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Stardusk

Member Since 04 Sep 2009
Offline Last Active Aug 04 2016 03:10 AM

Topics I've Started

Shadowkeeper and Windows Vista...

23 September 2009 - 02:54 PM

I have emailed the Mudmaster and received no reply. Apparently everyone (including myself) with Windows Vista is having problems with Shadowkeeper; basically whatever changes you make with Shadowkeeper don't show up in the game; neither do edited games...does anyone else have this problem? Any help would be aprpeciated...

Making Kits?

23 September 2009 - 01:31 PM

I would appreciate any help...

I just want to learn how to make kits; how can start or go about it? :cheers:

2 suggestions for mods I think would be very cool...Werewarrior

18 September 2009 - 01:33 AM

1st idea:

This class is a fighter who can devoted all his efforts to learning and controling the inner beast which dwells in everyone; he can become a werewolf that gains in strength and power over time.

Werewarrior (Fighter Kit)

Available Race(s): All


Primary Attribute(s): Strength (9 Minimum)


Stronghold: The Werewarrior can acquire the de'Arnise Keep as his stronghold. See our Fighter Quests section for more information.


Strengths

- Can shapechange into werewolf form which becomes progressively stronger with time:

1st level

- +1 to Strength, Dexterity and Constitution

- -2 to armor class

- Claws: (treated as daggers for purposes of proficiency) 1d6 dmg, treated as +1 weapons

7th level

- +2 to Strength, Dexterity and Constitution

- -3 to armor class

- Claws 1d8 dmg, treated as +2 weapons

13th level

- +3 to Strength, Dexterity and Constitution

- -4 to armor class

- Claws 1d10 dmg, treated as +3 weapons

- Immune to non-magical weapons

- Regeneration 1hp/round

- Magic Resistance 20%

19th level

- +4 to Strength, Dexterity and Constitution

- -5 to armor class

- Claws 1d12 dmg, treated as +4 weapons

- Immune to non-magical and +1 weapons

- Regeneration 2hp/round

- Magic Resistance 40%

25th level

- +5 to Strength, Dexterity and Constitution

- -6 to armor class

- Claws 1d20 dmg, treated as +5 weapons

- Immune to non-magical, +1 and +2 weapons

- Regeneration 3hp/round

- Magic Resistance 60%

31st level

- +6 to Strength, Dexterity and Constitution

- -7 to armor class

- Claws 2d12 dmg, treated as +6 weapons

- Immune to non-magical, +1, +2, and +3 weapons

- Regeneration 4hp/round

- Magic Resistance 80%


Weaknesses

- Cannot wear armor

-Cannot use weapons except for claws

- Cannot use missile weapons

- Cannot cast spells

-No weapon proficiencies (except for daggers and two weapon wielding)


Possible High-Level Abilities [ToB]

Critical Strike
Deathblow
Greater Deathblow
Greater Whirlwind Attack
Hardiness
Power Attack
Resist Magic
Smite
War Cry
Whirlwind Attack

2nd idea: less a kit mod and more a desire to see the possibility of the pc becoming a vampire (evil only) after completing all the tasks for bhodi, would have similar progression to Valen; what do you think?

Wasn't sure where to put this question but...

10 September 2009 - 02:35 PM

powers? In the normal game there is only Gram's Grief which grants a save, the sword of mask which is 15% and black razor which is only a +3 weapon...any weapons out there that have a regular, reliable energy drain?

Botched Deva Quest, Jon takes Sendai's Soul and all my good compan

05 September 2009 - 09:46 AM

So basically I should have read through the deva quest BEFORE starting it but I found out too late and took too long and the Bebilith died and Jon thought I was an oaf. Now I am playing a NG fighter/thief and I wanted to redeem him but it seemed impossible after that. I thought it was dependent on redemption counter so I set globalled it to 1000 just in case, hoping from what I read that he would not take Sendai's soul but alas he does but even worse Keldorn calls me evil and attacks, so does Amomen and worst of all, my pregnant girlfriend (Aerie) turns on me as well with only Saverok staying true. I have reloaded 3 times but every time they turn on me and my my entire game seems ruined because of it. Not only do I need them in my party but I really wanted to redeem Irenicus. Is there NOTHING that can be done? At least anything that will keep my good companions from turning on me? I guess I could leave them back in the pocket plane and kill Sendai and then pick them up again? Any advice? Cause I think I will just do that. I hope someone didn't write this exact problem down already as I don't want to repeat stuff but shouldn't the console global redemption counter affect what Jon does? Please, if anyone can help I will be most grateful. Cheers to all and this mod (apart from my foolishness) ROCKS, along with others. After nigh 10 years I have rediscovered my love for this wonderful game! Thank you.