On my own BWP install, cmbou08.cre is affected by several mods: DH, BGT Tweak, SCS, Revised Battles, SCS2 and XPMod. Also, the .cre appears ok, though DLTCEP does report "Creature will be reordered (harmless inconsistency)". I know for fact such .cre order inconsistencies aren't always harmless though. Question is: what botched it on your install. Obviously something beyond the initial mod, but maybe something like BWP cleanup purged your history if you don't get a proper change-log.
[/quote]
Sorry for delayed response, I've been out of town. I'd like to give you the info your wanting from my weidolog though my game is running stable now, but so you guys can possibly pinpoint the problem for other new installers but not sure how to go about getting what your asking, I'd thought I sent the correct file. My game is still running error free now since the replaced files. As for the BWP i didnt actually use BWP for any of my install. I'm happy to track down and send in whatever info you want, and dont mind taking the time fiddling about until give ya the correct files/info your looking for.
MyTShirtSays
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In Topic: Need Help with CTD Please.
23 September 2010 - 05:04 PM
In Topic: Need Help with CTD Please.
09 September 2010 - 03:07 AM
Sry for the double post again. I forgot to mention although i was able to fully clear out the Gnoll stronghold with the fix of replacing the 3 cmbou cre files, I failed to mention that i had three enemies with their names being the text that they should spoken. I can't remember the exact text, or any of it at all, but I was attacking say
"Bane attacks Your death will be sweet" each npc i fought with a different sentence type name, which at the very least made for a very intersting battle combat log to read, heh. Dont know if this has any relevancy to what was my issue but thought it might be worthwhile to mention.
"Bane attacks Your death will be sweet" each npc i fought with a different sentence type name, which at the very least made for a very intersting battle combat log to read, heh. Dont know if this has any relevancy to what was my issue but thought it might be worthwhile to mention.
In Topic: Need Help with CTD Please.
09 September 2010 - 02:50 AM
Ok, Heres the weidu change log for the three files cmbou08.cre,cmbou09.cre and cmbou10.cre.Miloch you mentioned when i do this I should get a "bunch" of files and and possibly zip it. All I got was one file for each in my game folder and all three files combine for a size of 4kb. I hope smaller is better lol. Also i was able to fully cleart out Gnoll stronghold and do my quests involving the area so far with my fix, hopefully by replacing the files i didnt botch up anything else but i still have my old cmbou08-10.cre backup files also. Anyhow hope this is the info you were asking for. Tahnks again.
In Topic: Need Help with CTD Please.
07 September 2010 - 12:37 AM
Sorry for the double post but have been tinkering some more with the new info I have been taught how to find. Now since I've found the files causing my crash i was able to search my mods and found the three files in question:
cmbou08.cre
cmbou09.cre
cmbou10.cre
I found them inside the Dark Horizon mod. So I renamed these 3 files to .bak inside the \override and \darkhorizons\cre folders,
went inside the original downloaded DakrhorizonsBGT203.rar and pulled these three files cmbou08.cre,cmbou09.cre,cmb10.cre, and then inserted these fresh files into \override and \darkhorizons\cre game folder. Booted up the game and CLUAConsole the creatures in and no crash on any of these three anymore!!
Is this a proper fix? And thank you guys again for pointing me in the right direction on where to begin my searches, thanks a lot
cmbou08.cre
cmbou09.cre
cmbou10.cre
I found them inside the Dark Horizon mod. So I renamed these 3 files to .bak inside the \override and \darkhorizons\cre folders,
went inside the original downloaded DakrhorizonsBGT203.rar and pulled these three files cmbou08.cre,cmbou09.cre,cmb10.cre, and then inserted these fresh files into \override and \darkhorizons\cre game folder. Booted up the game and CLUAConsole the creatures in and no crash on any of these three anymore!!
Is this a proper fix? And thank you guys again for pointing me in the right direction on where to begin my searches, thanks a lot

In Topic: Need Help with CTD Please.
06 September 2010 - 11:55 PM
Hi again. Ok so I tried the crefixer solution to no avail.
I then loaded the Near Infinity editor that you instruct, Miloch. After a bit of playing around and reading tutorials(not used to this stuff) I was able to open the ar4100.bcs, read the source script and CLUAConsole the creatures and found my crashes, Thank You.
I'll send the script, though I am unsure of of the exporting procedure, I copied and paste it here instead of using the .baf that the exporting wanted.
---AR4100.bcs source script
IF
OnCreation()
Global("EnteredGnoll","GLOBAL",0)
THEN
RESPONSE #100
StartMovie("GNOLL") // Gnoll
SetGlobal("EnteredGnoll","GLOBAL",1)
Continue()
END
IF
Global("BGTNPC4100","GLOBAL",0)
Level(Player1,1)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE",[2529.1442],3) // Dynaheir
END
IF
Global("BGTNPC4100","GLOBAL",0)
OR(2)
Level(Player1,2)
Level(Player1,3)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE2",[2529.1442],3) // Dynaheir
END
IF
Global("BGTNPC4100","GLOBAL",0)
OR(2)
Level(Player1,4)
Level(Player1,5)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE4",[2529.1442],3) // Dynaheir
END
IF
Global("BGTNPC4100","GLOBAL",0)
LevelGT(Player1,5)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE6",[2529.1442],3) // Dynaheir
END
IF
Dead("Dynaheir")
!InPartyAllowDead("Dynaheir")
!Global("HelpMinsc","GLOBAL",2)
THEN
RESPONSE #100
EraseJournalEntry(74482) // Rescue Dynaheir from the gnoll stronghold. I have agreed to help Minsc rescue his friend. She is held captive at a gnoll stronghold, far west of Nashkel.
EraseJournalEntry(74483) // Rescue Dynaheir from the gnoll stronghold. Minsc is getting impatient, I must go to rescue his friend soon. He previously said that she was being held at a gnoll encampment to the west of Nashkel.
EraseJournalEntry(74625) // Rescue Dynaheir from the gnoll stronghold. A woman is being held captive in the gnoll fortress to the west! It seems likely that she is still alive as her captors apparently banished the gnoll, Ingot, upon well-founded suspicions that he might eat her.
EraseJournalEntry(74790) // Meddling mages. I have agreed to kill a witch named Dynaheir for Edwin, for a price yet to be determined. She is somewhere to the west of Nashkel, in a gnoll stronghold.
SetGlobal("HelpMinsc","GLOBAL",2)
END
IF
Global("CMaddAR5100","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMGNOL01",[1320.1338],3) // Gnoll Clan Leader
CreateCreature("CMGNOL01",[2848.1205],4) // Gnoll Clan Leader
CreateCreature("GNOLL_E",[1300.1351],2) // Gnoll Veteran
CreateCreature("GNOLL_E",[1390.1323],0) // Gnoll Veteran
CreateCreature("GNOLL",[1250.1305],2) // Gnoll
CreateCreature("GNOLL",[1290.1190],0) // Gnoll
CreateCreature("CMKOB01",[590.3653],3) // Kobold
CreateCreature("CMKOB01",[600.3591],4) // Kobold
CreateCreature("CMKOB02",[360.3603],6) // Kobold Clan Leader
CreateCreature("CMKOB03",[475.3637],0) // Kobold Witch Doctor
CreateCreature("CMKOB03",[360.3606],
// Kobold Witch Doctor
CreateCreature("CMGNOL03",[3719.1301],3) // Gnoll Elite Warrior
CreateCreature("CMGNOL03",[3808.1325],4) // Gnoll Elite Warrior
CreateCreature("CMGNOL04",[3766.1405],3) // Gnoll Veteran Warrior
CreateCreature("CMGNOL04",[3748.1267],4) // Gnoll Veteran Warrior
CreateCreature("CMGNOL03",[926.879],6) // Gnoll Elite Warrior
CreateCreature("CMGNOL03",[823.944],
// Gnoll Elite Warrior
CreateCreature("CMGNOL04",[716.1020],3) // Gnoll Veteran Warrior
CreateCreature("CMGNOL04",[816.945],1) // Gnoll Veteran Warrior
SetGlobal("CMaddAR5100","GLOBAL",1)
Continue()
END
IF
Global("CMaddBounty5100","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMBOU08",[3410.2316],3) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU09",[3369.2314],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU10",[3350.2229],4) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU11",[3422.2251],5) // Hilgaar
SetGlobal("CMaddBounty5100","GLOBAL",1)
Continue()
END
OK, So I CLUAConsole every line that had a "CreateCreature" and the three that are causing my crash to desktop are:
CreateCreature("CMBOU08",[3410.2316],3) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU09",[3369.2314],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU10",[3350.2229],4) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
createcreature:CMBOU11 doesnt crash and spawns hilgaar.
Thanks again, i hope this helps to resolve the issue.
I then loaded the Near Infinity editor that you instruct, Miloch. After a bit of playing around and reading tutorials(not used to this stuff) I was able to open the ar4100.bcs, read the source script and CLUAConsole the creatures and found my crashes, Thank You.
I'll send the script, though I am unsure of of the exporting procedure, I copied and paste it here instead of using the .baf that the exporting wanted.
---AR4100.bcs source script
IF
OnCreation()
Global("EnteredGnoll","GLOBAL",0)
THEN
RESPONSE #100
StartMovie("GNOLL") // Gnoll
SetGlobal("EnteredGnoll","GLOBAL",1)
Continue()
END
IF
Global("BGTNPC4100","GLOBAL",0)
Level(Player1,1)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE",[2529.1442],3) // Dynaheir
END
IF
Global("BGTNPC4100","GLOBAL",0)
OR(2)
Level(Player1,2)
Level(Player1,3)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE2",[2529.1442],3) // Dynaheir
END
IF
Global("BGTNPC4100","GLOBAL",0)
OR(2)
Level(Player1,4)
Level(Player1,5)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE4",[2529.1442],3) // Dynaheir
END
IF
Global("BGTNPC4100","GLOBAL",0)
LevelGT(Player1,5)
THEN
RESPONSE #100
SetGlobal("BGTNPC4100","GLOBAL",1)
CreateCreature("DYNAHE6",[2529.1442],3) // Dynaheir
END
IF
Dead("Dynaheir")
!InPartyAllowDead("Dynaheir")
!Global("HelpMinsc","GLOBAL",2)
THEN
RESPONSE #100
EraseJournalEntry(74482) // Rescue Dynaheir from the gnoll stronghold. I have agreed to help Minsc rescue his friend. She is held captive at a gnoll stronghold, far west of Nashkel.
EraseJournalEntry(74483) // Rescue Dynaheir from the gnoll stronghold. Minsc is getting impatient, I must go to rescue his friend soon. He previously said that she was being held at a gnoll encampment to the west of Nashkel.
EraseJournalEntry(74625) // Rescue Dynaheir from the gnoll stronghold. A woman is being held captive in the gnoll fortress to the west! It seems likely that she is still alive as her captors apparently banished the gnoll, Ingot, upon well-founded suspicions that he might eat her.
EraseJournalEntry(74790) // Meddling mages. I have agreed to kill a witch named Dynaheir for Edwin, for a price yet to be determined. She is somewhere to the west of Nashkel, in a gnoll stronghold.
SetGlobal("HelpMinsc","GLOBAL",2)
END
IF
Global("CMaddAR5100","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMGNOL01",[1320.1338],3) // Gnoll Clan Leader
CreateCreature("CMGNOL01",[2848.1205],4) // Gnoll Clan Leader
CreateCreature("GNOLL_E",[1300.1351],2) // Gnoll Veteran
CreateCreature("GNOLL_E",[1390.1323],0) // Gnoll Veteran
CreateCreature("GNOLL",[1250.1305],2) // Gnoll
CreateCreature("GNOLL",[1290.1190],0) // Gnoll
CreateCreature("CMKOB01",[590.3653],3) // Kobold
CreateCreature("CMKOB01",[600.3591],4) // Kobold
CreateCreature("CMKOB02",[360.3603],6) // Kobold Clan Leader
CreateCreature("CMKOB03",[475.3637],0) // Kobold Witch Doctor
CreateCreature("CMKOB03",[360.3606],

CreateCreature("CMGNOL03",[3719.1301],3) // Gnoll Elite Warrior
CreateCreature("CMGNOL03",[3808.1325],4) // Gnoll Elite Warrior
CreateCreature("CMGNOL04",[3766.1405],3) // Gnoll Veteran Warrior
CreateCreature("CMGNOL04",[3748.1267],4) // Gnoll Veteran Warrior
CreateCreature("CMGNOL03",[926.879],6) // Gnoll Elite Warrior
CreateCreature("CMGNOL03",[823.944],

CreateCreature("CMGNOL04",[716.1020],3) // Gnoll Veteran Warrior
CreateCreature("CMGNOL04",[816.945],1) // Gnoll Veteran Warrior
SetGlobal("CMaddAR5100","GLOBAL",1)
Continue()
END
IF
Global("CMaddBounty5100","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMBOU08",[3410.2316],3) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU09",[3369.2314],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU10",[3350.2229],4) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU11",[3422.2251],5) // Hilgaar
SetGlobal("CMaddBounty5100","GLOBAL",1)
Continue()
END
OK, So I CLUAConsole every line that had a "CreateCreature" and the three that are causing my crash to desktop are:
CreateCreature("CMBOU08",[3410.2316],3) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU09",[3369.2314],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU10",[3350.2229],4) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
createcreature:CMBOU11 doesnt crash and spawns hilgaar.
Thanks again, i hope this helps to resolve the issue.
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