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Jenavee

Member Since 06 Dec 2010
Offline Last Active Sep 16 2019 08:24 PM

Posts I've Made

In Topic: Multiclassed Multikit Builder Mod [experimental]

12 September 2019 - 06:39 AM

Windows 10, BG2EE

 

 

 

Is anyone else having problems with v28 of the mod not being able to get past Character Creation with a spec'd mage multikit? I did a Necromancer/Thief and got stuck memorizing spells since it's not recognizing Chill Touch as a Necromancy spell.

 

Also, does anyone know how to get the Script to show up in-game? For the life of me, I can't figure that out. I've created *and* installed the MultiKit. I can see it in-game at Char Selection. Due to above issue, I can't get PAST Char Selection. But I can't get the Script to appear in the list in Records. I don't even know what the script is named.

 

 

EDIT: Turns out, the spell issue was a corrupted BG2 EE install, so neither matters now.


In Topic: BiG World Setup (an attempt to update the program)

07 November 2018 - 09:31 AM

Because I don't know about it?  That is was an install program.  I will check it out, thanks.

 

I wouldn't waste time on that, personally - it's a ripoff of BiG World Setup, made by someone who rage-quit to make their own Thing when no one wanted to drop support for the original games *and* EET in favour of supporting *only* EET.


In Topic: General Discussion

31 October 2018 - 02:01 PM

A fair point, and there isn't really a need to fix it anyway besides consistency. Easy enough to adjust it in NearInfinity, anyway, if someone wanted to alter the behaviour.


In Topic: General Discussion

16 October 2018 - 07:00 AM

Good to know, I'm not as up-to-date as I should be on the underlying mechanics.

 

Occurs to me, I haven't looked in the files, but I wonder if the Improved Haste from Energy Blades spell isn't actually on the Blade weapons it conjures, since it fades as soon as you've thrown the last one. That might make countering it impossible.


In Topic: General Discussion

16 October 2018 - 06:21 AM

Actually, I'm almost certain, looking at A7Skull2.ITM in NearInfinity, that adding a Dispel (Spell Effect) on equip is *possible*, I just don't know what effect #'s Haste and Haste2 are.

 

EDIT: Oh, wait. You know what? It might be possible to, instead of dispelling existing effects, OVERWRITE them, by having the Purified Skull of the Demi-Lich apply a 1-second Haste to the character on equip. Then it wears off after that second, taking the previous Haste buffs with it. I know for a fact you can put a duration on effects, so this should be a reasonable solution, even though they'll get a single second of Haste. You'd probably have to apply the Haste BEFORE Haste Immunity, however, so it gets applied *before* the immunity does.