aVENGER, on 06 February 2012 - 11:43 PM, said:
Furthermore, Infinity Animations is generally viewed as a cosmetic/graphical mod within the modding community, so altering creatures' race/class/stats is probably not something that the players expect from it. Perhaps it might be a better idea to move those changes to a separate (and optional) component.
Seeing that the fixed file now contains this block to deal with the Sonner/Jebadoh/Telman issue...
PATCH_IF (BYTE_AT 0x273 = 0) OR (BYTE_AT 0x273 > 198) BEGIN //If invalid class PATCH_IF ((~%nb%~ STRING_EQUAL ~%tsu%jebado~ = 1) OR (~%nb%~ STRING_EQUAL ~%tsu%noober~ = 1) OR (~%nb%~ STRING_EQUAL ~%tsu%sonner~ = 1) OR (~%nb%~ STRING_EQUAL ~%tsu%telmen~ = 1)) BEGIN WRITE_BYTE 0x273 255 //Class (no_class) END END ELSE BEGIN... IA could still break stuff if some mod wants a certain NPC to be NO_CLASS rather than something else to do its stuff


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