Jump to content


LonerAoshi

Member Since 02 Apr 2010
Offline Last Active Apr 08 2019 04:19 AM

Posts I've Made

In Topic: Area Conversion Messed Up

25 February 2011 - 04:27 AM

Recent version fixes that. It was referencing a TUTU area.

I'm running v2.05 for BGT. I'm 99% sure that's the latest version...

What Solafein was refering to is just that the bug was there because the mod itself was coded to use the Tutu value instead of the BGT value in the referense. And now it's corrected. And sinse he is updating the mod, it will be his update that makes...

Yeah, I know. I looked at the changelog for v2.05, and I saw that. What I'm saying is that despite whatever changes were made, I'm using v2.05 and what I described still happens. Check my WeiDU log and the CM0750 I attached. There is definitely still a problem.

EDIT: Actually, looking at the discussion on the TeamBG forums, I think whatever fix was done there just pointed CM0750 at the original area of vanilla BG1 (ie AR0700) instead of the BGT area (AR7700).

In Topic: Area Conversion Messed Up

25 February 2011 - 01:07 AM

Recent version fixes that. It was referencing a TUTU area.

Er, I'm running v2.05 for BGT. I'm 99% sure that's the latest version...

EDIT: In any case, I posted on the mod's forum over at TeamBG.

In Topic: Area Conversion Messed Up

24 February 2011 - 06:20 PM

Might want to post this on chosenofmystra.net or whatever site hosts Dark Horizons.

Gotcha, sorry for posting here. Mods might want to delete this if it shouldn't be here.

In Topic: Help wanted: WHAT IS A MEGAMOD?

20 February 2011 - 02:07 AM

I think the only two things from the original storyline that are extensively changed are the addition of a third faction to the Shadow Thieves and Vampires (can't remember which mod does that) and the addition of much greater free will in ToB (from the Wheels of Prophecy mod). That doesn't mean that the old storyline has been replaced, you can still do virtually everything the same way you would in a vanilla game. You just get more options regarding how to go about things.

Oh, and the Vault mod for BG. If it's you're first time playing that through without reading about the mod, then at some point you'll go :WTF: before realising what you need to do. At least, I did.

In Topic: Very Odd Problem

11 February 2011 - 04:18 AM

I think I found the problem.
What difficulty setting are you using? Can you try changing that and seeing if it solves the problem?

I have managed to typo the difficulty multipliers so that - becomes + and vice versa, so that the following happens...

novice: add 50% damage (instead of 0.5x damage)
normal: add 25% damage (instead of 0.75x damage)
core: normal damage
hard: subtract 50% damage (instead of 1.5x damage)
insane: subtract 100% damage (instead of double damage)

Will fix, thanks.


Yep, that fixed it, lol. I was on insane, dropping down a notch fixed it.

Is there any way for me to fix that locally? Or should I wait until the next release and upgrade then? Can I even do that with the number of mods I've installed? In any case, thanks for clearing that up.

I wonder how many first-time players got suckered with that...Posted Image