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Gwendolyne

Member Since 21 May 2011
Offline Last Active Jul 15 2022 07:25 PM

Topics I've Started

Happy new year 2022!

11 January 2022 - 03:49 AM

Hello,

All the members of SHS wish you a happy new year, and many hours of video-playing pleasure.

For Baldur's Gate fans, 2022 will bring a lot of updates, new translations of old mods, and their porting to EE games.

But this will remain a surprise until they are released. ;)


Expanded Thief Stronghold updated to v3.0.0 (EE compatible)

28 December 2021 - 08:44 AM

The Expanded Thief Stronghold mod (from Gebhard Blucher) has been updated and is now available with macOS and Linux support.
 
Version 3.0.0 is ToB, BGT, BG2:EE and EET compatible (thanks Gwendolyne), comes with French (JohnBob) and Italian (ilot) translations, and includes a few fixes.
 
This mod expands the thief stronghold to make it more interesting by adding new quests and importing Narlen Darkwalk and Black Lilly from the Baldur's Gate Shadow Thieves guild into Athkatla.
 

freddy_gwendo-albums-divers-modding-pict
Black Lily, Narlen Darkwalk, Kamuzu and Mae'Var




Readme
 
SHS download center

SHS official GitHub alternate download center
 



Change log:

  • Added gbthfkp.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added Immutability concept.
  • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "ts_expanded_thief_stronghold_main" `LABEL`.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility(thanks Gwendolyne!):
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Added `ADD_JOURNAL` entries.
    • Restored items' usability restriction flags in descriptions for original games and removed them for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
    • Provided accurate sized NPC portraits for EE games.
  • Replaced old portraits with PPE ones to insure compatibility with EE games (it was impossible to resize the original ones), and gave Kumuzu his PPE portrait.
  • Replaced .wav sound clips with .ogg files, rewrote their installation procedure with WeiDU's built-in `HANDLE_AUDIO` function, and provided localized missing sound clips only when needed.
  • Script files: removed OnCreation() action from blocks that have a `LOCALS/GLOBAL` associated with them.
  • Spells installation: removed useless `SAY NAME2` patches.
  • Included BWP Vlad's Timer problem fix here and here.
  • Modernized area patching with homemade `GW_ALTER_AREA_ENTRANCE` and `GW_ALTER_AREA_REGION` WeiDU functions.
  • Sword of Olidammara +4 (ts5loot1.itm):
    • Fixed wrong effects probability (15 %, was 5%).
    • Fixed wrong portrait icon (Confused, was Charmed).
  • Hard-coded general items names and descriptions whenever relevant.
  • Moved installation messages from gwthfkp.tra file setup.tra file for more comfortable readability.
  • Added foreign languages WeiDU prompts when available.
  • Added French translation (by JohnBob).
  • Added Italian translation (by ilot).
  • Proofread English strrefs (Gwendolyne).
  • Re-formated, updated and renamed readme file to "expanded_thief_stronghold-readme-english.html", then moved it into new "readme" folder.
  • Moved useless files into new "legacy" folder, and removed useless "backup" folder.
  • Lower cased files.
  • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added OggDec to v1.9.7 and added sox v14.4.1 for mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
  • Updated WeiDU installer to v249.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

Kiara-Zaiya NPcs updated to v2.0.1 (EE compatible)

26 October 2021 - 07:20 AM

The Kiara-Zaiya NPCs mod (from Alan M.C., Seifer and Jesara) has been updated and is now available with macOS and Linux support.
 
Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible (thanks Austin and Gwendolyne), comes with a full Russian translation (Arcanecoast Team) and includes many fixes.

 

This mod introduces two joinable NPCs, Zaiya and Kiara, to your game. Zaiya is a Chaotic Good half-elven wild mage, and Kiara is a Neutral Evil human monk. Zaiya can be found inside the slaver ship (Slums District) and will join your party only if your character is of either good or neutral alignment. This is essential to the game!!! You can't start evil!! Don't cheat, bugs will lurk around if you do!
 
Kiara will join the party after you resolve some specific quests AND ZAIYA IS STILL IN YOUR PARTY - AND ALIVE -.
 
ADULT CONTENT: Note that this mod contains some love scenes between the main character and Kiara, and some <em>sex jokes</em>. I would categorize none of these as adult material, though it may hurt the sensibility of some of you. If you object to it, DO NOT PLAY THE MOD. ;)
 

:excl:  Note: This mod was first released at FWS and has been officially mirrored at La Couronne de Cuivre when it was not actively maintained. If you might encounter issues to download it at SHS GitHub account, you could still download it at this French forum!

 



Readme
 
SHS official GitHub alternate download center
 



Change log:

  • Added kiara-zaiya.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
  • Renamed Setup-Kiara-Zaiya.tp2 -> kiara-zaiya.tp2 and moved it into mod top folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added Immutability concept.
  • Replaced `REQUIRE_FILE` with `REQUIRE_PREDICATE` condition to avoid installing the mod in inaccurate games.
  • Added components `DESIGNATED` numbers.
  • Externalized tp2 code into specific components .tpa libraries for more comfortable readability and maintenance.
  • Grouped custom and vanilla sound sets into two main `SUBCOMPONENTS`.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility(thanks Austin and Gwendolyne!):
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Added chapters continuity for EET games.
    • Added `ADD_JOURNAL` entries.
    • Rewrote sound sets installation procedure to use WeiDU's built-in `HANDLE_AUDIO` function, and converted music file to .acm.
    • Provided accurate sized NPC portraits for EE games.
  • Updated outdated Detectable Spells v2.3 with less intrusive v4.0.1 that does not overwrite files anymore; and does not install it if it has been already installed.
  • Included all BWP Fixpack fixes:
    • Lollorian's patched "ar0807.are" (Crypt) instead of overwriting it.
    • micbaldur's Zaiya epilogue fix: fixed a typo in "zai6200.baf" causing one of Zaiya's epilogues not to show up.
    • The Divine Sword (amaswd.itm): Nightfarer's item description fix.
    • Lollorian's patched Revised Suldanessalar: patched "ar2807.are", "uddeath.bcs", "demsuc.bcs", "suscene1.baf" and "suscene3.baf" instead of overwriting them.
    • Fixed Ninja-To +1 wrong immunity to poison assignments: moved them from melee header to global effects.
    • Gwendolyne's fixes for better 'Revised Suldalanessar' component compatibility: Replaced `ALTER_AREA_ACTOR` function with old school coding to insure compatibility with oBG2 (actor's name is Nizidramanii'yt in oBG2 and Black Dragon in EE games); used REGEXP in `DECOMPILE_AND_PATCH` commands to insure compatibility with EE games.
  • Removed action, trigger and spell .ids files overwriting and patching as ToB has been set as a prerequisite.
  • Removed pdialog.2da appending for BG2 without ToB games (not supported).
  • kzninja.baf: fixed typos.
  • Rewrote .bcs appending process (originally coded with so bad practice).
  • Added Continue() action when appending are .bcs files with `EXTEND_TOP` command.
  • Spells installation: removed useless `SAY NAME2` patches.
  • dialogs.tra files: modified Lovetalks cutscenes entry to avoid duplicated strrefs entries with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
  • Bracers: protectors (kzbrac1.itm): Added missing restriction flags (only usable by monks).
  • The Divine Sword (amaswd.itm):
    • Hard-coded general name and description.
    • Added missing Beast master kits restriction flags.
    • Fixed wrong Immunity to Divination spells duration (restored right 1 hour duration: 300. Was one day: 7200!).
  • Added EE and ToBEx Toggle critical hit aversion item flag (BIT25) whenever relevant.
  • Fixed items classes and kits restriction flags, and appended tooltip.2da whenever relevant.
  • Fixed items descriptions.
  • Restored items usability restriction flags in descriptions for original games and automatically removed them for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
  • Hard-coded general items names and description whenever relevant.
  • Integrated custom sound sets in the mod package.
  • Added foreign languages WeiDU prompts when available.
  • Added full Russian translation (earlier some lines remained in English, updated by Arcanecoast Team).
  • Proofread English tra files and updated French translation (Gwendolyne).
  • TRAIfied last missing tp2 strrefs.
  • Re-formated, updated and renamed readme file to "kiara-zaiya-readme-english.html", then moved it into new "readme" folder.
  • Removed useless "backup" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
  • Updated WeiDU installer to v247.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

Trovador REO updated to v2.5.0 (EE compatible)

25 October 2021 - 08:31 AM

Trovador REO (from Riojano2002) has been updated and is now available with macOS and Linux support.
 
Version 2.5.0 is BG2, ToB, BGT, BG2:EE and EET compatible (thanks Austin and Gwendolyne), and comes with a few bug fixes.
 
Volo is not the only one who knows stories worth telling. There are many troubadours and bards who travel all over Faerûn risking their lives in order to brighten up the taverns we visit.

This mod adds a very special troubadour, who, for a few gold pieces, will tell you unheard stories and even the origins of certain characters, such as the mysterious Riojano, or Artemis Entreri.You can find him in Waukeen Promenade. It also adds a shop with curious objects. It is available in Spanish only.
 

 

Note: This mod was first released at Clan REO and has been officially mirrored at Spellhold Studios Clan REO mirror by Ancalagon el Negro.

 



Readme
 
SHS official download center
 
SHS official GitHub alternate download center
 



Change log:

  • Added trovador.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
  • Renamed setup-trovador.tp2 -> trovador.tp2, and moved it to mod top folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `README` command.
  • Added Immutability concept.
  • Replaced `REQUIRE_FILE` with `REQUIRE_PREDICATE` condition to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "trovador_reo" `LABEL`.
  • Added native BG2:EE and EET compatibility.
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Removed items usability restriction flags in description for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
    • Added special item usability restrictions (EE games) with `GW_ITEM_RESTRICT_USABILITY_EE` WeiDU function.
    • Added immunity for opponents immune to poison or to sleep effects (op#324) in EE games.
    • Provided accurate sized NPC portraits for EE games.
  • Appended "tooltip.2da" whenever relevant.
  • Fixed items classes and kits restriction flags, removed useless abilities, fixed wrong effects values and icons...
  • Hardcoded items' general names and descriptions (good news for translators!).
  • Fixed items descriptions (added missing weight, restriction flags values...).
  • Split setup.tra files into separate thematic files for more comfortable readability.
  • Completed mod traification.
  • Translated, updated and renamed readme file to "trovador-readme-english.html", then moved it into new "readme" folder.
  • Removed useless files and "backup" folder.
  • Lower cased files.
  • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
  • Updated WeiDU installer to v247.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

Beyond the Law updated to v2.0.0 (EE compatible)

23 October 2021 - 04:40 AM

Beyond the Law (from Zyraen) has been updated and is now available with macOS and Linux support.
 
Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible (thanks Austin and Gwendolyne), and comes with many bug fixes.

This mod introduces two joinable NPCs, Kova and Kiyone, to your game:

  • Kova is a Chaotic Good Half-Elf mage/thief with an unsavoury background and good heart (or so he claims).
  • Kiyone is a Lawful Good Half-Elf female, law-enforcing, impartial (or so she claims) archer.

They will only show up if:

  • Your character is of either good or neutral alignment.
  • Your character's reputation rises above 12, and you are still in Chapter 2.

 
This mod looks into proving one man's innocence against the odds, and highlights the unlikely yet strong bond formed between the two people, so different yet so much alike.
BTL also examines many of our concepts of good & evil, right & wrong, justice & forgiveness, courage & despair, means & ends, and most importantly, perhaps, what it means to really live, and to find a purpose in that, amidst this journey of self-discovery between these two NPCs.
 
 



Readme
 
SHS official download center
 
SHS official GitHub alternate download center
 



Change log:

  • Added btl.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
  • Renamed setup-BTL.tp2 -> btl.tp2 and moved it to mod top folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `VERSION` flag.
  • Added `README` command.
  • Added Immutability concept.
  • Replaced `REQUIRE_FILE` with `REQUIRE_PREDICATE` condition to avoid installing the mod in inaccurate games.
  • Added components `DESIGNATED` numbers.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Grouped original and vanilla sound sets for Kiyone into two main `SUBCOMPONENTS`.
  • Included optional "Portraits for minor non-joinable BTL NPCs" component into main component as two portraits really don't deserve a dedicated component! ;)
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility.
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Rewrote sound sets installation procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
    • Added `ADD_JOURNAL` entries.
    • Added chapters continuity for EET games.
    • Removed items usability restriction flags in description for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
    • Added special item usability restrictions (EE games) with `GW_ITEM_RESTRICT_USABILITY_EE` WeiDU function.
    • Provided accurate sized NPC portraits for EE games, and renamed large portraits in epilogue files.
  • Included all BWP Fixpack fixes:
  • Appended "tooltip.2da" whenever relevant.
  • Fixed items descriptions and typos.
  • Split setup.tra files into separate thematic files for more comfortable readability.
  • Completed mod traification.
  • Re-formated, updated and renamed readme file to "btl-readme-english.html", then moved it into new "readme" folder.
  • Removed useless files and "backup" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
  • Updated WeiDU installer to v247.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.