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Co0n

Member Since 21 Jul 2011
Offline Last Active Aug 09 2011 03:12 PM

Posts I've Made

In Topic: Cut Scene Tutorial down :(

27 July 2011 - 01:16 PM

Thank you :)

In Topic: Adding an item to an existing NPC

26 July 2011 - 12:26 AM

BGT :)

Found the mistake, just had to start a new game :D

In Topic: Check if specific NPC is dead

22 July 2011 - 02:57 PM

Ok, I think this is more for killing several creatures with the same death variable. (like reevors rat quest)
But still thanks for pointing that out, might need it later!

In Topic: Check if specific NPC is dead

22 July 2011 - 06:38 AM

what is the difference?

and:

0x4051 Dead(S:Name*)
Returns only true if the creature with the specified script name has its death variable set to 1. Not every form of death sets this, but most do. So it's an almost complete test for death. The creature must have existed for this to be true. Note that SPRITE_IS_DEAD variables are not set if the creaure is killed by a neutral creature.


For my purposes it doesn't matter wether Mulahey gets killed by neutral creatures or the NPCs group.
Is there anything else?

In Topic: Check if specific NPC is dead

22 July 2011 - 06:02 AM

OK, thanks!

I'll try it :-P

Thanks alot, worked perfectly :D

(It's "Mulahey" ^^)