Jump to content


Sergio

Member Since 23 Oct 2008
Offline Last Active Jan 20 2020 11:51 AM

Posts I've Made

In Topic: Killing Bone Golems in MegaMod v18.1.2

20 January 2020 - 10:00 AM

Re workarounds. Sergio in his wonderful reviews suggested that it won't be very lore friendly and interesting to install DSotSC, so we are all waiting his impressions of NEJ and other large content mods (BoneHill, SoS, CtB, RoT and of course NEJ, even if I think, this is good mod).  :)  Maybe it would be Ok to choose one: VC+NEJ or DSotSC. Maybe it also would be Ok to add warnings re DSotSC+VC or just not install "Improved Shadows and Shadow Dragon (by Vlad)" component of VC if DSotSC is detected.

Hey, 
thanks for the kind words. I already reviewed Nej and Vlad compilation - check here: http://www.shsforums...e-5#entry607561

I also reviewed Check the bodies (if that little review I made can be called a review: http://www.shsforums...e-3#entry607109  ) and TDD, the darkest day (the components reviews start from here: http://www.shsforums...views/?p=607498 )

I doubt very much I’ll be reviewing the other mods you’ve mentioned. Every “big” mod (apart from Nej and Vlad) left me disappointed due to the flawed narrative (when technical aspect didn’t mess with it before). I could notice that when it comes to this type of mods, they sure have a lot of content, but the quality of it varies so greatly that it would take some big strong endorsement by the community plus an active mantainer to actually make me try them.

Is it all over? Nope, because according to what I said above, there is one big quest mod that seems to be endorsed in the community, has an actually awesome mantainer and other great people that cooperate with the mantainer. I’m referring to Northern Tales of the sword Coast. That’s the last "big" quest mod I’ll be trying in the future.

Happy playing!

 


In Topic: Reviews

13 January 2020 - 09:48 AM

Thanks Jastey. I feel invigorated that you read my reports and think on them :P
Thanks EvilMax. I appreciate your support. <3


Now one more mod:
 

Anniversary mod [BG2] --> try it. I won’t reinstall it anymore
 

Story of the mod:

Spoiler

 

 

Personally, I enjoyed it and I advise to play it. Even if the mod starts with you having to fetch some items for a bard (and I hate very much fetch quests), in this mod they were made bearable by the creativity shown by the dialogues and the encounters you met. So I definitely commend the work put on the dialogues and the creativity shown by some of the encounters.



But... I’m hesitant about installing it again. Why?

Spoiler

 

Thanks for this mod.


In Topic: Compatibility with Project Infinity

31 December 2019 - 03:57 AM

Hello,
Vlad's compilation should have a GUI too: http://forums.blackw...indpost&p=57226

You can find Vlad's compilation here: http://forums.blackw...?showtopic=5381


In Topic: Reviews

31 December 2019 - 03:34 AM

Romantic encounters [bg1] – I advise everyone to try these components and to see if they enjoy them.

Some notes:

1) The components I’ll be reviewing are mentioned here:

https://www.gibberli...sts-encounters/


2) After playing these components I realized that even when they are decently written, I still find it hard to add them, especially when there is some sort of intimacy involved – sometimes with circumstances that do not happen anywhere again in the game, making the content itself feel like an “exception”, rather than a seamingless addition.

3) In fact there are some components that I could be considering adding if charname didn’t ask so blatantly sometimes to have sex or do something.

4) In the end, I think I will probably add one or two components, but I advise everyone to try them, because it’s all a matter of taste. 




I will probably reinstall:
- 17. Late Night with Jaheira
. This is a little banter with Jaheira – it doesn’t seem to be too much out of place.

- 32. Girdle of Gender Reactions

 

 

 

////////////////////////////

 



I will not install anymore:


 

2. Scar's Spare Time (prerequisition for bonus component "Scar - The Return")

Spoiler

 

 


6. Duke Eltan's Spare Minute (prerequisition for bonus component "Scar - The Return")

 

Spoiler

 

 

9. Bartus' Seduction

Spoiler


 

14. No Regrets.

Spoiler

 

 

18. Sil's Blessing

Spoiler

 

19. Melicamp: The Poultry Boy. After saving Melicamp, he shares with you a bottle of wine and...  Then he proposes to kiss you and do some other stuff.
 

 

22. The Mourning of Centeol, the Spider Lady

Spoiler

 

25. The Great Zudini.

Spoiler

 

- 26. The Messenger.

Spoiler

 

27. Ender Sai
You have sex with Ender Sai.
Bandit camp: AR1900
Friendly Arm inn: AR2300

 

28. The Novelists.
They write a book about your adventures. Last time you meet them they make you read their draft. You don’t get any reward.

 

29. The Honest Lies of Two Riversides

Spoiler

 

 

30. Necromancer's Trouble

Spoiler

 

31. Dinner with Thalantyr. 

Spoiler

 

34. All That Left Was.

Spoiler

 

35. A Childhood Friend.

Spoiler

 

43. Minor Disclosures

Spoiler

 

44. Cloakwood Lovers.

Spoiler

 

 

 

Bonus Quest: Scar - The Return

Spoiler



 


I do not have any interest for the following mods:

 

- 41. The Messenger 2: Rain or Snow or Gloom of Night

- 42. Camryn and Tamah


In Topic: NTotSC for EET (and BGT and BG:EE) - Bugthread

31 December 2019 - 03:08 AM

Hello Jastey, I've played a bit with this mod. Some things to note:


Spoiler
- Killing Orpeho gives no experience (the “evil” dwarf that kills the beggar inside the building and is killed by Brentaw right after).
- Brentaw dialogue right after : where e’re -> never saw this form being used. Is it an error or not? 
- "Helm watch over our quest" I think should be “Helm, watch over our quest! So that its end may come soon.” 
- The term “gallihading”, used by the captain at the main door, doesn’t exist.
- Tomb “Beware of the wolf” -> you can use it to continuosly spam new wolves and get all the experience you want, while the “novelty factor” rapidly wears off. Suggestion: why don’t you go for 4-5 encounters, so you can kill them, but then a final boss (a werewolf like Karoug) comes ? You could even add dialogues to him, how his brethren is now tormented... and if you have been to Werewolf isle, you could part peacefully with him by telling that there is a better place for him there.
Also, what about an option to actually skin him and make an armor out of his pelt? it should be strong.