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White Agnus

Member Since 27 Nov 2008
Offline Last Active May 17 2017 02:45 PM

Topics I've Started

Baldur's Gate Graphics Overhaul for EET

15 January 2016 - 05:04 PM

Baldur's Gate Graphics Overhaul for EET
Original Author: Yovaneth
EET Author: White Agnus
On the web: Download and discussion forum
Version: beta 2.0
Platforms: Windows, Mac OS X (not tested)
When I first played EET beta (back in Winter 2014, when there was several issues with water, lava and stuff), I felt, there is something missing.... (I loved to play BGT with the Graphics Overhaul and the atmosphere was that good, that I thought I have to do something to bring this mod to EET... :D)
In summer 2015 after I joined K4thos contributing to EET, I started working on converting this mod to work on EET. First I tried to use the BG:EE Version, but there was several issues with water and stuff, then I ported the BGT Version and it was better, but not that good. After purchasing photoshop, I tried to fix some little bugs and after several weeks of frustration (with scrambled wed files and stuff) I got some proper version...  :D
Changes for the EET Version:
- Merged several areas from BGEE and BGT version of the mod
- Fixed several little graphical errors and bugs in wed files
- Used tileconv (by argent77) and also his macros to install the mod
Current ToDos:
- write a readme (I hate writing readmes...  :D)
- fix some minimaps (some of them looks not as good)
- fix several little door issues
The installation of this mod could take 30 minutes until 2 or more hours (regarding your hardware)
Feel free to post here, if you encounter some bugs, with this version.

The current release is also ready for BGT!

BG1EE Support

09 April 2015 - 01:16 PM

Is there any chance to add BG1EE support?

I tried it with adding bgee to GAME_IS, it worked great, the icons was brown, but this could be solved, if the ee.bam would be converted to bam/pvrz version 2 format I think. :)