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ALIEN

Member Since 02 Sep 2008
Offline Last Active Today, 12:47 PM

Posts I've Made

In Topic: KelPatch:0:Kelsey Fix-It Script Patch - What is it and how to get it?

Yesterday, 03:46 AM

@Endarire Simply upload logs folder so we can see what's gooing on.


In Topic: SHS Suggestions and Problems Thread

15 January 2020 - 03:55 PM

Nope, the whole console is goone:
imgup1.jpg
Although I noticed how I now can edit the size of the reply window.

Using Moxilla Firefox v72.0.1 (64-bit)

 I've tested and everything is normal. Check profile options. Disable AdBlocker/NoScript etc.


In Topic: Compatibility with Project Infinity

08 January 2020 - 07:25 AM

An alternative suggestion to pre-packaging all the GUI files: the Switcher could simply draw the necessary files from the respective mod folders if they're installed. It seems to be a less intrusive solution. And just to make it clear, King Diamond and the individual authors would be credited for the contents -- we're just trying to get their work show up in Project Infinity out of modder courtesy.

 

Edit: uploaded the code to GitHub for review.

 

Very nice trick. I support this idea.  :hug:


In Topic: Disable language-specific sounds suggestion

19 December 2019 - 04:54 AM

Lack of time should not be a reason to implement things badly. It's not a case when you quickly need to fix game-breaking bug, this feature request can wait when you will have more time or someone else could contribute. Besides, putting "Will O'Hara copy sound code" into separate component very easy solution with few lines of code. 


In Topic: Disable language-specific sounds suggestion

19 December 2019 - 04:21 AM

@Gwendolyne While I appreciate you will to help, it is not good solution. When it comes to 'install something or not' it's allays best to use subcomponets because debugging information is lost. Also weidu.log won't have this info and it might lead to false bug report regarding 'missing soundset'.

 

Lastly, PI metadata file is not intended to be used for anything other than mod metadata. Mod configuration (if any) should atleaset have 'config' in their name.