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agris

Member Since 16 Apr 2009
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Posts I've Made

In Topic: [MOD] Barbed Club of Pain

01 May 2023 - 09:52 AM

For anyone that wants a bit more balanced version of this item, the attached modified version of the mod reduces the chance to proc to 20% and lets the target negate the effect with a successful save vs. poison. I looked at my 2nd ed DM's guide and pet/poison/death is the most appropriate, as it is used for effects where hardiness of constitution or physical toughness is appropriate, and the effect here is basically resisting nasty splinters.

 

Who cares? Well, I like clubs and this club seemed innocuous at first but it's actually a low-key mage killer. The unmodified version procs a 2 rnd bleed 100% of the time with no save, through stoneskin and MI. Because it's non-magical bleed damage, target MR doesn't resist it. All your fighter has to do is roll a hit on a mage and bam, your target is in their own personal insect swarm hell. It trivializes hardcore SCS mage duels.

 

This makes it a bit better. english.tra is updated, ITL and RU are not.

 

 

In contrast to most other clubs, this weapon is crafted from a simple thin stick. Its slim size and low weight makes the club easy to handle and allows for dangerously precise maneuverability. Numerous metal barbs grew out of the wood, carefully created through the priest's magic and Loviatar's fell blessing. With every strike sharp barbs dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow.

STATISTICS:

Combat Abilities:
- 20% chance target is inflicted with non-magical bleeding (Bleed 3/round for 2 rounds, Save vs. Poison)

THACO: +1
Damage: 1d4 +1 (crushing)
Speed Factor: 4
Proficiency Type: Clubs
Type: One-handed
Requires:
 3 Strength

Weight 2


 


In Topic: BGT Graphics Overhaul

28 April 2023 - 10:12 AM

Amazing work. Thank you!

Do you plan to release this mod for BGEE?


I haven't thought about that until now. Let's look at it when it's all done.


Thank you for this long-awaited update weigo! I will add +1 request for BG1:EE support.

 

A few of us were talking on discord today about how, at least in BG1:EE, the tilesets have strange transparency for some houses giving you results like this

 

obg_ar1100.jpg

 

That is in the SW Baldur's Gate city map. Many houses can be seen to have this type of issue in Beregost as well.

 

Do your changes touch on this transparency issue with the daytime tilesets?


In Topic: [MOD] BG:EE Classic Movies

28 April 2023 - 06:54 AM

Hi Sam-

 

Thanks for this mod. Combined with the K4f4r's classic stone UI, it really makes BG1:EE more authentic to the original.

 

I installed the classic UI mod as my very first, because it is not weidu, then your mod. I have no issues, except that when I travel to Ulgoth's beard the narration screen is the vanilla EE version, not the "Restore BG1 Chapter and Dream Screens" from component 3. Further, there is no narrator reading the text, it is silent. (edit: there is no narrator VO for this text) All my other chapter/dream scenes have been correct.

 

I've attached my weidu.log and the bgeeclasicmovies.debug, but there are no errors or warnings in the debug. Is this a known issue?

 

V109QhS.png

 

This is especially strange, because my override folder shows the correct classic stone ULGOTHST.PNG / .MOS, so this may be down to how K4t4r's mod handles the Ulgoth sequence in ui.menu around line 12860.

 

Edit: digging into it a bit more, it appears this may be an issue between the classic stone UI mod and Stratagem's component 5080, improved TotSC textscreens.I've made a hacked together fix to drop into the override files for anyone else dealing with this. Attached File  fix.7z   580.01K   22 downloads

 

I'm leaving the post here as a reference for k4t4r.

 

Attached File  WeiDU.log   29.3K   28 downloads

Attached File  SETUP-BGEECLASSICMOVIES.DEBUG   21.16K   25 downloads

Attached File  override.7z   1.27MB   21 downloads


In Topic: NearInfinity

25 April 2023 - 06:21 AM

All settings and other user-defined data for NI is stored in this registry key:
HKEY_CURRENT_USER\SOFTWARE\JavaSoft\Prefs\org\infinity


It is possible that Java fails to create this registry key. Some users reported this in the past. There should be a message in NI's debug log in that case. You could either create the key manually or run NI with elevated privileges once to solve this issue.


All keys are created and appropriate, which makes sense since my NI did retain settings and bookmarks prior to Java updating itself. I'm guessing that the Java update itself is what caused the loss of bookmarked games and my NI visual settings. As you store all of that under the JavaSoft preferences in the registry, if a Java update nukes those prefs for a clean install of an update, NI settings are lost.


In Topic: NearInfinity

24 April 2023 - 12:52 PM

For Windows 10, NI's Bookmarked Games appear to be saved in the User environment's TMP or TEMP directory. This means that when a user clears their temporary files, Bookmarked Games are cleared.

 

Can NI save Bookmarked Games outside of local TMP/TEMP if possible?


Settings and bookmarks are only stored in the system's registry on Windows. Can you upload a bookmark sample from the TEMP folder?


Can you point me to the registry location? I deduced they were saved to userspace temp/tmp because on my system, those locations are mapped to a ramdrive which is cleared after every reboot. I rebooted my system and all the bookmarked games were missing from NI.

 

Java also self-updated just prior to that reboot, perhaps that cleared the bookmarks?