on using/summoning her in ToB part, don't use my fork: it's not official (just a proof of concept to try to fix the bugs) and it didn't add/fix anything to SoA part of the game.

 


In Topic: Northern Tales of the Sword Coast

20 June 2022 - 05:18 AM

Hi! If converting them in ANSI with notepad++ is enough, here you are: Attached File  italian plus new commits by Improbabile converted in ANSI.zip   517.42K   23 downloads

If Improb@bile is not currently available, as soon as I have a bit of time I could translate the new lines in italian for v. 5.00.


In Topic: Silver Star NPC updated to v2.0.0 (EE compatible)

14 June 2022 - 08:01 AM

Hello! I have no idea if the resurrected mod is still mantained, but I have a few bugs to report, all in ToB part of the game (tested on BG2EE and EET).

a) When summoned in ToB, she's duplicated: summoned by fatespirit.dlg at first, then after initial dialogue and joining, she's summoned again and leveled up by AR4500.bcs in pocket plane;


b) She has no new dialogue assigned in ToB in pdialog.2da, expecially the one regarding kicking out/rejoining, so after being kicked out of the party she came closer but could not initiate dialogue again and rejoin. The dialogue file specific to ToB exist and it's correctly created: D#Si25P, just not assigned;

c) When she leaves the party, she just do "EscapeArea" and it's odd for two reasons: exiting the area and going to Pocket Plane on foot (really?) and exiting the area to be instantly teleported back at the center of Pocket Plane if she's ALREADY in Pocket Plane.

I've forked the repository and messing a bit with the code I hopefully corrected (and commented) the bugs, probably in a far than elegant way (I am at my first attempts with IE modding), anyway, if you wanna check, elaborate or merge: https://github.com/F...Silver_Star_NPC

In details:


a) Removed "createcreature" and stuff from fatesp.dlg, letting AR4500.bcs handling all the summoning and exp;


b) Edited main-component.tpa to append Silver Star dialogues in ToB as follows (I reused SoA dialogue in all the cases where there aren't specific ones, don't know if it is the correct way to act or I should have put "****" there).

/* -------------------------------------------------- *
 *  Appending Silver Star dialogue files to the game  *
 * -------------------------------------------------- */

// BG2 game without ToB
// --------------------
APPEND ~pdialog.2da~  ~D#Silver   D#SILVP    D#SILVER~ UNLESS ~D#Silver~ UNLESS ~25POST~
APPEND ~interdia.2da~ ~D#Silver   BSILVER    D#SILVER~ UNLESS ~D#Silver~ UNLESS ~25FILE~

APPEND ~pdialog.2da~  ~D#Sbansh   D#SbansP   D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ UNLESS ~25POST~
APPEND ~interdia.2da~ ~D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ UNLESS ~25FILE~

// ToB based game
// --------------
APPEND ~pdialog.2da~  ~D#Silver   D#SILVP    D#SILVER    D#SILVER    D#SI25P    D#SILVER    D#SILVER    D#SILVER~ UNLESS ~D#Silver~ IF ~25POST~
// It was identical to line 352, missing in particular D#SI25P
APPEND ~interdia.2da~ ~D#Silver   BSILVER    D#SILVER~ UNLESS ~D#Silver~ IF ~25FILE~

APPEND ~pdialog.2da~  ~D#Sbansh   D#SbansP   D#Sbansh   D#Sbansh   D#SbansP   D#Sbansh   D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ IF ~25POST~
APPEND ~interdia.2da~ ~D#Sbansh   D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ IF ~25FILE~

 


c) Edited silverp.d portion related to ToB with conditions: If dismissed in PocketPlane, she could only be asked to wait there, If in any other place, she could be asked to wait there or to wait in Pocket Plane and she will then be telepoted there with    

CreateVisualEffectObject("spdimndr",Myself)
Wait(2)
MoveBetweenAreas("AR4500",[1999.1318],0)~ EXIT

Not just exiting the Area by feet.

I've tested the changes in BG2EE and EET and they seems to work, not generating new problems.


I cannot test them in original SoA+ToB, I am unable to get either 2.0.0 version working there, I don't know why, maybe Tobex is a prerequisite or the mod could not be installed on non-enhanced versions of the game?