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scient's Profile
- Group:
- Modder
- Active Posts:
- 885 (1.52 per day)
- Most Active In:
- PS:T Fixpack (176 posts)
- Joined:
- 07-August 08
- Profile Views:
- 2,487
- Last Active:
Mar 10 2010 05:30 PM- Currently:
- Offline
Posts I've Made
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In Topic: Game freezes up!
Posted 21 Feb 2010
If you can repeat it, post saved game and I'll take a look to see if I can find code location where it's crashing/locking up. -
In Topic: Ultimate Planescape: Torment installation guide
Posted 12 Feb 2010
Qwinn, on 12 February 2010 - 03:29 AM, said:3) Possibly related to #2, the whole "Register your product, Are you sure you really want to forfeit" that used to only come up once is now coming up every time, which is annoying. I even tried sending a registration to the defunct website it attempts to send it to, and it *still* comes up every time. Anyone know if there's an INI setting or some other way to turn that off?
Qwinn
Delete the ereg folder out of PST directory. One of the first things I do when I make a new PST install. -
In Topic: SHS forum upgrade, new features and new look!
Posted 3 Feb 2010
Site is pretty broken in IE7 (forced to use on some older uni computers) where you can't actually access messaging area. It looks like drop down bar with user name in top right corner doesn't load. Not sure if this was mentioned before.
Lollorian, on 14 January 2010 - 09:36 AM, said:But I tend to have quick (and twitchy) fingers and end up closing the wrong tabs >_< which is where FF's recently closed tabs thing is like the best thing in the world
You do know Opera has button (as well as hotkey) for this? The icon has changed a couple times but it's always had it even in v8/v9 (ie. long before FF).
10.5:
10.5.png (48.47K)
Number of downloads: 2
10.1:
10.1.png (37.89K)
Number of downloads: 0 -
In Topic: Max HP Tweak fix for very high CON
Posted 26 Jan 2010
If they're using v3, there was a bug with how I was assigning hp for non-TNO PC's. It was reported in known issues thread and fixed in one of v3.x patches but initial v3 had it. -
In Topic: Known Issues v4.0 (post bug reports here)
Posted 24 Jan 2010
Guest, on 24 January 2010 - 08:08 PM, said:I'm not sure your meaning of state? (not per dialogue state, but per dialogue pass; i.e., our check of every state trigger list when picking a state to display now) but it's intent that you get a single value (this is the way it has always worked).
I.e., RandomNum() is not IE_Random_Roll(nRange, 0 or 1) == nValue it's int x = IE_Random_Roll(nRange, 0 or 1); x == nValue (where x is only assigned once).
Sorry, I rarely work with dialog stuff let me clarify. Say in platter's cheatbook you have multiple responses like "stats, "alignment", "money", etc. If you add RandomNum() to display "stats"/"alignment" then both of this individual responses will use the same random value. As soon as you enter a new dialog branch, you'll get a new random value (rand_val). I wasn't sure if this is how it's suppose to work or whether you should get a different random roll per dialog choice.
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