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Azrii

Member Since 17 Jul 2003
Offline Last Active Oct 27 2003 05:49 PM

Posts I've Made

In Topic: The dreaded 'Fallen' variable

10 October 2003 - 07:16 AM

Sim Posted: Oct 10 2003, 04:43 PM

Use a RegainPaladinHood() action,


:blink: (smacks myself in head) Right, I should have known that, I have ActionOverride(Player1,RegainPaladinhood()) in my ILTHAJ.dlg after rescue/join. :)
Danke.

In Topic: The dreaded 'Fallen' variable

09 October 2003 - 07:27 PM

Um, yes it can be done but isn't a paladin commiting an action that causes his fallen status by definition a fallen paladin?

anyway, in script

IF
!Reputation(Myself,6)
THEN
RESPONSE #100
ReputationSet(6)
END

Might need some "" in there, not sure.

In Topic: TakeItemReplace

09 October 2003 - 07:17 PM

Disregard thread, tested action in dlg, ran fine. :blink:
Thanks, Rastor, for response. ;)
Azrii

In Topic: Two coding issues

09 October 2003 - 01:39 PM

possible solution: see note at bottom
01. Delete cache/data files (just in case)
02. Add kit using ~~ (not ~K_M_H~ at kittable point)
03. Start game then exit after autosave
04. With NI open up SAVE folder
05. open up BALDUR.GAM (autosave game folder)
06. View
07. Played Characters (*IMOEN10)
07. View/edit
08. Edit
09. CRE (at bottom)
10. View/edit
11. KIT
a. FIND your kit
b. UPDATE
12. Do rest of your creature edits
(portraits, dlg, bcs, no flags set, etc)
13. Exit out with save
14. call up autosave game with SK
15. convert Imoen to cre file
16. final edit of cre and export to your mod folder with NI

I did this to make Nalia a non-playable (by protagonist) thief kit I made.
No way to test with mage kit since I don't have any new ones to add.
CRE should reflect new kit but as to if it will 'behave' properly I don't know,
hlidskialf might, he's very knowledgeable.
Hope this works! ;)

P.S. Though if you want to make kit available to protagonist, not just Mod NPC, disregard per posts above. :(

In Topic: TP2 Question

08 October 2003 - 05:25 PM

In Sola tp2 Weimer uses this:

ACTION_IF NOT FILE_EXISTS ~override/action.ids~ THEN BEGIN
COPY ~solarom/ids/action.ids~ ~override/action.ids~
END


Would assume this is still a feature in newer versions, it is still in documentation:

ACTION_IF Predicate THEN BEGIN TP2 Action list END [ ELSE BEGIN TP2 Action list END ]

Though it looks like FILE_EXISTS_IN_GAME might be better predicate (says override and biffs searched)

Apparently zero content file is same as file does not exist (true for either predicate). Good! :D