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Sergio

Member Since 23 Oct 2008
Offline Last Active Aug 19 2026 05:38 AM

Posts I've Made

In Topic: Reviews

19 August 2026 - 04:00 AM

Call of the last Goddess – version played 3.0 – Play this mod. I probably won’t install it further, but I think it’s currently one of the best BG2 quest mod available but it has his flaws: I won’t reinstall it.

Story: You are tasked to free the Goddess Waukeen. You go in a city of the Abyss to make it happen.

Good:

1) All of the exterior areas are beautiful.

2) The city of Samora is believable.

3) The story is not bad and in fact, you deal with demons in a believable way.

 


So the mod is pretty ambitious, but it falls short (for my taste) on some things:

Spoiler

All in all, this is a cool mod. A shame it offers very little roleplay experience.


Thanks for it.


In Topic: Reviews

15 August 2026 - 01:53 AM

The poisoned pathways – version played: 1.4 -> try this mod. I won’t reinstall it again.

Story: The mod tasks you into finding the source of a potent poison that is supposed to be incurable. You do quest after quest, until you finally are able to end such a menace once and for all.

These are my subjective thoughts:

Pro:
- The sceneries are beautiful.
- The music is good.
- The mod adds a lot of new encounters while “traveling” and they are not bad at all. In fact, they make the mod feel part of the original game, like if the place actually exist also for other npcs out there, and not only for the player.
- The quests added are mostly (and sadly) fetch quest, but they are still “interesting”.
- Itemization is also interesting.

Some gripes I have with the mod:

1) It is odd that you are met with the fact that this poison is incurable, yet none of the enemies, especially the last boss, use it against you.

2) The mod doesn’t offer a way to roleplay an evil charname. I feel like there could be a lot of different choices to be added for an evil charname within the framework offered by the mechanics of the game itself that that could actually turn out to be really profitable and tempting.

 

 

//////////////////////////////////////////////////////

 

I would probably spice/mix/change things a little differently, especially for evil roleplay:

Spoiler


That’s how I would have done it.


Said this, thanks for the mod.
 


In Topic: Reviews

03 August 2026 - 06:04 AM

Autumn Twilight – version played: 1.3+ 1.4 (released on 22 January 2026) - play it at least once!

Undoubtlessy, a lot of effort has been put into this mod and it shows:
- 4 (potentially) new companions that can join your party with their related content;
- New dungeons.

I will divide the review in sections:

1) The npcs: all of them are satisfying to play, but my order of enjoyment is Dusk, Fall, Cho'Nuja The General, Alendir. Note that I will suggest some quirks or gripes that I’ve got with the npcs, but they are purely subjective:

Dusk: this is a good npc companion. What for me sets him above other npc mods is the fact that you can actually experience two versions of him – one evil, one good, according to how you interact with him during a certain mission. Spoiler about the missions:

Spoiler


slouchinggibberling's opinion: https://www.gibberli...dComment-357526
 


In Topic: Reviews

03 August 2026 - 06:02 AM

Glam’s Npc pack (version 7: 12/11/2025) --> I recommend playing this mod.

 

I’ve been planning for a playthrough for a very long time. It’s been one year since I opened Baldur’s gate, and this time I wanted to play BG2 with the Autumn’s Twilight mod (https://www.gibberli...ms/topic/38791-bg2-autumns-twilight-bg2at/).

I told myself – if I plan to play with the npcs provided by Autumn Twilight, I should get a few new npcs that are only for BG:EE and/or for SOD, so I will not feel obliged to finish their story in the sequel.

So I set my eyes upon Glam’s npc pack: I skimmed the forum and read mostly positive reviews, so I was eager to check them myself.

The mod adds 5 different npc.

The one I enjoyed the least was Vynd,
while all the rest were pretty much top notch, with the status of “Paragon” (for enjoyment) reached by Moidre (the Dwarf) and Flara (the dragon disciple). Very close second for Dave, third place for Littlun.

Note that I’ve played with all 5 together, and I didn’t mix them with the original cast.

Spoiler alert for the following. Not too spoilerish, but still, I’m going to reveal things:




Spoiler


xiaoleiwen's opinion: https://www.gibberli...dComment-356707


In Topic: Improved Archer Kit

31 January 2026 - 02:51 AM

Hello,
I've got 3 suggestions for this kit:

1) A 1:1 component that makes the equalizer a bow, as done by Oversight (https://www.gibberli...ests/oversight/)
I don't know if it can be ported, but it would be really cool to do so.

2) Ask Andrea Colombo, if his component: BG-style archery for SoA/ToB from this mod:
https://www.shsforum...laneous-tweaks/
can be ported into your kit.

3) Integrate from this mod: https://forums.beamd...weapon-tweak/p1 the "Enchant the Missile Launchers: A Small Ranged Weapon Tweak" + the ammunition recovery.