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Member Since 21 Jun 2003
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In Topic: Looking for a WeiDU code to find in which language ToB is installed

04 March 2019 - 09:25 AM

And in case it matters, my SoA-only baldur.ini only has the language argument--language25 is ToB.

In Topic: Looking for a WeiDU code to find in which language ToB is installed

04 March 2019 - 06:12 AM

Looking in my baldur.ini, I have this section:


I don't know if other languages have something similar.

In Topic: BGT 1.19: bugs and typos thread

23 February 2019 - 08:24 AM

IIRC, the formula itself was correct, but in BG2 the scaling factor ended up being off by 100 so you always ended up with one creature spawning. That would jive, I think, with your testing.

In Topic: BGT 1.19: bugs and typos thread

20 February 2019 - 12:16 PM

And all of this should be in today's v1.20 release.

In Topic: BGT 1.19: bugs and typos thread

18 February 2019 - 09:06 AM

- 1.18 had a bug with BG 1 companion conversation about leaving if you had too high/low rep. They didnt leave after telling you about it, instead after 3-5 seconds they will initiate generic joining conversation which allows you to keep them in party regardless of rep. But if you speak with them with F1 hotkey and low/high rep, the line about leaving will be correct one and they will actually leave.
I have this bug with Kivan, Viconia, Imoen. Jaheira/Khalid script working fine, probably because of their couple status.
I guess this problem still there since it wasnt mentioned in changelog.

You can ask him to immediately rejoin, but then he'll just repeat the leaving sequence.

This one is more a reflection of BG's slapdash NPC handling. Party members will leave at their breaking points, but few have proper dialogues for it--Kivan only has one party exit line, and it's the same when you kick him out or when he's pissed.

Rather than adding content here to cover it, I've gone with a minimalist approach and just added the LeaveParty command to the dialogues. It does mean you can still immediately ask him back, but he'll immediately leave again.

And after looking into this further, I'm completely wrong--BGT is systematically mishandling these. BG puts the parting dialogues in the joinable dialogue files, whereas BG2 handles all of this in the post dialogue files. BGT ends up with partial coverage because these are either duplicated in the post dialogues in BG, or because they're manually included, but many--especially the angry departure ones--are simply disabled or won't fire because they're misweighted. I believe I have this sorted for v1.20.