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Zaldir

Member Since 26 Aug 2010
Offline Last Active Apr 15 2012 03:55 PM

Topics I've Started

DM: Animal Sounds Modders Resource

12 November 2010 - 06:27 AM

File Name: Animal Sounds Modders Resource
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Miscellaneous

Animal Sounds Modder Resource
Version 1.2.1
By Zaldir with Hypergames2K8


Description
Some animal sounds for use in mods. In total 53 sounds.
As of now, it includes:
    Bear (2)
    Bee (1)
    Cat (2)
    Chicken (1)
    Cougar (5)
    Cow (3)
    Dog (2)
    Donkey (2)
    Elephant (3)
    Frog (1)
    Goat (2)
    Horse (2)
    Jaguar (1)
    Lamb (1)
    Leopard (1)
    Lion (4)
    Panther (2)
    Pig (2)
    Rooster Crow (2)
    Sheep (3)
    Tiger (6)
    Turkey (1)
    Wolf (4)

History
1.0
- Initial Release (12 sounds)

1.1
- Added 25 new sounds

1.2
- Added 16 new sounds

1.2.1
- Made all sound files into the right format.
- Increased the overall quality of the sounds.

Licensing/Legal
Since this is a modders resource, you are free to use these sound files in your mod without contacting me, as long as you include me in the credits. (I would be happy if you gave me a notice, so I could check ot your mod though)

Click here to download this file

DM: Benirus Manor Remade

12 November 2010 - 06:19 AM

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File Name: Benirus Manor Remade
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Houses

Benirus Manor Remade
Version 2.6.1
By Zaldir with Hypergames2K8


Description
This mod fixes the Benirus Manor garden to look a little nicer, by adding flowers, fixing the walls, and so on.
It also fixes up the inside of the manor by changing the lighting to make it less creepy. And the basement has also gone through a change with some lighting altering and removal of the ugly stuff.

Install
Extract all the files to (Default) "program files\Bethesda Softworks\Oblivion"

Uninstall
Delete the "Benirus Manor Remade.esp" from your Data folder.


Incompatibility
Open Cities - Since the cells is changed in OC, this just won't work together. I am working on a fix for this though.

Changelog
View Full Changelog
2.6
  • Added more lights to the bottom of the basement.
  • Removed all bones & other stuff from the basement.
  • Replaced altar in the basement with a spellmaking-thingy.
  • Replaced the rock in the secret basement with a door.
  • Added some new things in the bottom of the basement.

2.6.1
  • Changes I've made will now take effect when leaving the basement instead of as soon as the Benrius Manor quest is done.

Contact
Zaldir_1993@hotmail.com

Click here to download this file

DM: Cheydinhal Abandoned House Remade

12 November 2010 - 06:17 AM

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File Name: Cheydinhal Abandoned House Remade
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Category: Houses

Cheydinhal Abandoned House Remade
Version 1.2
By Zaldir with Hypergames2K8


Description
This mod fixes/repairs the abandoned house in Cheydinhal.
It also adds an NPC to the house, named only "stranger". He is a shy man and no one knows anything about him. A perfect man to "protect" what's hidden beneath...


Install
Copy the .esp file to (install folder)\Oblivion\Data

Uninstall
Remove the .esp file

History
v1.0
  • Initial release

v1.1
  • Added a "stranger" to the house.

v1.2
  • Improved the strangers AI.
  • Replaced the house model with one without boards on windows/door.
  • Added more lighting to the house.

Click here to download this file

DM: Blankenmarch Home

12 November 2010 - 06:14 AM

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File Name: Blankenmarch Home
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Category: Houses

Blankenmarch Home
Final Version
By Zaldir with Hypergames2K8


Description
This is my first attempt on making a cell and a quest.
It adds a new house in the little, not-so-well-known village of Blankenmarch, located North-East of Leyawiin.
This is a player owned house and is made mostly for new characters.

Location
North-East of Leyawiin there is a little village called Blankenmarch.
This village consists of three houses, now four.

Installation
Extract all files to (default) 'c:\program files\Bethesda Softworks\oblivion\data'.

Click here to download this file

DM: Happys Manor

12 November 2010 - 06:07 AM

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File Name: Happys Manor
File Submitter: Zaldir
File Submitted: 12 Nov 2010
File Updated: 12 Nov 2010
File Category: Houses

Happy's Manor
Version 1.7
By Happy I Am & Zaldir with Hypergames2K8


Description
This mod was originaly created by Happy-I-Am, but has been continued by me, with the permission of Happy-I-Am. It adds a player home in Chorrol, with some rocks as the door.

Main Entrances: A rock by the statue at the front door & a rock by the great oak.
adds a player home to chorrol. The door is some rocks in Chorrol.
It has a backdoor that goes to the stable outside of Chorrol.
3 swords on the wall in the basement which are full of food and stuff for potions ect
there is a chest full of my armour inside the house - its just steal armor renamed, but a bit stronger
Has a safe mode button that locks the hidden doors to the office and bedroom, and a "Turn off" safe mod button to unlock the doors again.
There's a storage room full of chests. The chests are safe.

Requirements
Latest Oblivion patch
Shivering Isles

Install
Extract all the files from the ZIP into your Oblivion\Data director.
Activate Happy's Manor.esp file from Data Files in the Oblivion Launcher.

Uninstall
Delete the following file:
Happy's Manor.esp

History
View Full Changelog
1.7
Replaced the two teleport stones (by the oak, and by the statue) to stand out from other rocks, to make them easier to spot.
Fixed some floating doors & items.
Fixed some tapestries, lights & paintings.
fixed door markers so you won't fall to the ground or get stuck when entering a room.

Contact
Questions:rhyss_m40@hotmail.com
bug reports: zaldir_1993@hotmail.com
Website

Credits
Happy-I-Am & Zaldir

Click here to download this file