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Member Since 25 Nov 2008
Offline Last Active Apr 07 2009 01:01 AM

Posts I've Made

In Topic: Questions for a simple mod

05 January 2009 - 01:29 AM

Sounds kind of interesting. Not changing how fast you level because I think it's too fast in vanilla. But making a point in speed or acrobatics have less impact, or maybe lessened impact they higher they are, would increase the combat and realism value in the game since people wouldn't move all over the place.
I too would be interested in hearing how to achieve that.

By going to "Gameplay -> Settings" and then changing "iLevelUpMult", you can get more points for each skill you've leveled.
And if you go to "Character - > Skills", you can change the rate of skill advancement. In the Construction Set of course.

In Topic: More NPC integrity

13 December 2008 - 03:04 AM

Thanks for your constructive answer SConrad, glad you think it's a good idea for a mod.

I guess there are (generally speaking) two kinds of players.
Those that want a really powerful character and as few restrictions as possible, and those that want a more challenging and interesting gameplay.

In Topic: Want to start modding, some initial help?

12 December 2008 - 03:14 AM

He's your responsibility then, guys ;)

Still, I'd go with already existing graphics, maybe a few tweaks at most.

That's what I'm going to do actually.
I will focus on dialogue, character interaction and quests.

But it's good to know all this if I want to implement some graphics in the far future. I was merely curious though.

In Topic: More NPC integrity

12 December 2008 - 03:05 AM

I, too, would not play it. It adds a bit of realism, certainly, but I'd end up feeling annoyed by it. A curious question, however: If you're going to make it anyway, for yourself if for no one else, why ask anyone whether it's a good idea or not? You obviously think it is, and worth the effort and work also. :)

Because I still think it's fun to have other peoples input.

why ask anyone whether it's a good idea or not?

Why not...

Now, if you Neostalker can make the NPCs to be more 'in character' then it could be good, as in if the Charname meets Edwin and then has Minsc all the way, I could see conflict coming even without Edwin in the party, especially then... so let's not concentrate on the negative side of the game mechanics, but on what this all can bring to us and then you'll have a good mod idea. :whistling:

Something like that I had in mind. More realistic NPC behaviour, and of course it will be made individual for original NPC's, rather than some general rules.

With realism mods it is always difficult for me to say whether it is something I would play. It would be similar to ask if anyone is interested in an NPC "eat or die" mod or a "make sure you change your underwear everyday NPCs" mod. (Okay that was a bit of a stretch but you get the idea.)

Yeah. Except this doesn't add any new mechanic like eating or changing your underwear, but enhances the already existant NPC behaviour. But I hear ya.

In Topic: Want to start modding, some initial help?

11 December 2008 - 04:59 PM

Okay. I have no problem with the idea of concentrating on one specific area.

Actually, I don't have an artistic vein at all when it comes to graphic design, was just curious. I'm mostly good at writing (not code), and making up stuff that could happen in a certain scenario. That's also what interests me most. Dialogues, interactions, choices and consequences. Not how powerful your sword is or anything like that.