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CamDawg

Member Since 21 Jun 2003
Offline Last Active Today, 01:26 PM

Posts I've Made

In Topic: BGT 1.19: bugs and typos thread

Yesterday, 12:16 PM

And all of this should be in today's v1.20 release.


In Topic: BGT 1.19: bugs and typos thread

18 February 2019 - 09:06 AM

- 1.18 had a bug with BG 1 companion conversation about leaving if you had too high/low rep. They didnt leave after telling you about it, instead after 3-5 seconds they will initiate generic joining conversation which allows you to keep them in party regardless of rep. But if you speak with them with F1 hotkey and low/high rep, the line about leaving will be correct one and they will actually leave.
I have this bug with Kivan, Viconia, Imoen. Jaheira/Khalid script working fine, probably because of their couple status.
I guess this problem still there since it wasnt mentioned in changelog.

You can ask him to immediately rejoin, but then he'll just repeat the leaving sequence.

 
This one is more a reflection of BG's slapdash NPC handling. Party members will leave at their breaking points, but few have proper dialogues for it--Kivan only has one party exit line, and it's the same when you kick him out or when he's pissed.

Rather than adding content here to cover it, I've gone with a minimalist approach and just added the LeaveParty command to the dialogues. It does mean you can still immediately ask him back, but he'll immediately leave again.


And after looking into this further, I'm completely wrong--BGT is systematically mishandling these. BG puts the parting dialogues in the joinable dialogue files, whereas BG2 handles all of this in the post dialogue files. BGT ends up with partial coverage because these are either duplicated in the post dialogues in BG, or because they're manually included, but many--especially the angry departure ones--are simply disabled or won't fire because they're misweighted. I believe I have this sorted for v1.20.


In Topic: Original Baldur's on Windows 8.1

15 February 2019 - 02:20 PM

I keep a copy of all the IE variants on my computer for Tweaks testing; I've no problem running the original (with and without TotSC) on Windows 10. Are you getting a specific error message?


In Topic: BGT 1.19: bugs and typos thread

14 February 2019 - 06:10 AM

One other change--BGT followed Fixpack's lead in removing Zone of Sweet Air from Jaheira and Holy Smite from Viconia as they're incorrect for their class and alignment, respectively. However, these have since been confirmed by the devs as intentional and, as such, have been removed from BGT as well.


In Topic: BGT 1.19: bugs and typos thread

13 February 2019 - 08:49 AM

journal.tra
@310101: Nestor >> Nester (3x) (see other references to him for confirmation)
@310108: to weak >> too weak
@310111: to long >> too long
@310165: He gave me >> She gave me (Voltine is female)
@310166: disposed of him >> disposed of her (Voltine is female)
@310244: Odulinian >> Ordulinian
@311278:
we searching >> we were searching
He suggested us to report >> He suggested we report (or suggested reporting)

 

These are fixed.

 

And in music.tp2 I believe there is a typo:

ar7221.are -1 -1 - >> ar7221.are -1 -1 -1
- 1.18 music was messed up with Fixpack installed, for example - inn music in Gnoll Stronghold. There was even a thread about it and fixed setup-bgtmusic.tp2.

- Full music BGT installation in 1.19 (Is there any reason to choose other two? As if people dont have enough space on hard drive in 2019) is not working because of an error.
 

 
The change to the music was from the reported thread via BWFP, but I made a typo--the one Salk reported--that caused this issue. Fixed.
 


- 1.18 had a bug with BG 1 companion conversation about leaving if you had too high/low rep. They didnt leave after telling you about it, instead after 3-5 seconds they will initiate generic joining conversation which allows you to keep them in party regardless of rep. But if you speak with them with F1 hotkey and low/high rep, the line about leaving will be correct one and they will actually leave.
I have this bug with Kivan, Viconia, Imoen. Jaheira/Khalid script working fine, probably because of their couple status.
I guess this problem still there since it wasnt mentioned in changelog.

You can ask him to immediately rejoin, but then he'll just repeat the leaving sequence.

 

This one is more a reflection of BG's slapdash NPC handling. Party members will leave at their breaking points, but few have proper dialogues for it--Kivan only has one party exit line, and it's the same when you kick him out or when he's pissed.

Rather than adding content here to cover it, I've gone with a minimalist approach and just added the LeaveParty command to the dialogues. It does mean you can still immediately ask him back, but he'll immediately leave again.

 

- Cloak of Nymph that can be crafted by wizard merchant in Baldurs Gate city costs 90000, is it normal?

 

BG2 fixed the cloak to match its descript, a once-per-day charm, so it has a maximum of one charge. However, Halbazzer's creature file had the cloak with 40 charges, like it's a wand-this conflict means that the game, seeing it charged to 40x its max, correspondingly sets its price at 40x its listed value. This is fixed by changing the cloak to have the proper one charge in Halbazzer's inventory.

 

- There are two types of Flame Arrows - identical, but with different IDs which result in inventory management issues.

 

I'm not able to replicate this. BGT has four different Arrows of Fire, but only one is flagged as droppable. The other three versions--custom ones for Kobold Commandos, Angelo, and Phoenix Guards--should not drop, ever.

Unless you mean the Flame Arrow scroll itself, in which case there's a special version from the tutorial. However, that also shouldn't carry over into the normal game.

 

- Location names text on global map is overlapping with location icons. Latest TobEx fixed that, but I hate latest version because of Magic Resistance bug with 5-9 messages about resisting spell in a row. Kinda sad that TobEx is abandoned.
Would be good to see map fix for 1.19 BGT.

 

There's nothing I can do here from BGT's end.

 


AR0015.bcs is missing this spawn:

IF
	TimerExpired(3)
THEN
	RESPONSE #100
		CreateCreature("WATCH3",[1572.2453],0)  // Watcher
		StartTimer(3,120)
END

 

Added.