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Gwendolyne

Member Since 21 May 2011
Offline Last Active Today, 08:26 AM

Posts I've Made

In Topic: 1PP 4.20? Also, a question about the performance impact of the mod.

Today, 08:29 AM

1PP v4.20 is a WIP update. The only purpose of this github repo is to save fixes that work fine. There are still a few points to be solved. Once all components will be tested, the repo will be moved to the SHS one and an official release announcement will be made.

 

As for your problem, did you run Generalize biffing at the end of your install? I currently run 4 install configurations to test 1PP and I never encountered such troubles.


In Topic: WeiDU Highlighter for Notepad++

09 June 2019 - 06:37 AM

In French, this kind of glitch appears when you forget one quote (or one tilde): "bonjour instead of "bonjour".

It may have happened above the highlighting colors change.


In Topic: Help with first mod ideas

03 June 2019 - 11:14 PM

I second Mike's advice at 200 %. That's what I had in mind since the beginning (an array, not a 2da file, but nevermind).

 

But as you wanted to experiment this way of coding, I found interesting to write stuff I never did before. ;)


In Topic: Help with first mod ideas

30 May 2019 - 01:34 AM

One again, I never used this WeiDU command, but try this:

 

OUTER_FOR (i = 100001 ; i < 102432 ; ++i) BEGIN
    ACTION_IF (TRA_ENTRY_EXISTS("i")) BEGIN
        OUTER_SPRINT spell (AT %i%)
        OUTER_SET name = i + 1
        OUTER_SET desc = i + 2
        ACTION_IF (FILE_EXISTS_IN_GAME ~%spell%~) BEGIN
            COPY_EXISTING ~%spell%~ ~override~
            SAY NAME1 (AT name)
            SAY UNIDENTIFIED_DESC (AT desc)
            BUT_ONLY
        END
    END
END

 

Of course, I assume you have loaded the tra file. ;)

 

In Topic: Help with first mod ideas

22 May 2019 - 05:12 PM

Furthermore I really think it would be a waste of time.

Anyway, try this

 

 

OUTER_FOR (i = 100001 ; i < 102432 ; ++i) BEGIN
    OUTER_SPRINT spell (AT i)
    OUTER_SET name = i + 1
    OUTER_SET desc = i + 2
    ACTION_IF (FILE_EXISTS_IN_GAME ~%spell%~) BEGIN
        COPY_EXISTING ~%spell%~ ~override~
        SAY NAME1 (AT name)
        SAY UNIDENTIFIED_DESC (AT desc)
        BUT_ONLY
    END
END

One again, I never did that before and I did not test it. ;)