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soeucoisa

Member Since 24 Jul 2009
Offline Last Active Apr 07 2014 06:52 PM

Posts I've Made

In Topic: I'm adjusting a Bladesinger kit for myself and need some help impl

07 April 2014 - 06:01 PM

Hah, you know, the Bards are not subject to the Weapon proficiency sub bonuses that give Warriors extra ApR's, Warriors being the Barbarian, Fighters, Paladins, Rangers and their kits.

It's a BGMain.exe law in the game, which needs the ToBEx to be installed to adjust. Or BGEE game with the kit additional rules in the install file.

I know, so what I'm looking for is a way make the ApR penalty be applied AFTER the weapon bonuses and, ideally, not to the base ApR but to the final, modified ApR with proficiency and level bonuses. What happens now is that, even a specialized warrior that is under LvL 7 (so, no lvl7 0.5 ApR bonus, but with 0.5 ApR bonus from specialization) will have his total Attacks per Round reduced to zero with Opcode -1, instead of the expected 0.5 (1 base + 1/2 from spec - 1 modifier). Is there a way to make this happen?

 

In any case, now that I'm rethinking it, it would be kind of "unfair" to apply the penalty for the full round, since that would mean that a Bladesinger with 1 ApR would be "parrying" all the attacks of an enemy, even if that enemy has more than 1 ApR. I haven't played PnP D&D, but I suppose that, regardless of Bladesong, the character can only parry the attacks from one attacker at a time and still has to use one of his attacks to perform the maneuver? The bladesong difference being the fact that you can parry and attack in the same round provided you have more than 1 ApR to do so.

 

Do you have any suggestions on how to better implement this, while still keeping the idea of a "combat stance"?


In Topic: I'm adjusting a Bladesinger kit for myself and need some help impl

07 April 2014 - 03:39 PM

1) Well you seriously can't... well you can make the weapon she will be using a launcher, but then she'll take +4 luck roll on any enemy melee attack made against her. Meaning your AC is a +4 higher, and you take +4 damage from each attack.

Ah, that's too bad. I hoped there could be a Weapon Finesse mod somewhere  :D

 

 

2) Well that can't be done... as your get the chains and something else from being bard...

Yeah... You're right. Tried using the Unusable code from Stalker, but then I couldn't equip elven chain.

 

 

Are you using the Opcode 1, with Type = 1, as you probably just need to use the Type 0 ... and value -1.

That's the thing: If I use Opcode 1 with type 0 and value -6 (0.5 ApR) I get correct results: every ApR, from proficiency to grandmastery, has 0.5 attack less. But when I use value -1, the ApR stays at 0 across the board, instead of subtracting 1 ApR from the bonus attacks provided by specialist or grand mastery. Is there a way to do this correctly or the Attacks per Round will always stay at 0 if you subtract 1 full ApR?